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  • FixGcc8Build
  • develop default protected
  • feature/expand-texture-2d-multisample
  • master
  • 0.8.0
5 results
Created with Raphaël 2.2.015Nov1125Oct22191312922Sep729Aug31Jul9718Jun171413119May21Mar1998626Jan191820Dec16151413987630Nov28262013625Oct231329Sep21Aug181712912May10Apr710Feb23Jan181628Nov10219Oct22Sep10Aug954Jul330Jun2827232215986330May2926242221201917136213Apr1286524Mar23181716151411108432129Feb261817161511109854Revert "Add UsedProgram::hasErrors"feature/expand-…feature/expand-texture-2d-multisampleRevert "Silently suppress drawing VAOs while the used shader is erroneous"Revert "Silently fail to use or set uniforms of erroneous Programs"Fix __FILE__ usage on MSVCSilently fail to use or set uniforms of erroneous ProgramsSilently suppress drawing VAOs while the used shader is erroneousAdd UsedProgram::hasErrorsAdd custom #pragma functionality to DefaultShaderParserAdd warning when generating mipmaps for immutable textureUse storage immutable textures in TexturePoolAdd support for immutable multisample texturesAdd immutable mipmap parameter to Texture Shapes, add createImmutable method accepting ShapeRemove default initialized struct values, clean up BoundTex size member callUse Shape instead of Size in TexturePoolAdd generated texturesAdd Shape getter to textures, add == operator to ShapeRevert python script output pathAdd TextureT::Shape, expand multisampled textures via python scriptTemporarily swap pythong codegen output pathsAdd sample amount and fixed sample setters and gettersTurn off error generated by GCC 8.2.1FixGcc8BuildFixGcc8BuildMerge branch 'feature/fix-glad-msvc' into 'develop'developdevelopUse _MSC_VER instead of _WIN32 flag to distinguish casesFix glad stdio usage for MSVC 15+Ignored another false-positive warningre-enabled zero-init for glm to prevent large-scale chaosremoved gli due to glm incompat. fixed some gcc problems.updated glm and fixed changesmoved Timestamp to separate classfixed TexturePool OOBadded final to some objects, moved noncopyable to NamedObject, introduced Sampler objectsfixed clang-formatadded max length to debug namesfixed source_group for older cmakeadded visual studio source foldersadded all-including objects fileadded includable shader resourcesadded builder-style propertiesMerge branch 'develop' of https://www.graphics.rwth-aachen.de:9000/Glow/glow into developAdded TexturePool and more texture functions
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