Shader.cc 10.3 KB
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/***********************************************************************
 * Copyright 2011-2012 Computer Graphics Group RWTH Aachen University. *
 * All rights reserved.                                                *
 * Distributed under the terms of the MIT License (see LICENSE.TXT).   *
 **********************************************************************/
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#include <ACGL/OpenGL/Objects/Shader.hh>
#include <ACGL/OpenGL/Tools.hh>
#include <ACGL/Base/StringOperations.hh>
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#include <iostream>
#include <fstream>
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#include <algorithm>
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using namespace ACGL::Base;
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using namespace ACGL::Utils;
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using namespace ACGL::OpenGL;
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bool Shader::setFromFileNoImportParsing(const std::string& _filename)
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{
    std::string line = "";
    std::string fileContent = "";
    
    std::ifstream fileStream(_filename.c_str(), std::ifstream::in);
    
    if(fileStream.is_open())
    {
        while (fileStream.good())
        {
            std::getline(fileStream,line);
            fileContent += line + "\n";
        }
        fileStream.close();
    }
    else
    {
        error() << "Failed to open file: " << _filename << std::endl;
        return false;
    }
    
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    bool compileErrors = true;
    if ( setSource(fileContent, false) ) { // don't check for errors, we will do that on our own:
        std::string compileLog;
        getCompileLog( compileLog, compileErrors );
        if (compileLog.size() > 0) {
            if (compileErrors) {
                error() << "\nIn file: " << _filename << ": \n" << compileLog << "\n" << std::endl;
            } else {
                warning() << "\nIn file: " << _filename << ": \n" << compileLog << "\n" << std::endl;
            }
        }
    }
    return !compileErrors; // return true iff there were no errors
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}

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bool Shader::setFromFile(const std::string& _filename)
{
    ShaderParser sp( _filename );

    bool compileErrors = true;
    if ( setSources( sp.getSources(), false) ) { // don't check for errors, we will do that on our own:
        std::string compileLog;
        getCompileLog( compileLog, compileErrors );
        if (compileLog.size() > 0) {
            if (compileErrors) {
                error() << "\nIn files: \n" << sp.getFileNamesPrintable() << compileLog << "\n" << std::endl;
            } else {
                warning() << "\nIn files: \n" << sp.getFileNamesPrintable() << compileLog << "\n" << std::endl;
            }
        }
    }
    return !compileErrors; // return true iff there were no errors
}

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bool Shader::setSource(const std::string& _source, bool _checkForCompileErrors)
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{
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    const char *pProgramString = _source.c_str();
    glShaderSource(mObjectName, 1, &pProgramString, NULL); // can't create OpenGL errors
    if (!compile()) {
        return false;
    }
    // the compile call should work even if there are compile errors itself:
    bool compileErrors = false;
    if (_checkForCompileErrors) {
        std::string compileLog;
        getCompileLog( compileLog, compileErrors );
        if (compileLog.size() > 0) {
            if (compileErrors) {
                error() << compileLog << std::endl;
            } else {
                warning() << compileLog << std::endl;
            }
        }
    }
    return !compileErrors; // return true iff there were NO errors
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}

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bool Shader::setSources(const std::vector<std::string> &_sources, bool _checkForCompileErrors )
{
    unsigned int numberOfStrings = _sources.size();
    const char **pProgramStrings = new const char*[ numberOfStrings ];

    for (unsigned int i = 0; i < numberOfStrings; ++i) {
        pProgramStrings[i] = _sources[i].c_str();
    }

    glShaderSource(mObjectName, numberOfStrings, pProgramStrings, NULL); // can't create OpenGL errors
    delete[] pProgramStrings;

    if (!compile()) {
        return false;
    }
    // the compile call should work even if there are compile errors itself:
    bool compileErrors = false;
    if (_checkForCompileErrors) {
        std::string compileLog;
        getCompileLog( compileLog, compileErrors );
        if (compileLog.size() > 0) {
            if (compileErrors) {
                error() << compileLog << std::endl;
            } else {
                warning() << compileLog << std::endl;
            }
        }
    }
    return !compileErrors; // return true iff there were NO errors
}

bool Shader::compile() const
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{
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    glCompileShader(mObjectName);
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#ifdef ACGL_CHECK_CRITICAL_GL_ERRORS
    // problems with the shader creation are always a bad thing...
    // from here on only error checks are performed:
    //
    if ( openGLRareErrorOccured() )
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    {
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        error() << "glCompileShader failed, that can only mean, that the object name used is not a valid shader object!" << std::endl;
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        return false;
    }
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#endif
    return true;
}
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void Shader::getCompileLog( std::string &_log, bool &_wasErrorLog ) const
{
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    // check for shader compile errors:
    GLint shaderError;
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    glGetShaderiv(mObjectName, GL_COMPILE_STATUS, &shaderError);
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    if(shaderError != GL_TRUE)
    {
        // yes, errors
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        _wasErrorLog = true;
    } else {
        _wasErrorLog = false;
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    }

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    // the log could be warnings:
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    GLsizei length = 0;
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    glGetShaderiv(mObjectName, GL_INFO_LOG_LENGTH, &length);
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    if(length > 1) // null terminated, so 1 could also be empty
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    {
        // a compile log can get produced even if there were no errors, but warnings!
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        GLchar* pInfo = new char[length];
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        glGetShaderInfoLog(mObjectName,  length, &length, pInfo);
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        //error() << "Compile log: " << std::string(pInfo) << std::endl;
        _log = std::string( pInfo );
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        delete[] pInfo;
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    } else {
        _log = "";
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    }
}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

ShaderParser::ShaderParser( const std::string &_filename )
{
    mMaxVersion = 110;

    mSources.push_back( "#version 330\n" );
    std::string path, file;
    StringOperations::splitLastFileOrFolder( _filename, path, file );
    //readin( "./"+path+"/"+file );
    readin( _filename );

    if (mMaxVersion > 110) {
        mSources[0] = "#version "+StringOperations::toString(mMaxVersion)+"\n";
    }
}


bool ShaderParser::lineContainsVersion( const std::string &line, unsigned int &version)
{
    std::vector< std::string > token = StringOperations::split( line, ' ' );

    if (token.size() >= 2 && token[0] == "#version") {
        version = StringOperations::to<unsigned int>(token[1]);
        //debug() << "string " << line << " -> version " << version << std::endl;
        return true;
    }
    return false;
}

bool ShaderParser::lineContainsImport( const std::string &line, std::string &filename)
{
    std::vector< std::string > token = StringOperations::split( line, ' ' );

    if (token.size() >= 3 && token[0] == "#pragma" && token[1] == "ACGLimport") {
        if (token[2].size() >= 2) {

            size_t startName = line.find('"',0);
            if (startName == std::string::npos) return false;
            size_t endName = line.find('"',startName+1);
            if (endName == std::string::npos) return false;

            filename = line.substr(startName+1, endName-startName-1); // remove the ""

            //debug() << "string " << line << " -> import " << filename << std::endl;
            return true;
        }
    }
    return false;
}

std::string ShaderParser::getFileNamesPrintable()
{
    std::string rString;
    for (size_t i = 0; i < mSourceFileNames.size(); ++i) {
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        rString += " " + StringOperations::toString<unsigned int>(i+1) + " " + mSourceFileNames[i] + "\n";
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    }
    return rString;
}

void ShaderParser::readin( const std::string &_filename )
{
    std::string line = "";

    std::ifstream fileStream(_filename.c_str(), std::ifstream::in);

    unsigned int lineNumber = 1;
    mSourceFileNames.push_back( _filename );
    unsigned int fileNumber = mSourceFileNames.size();

    // define the file and line number to get correct errors from the shader compiler:
    std::string fileContent = "#line "+StringOperations::toString(lineNumber)+" "+StringOperations::toString(fileNumber)+"\n";

    //debug() << "parse file " << _filename << std::endl;

    if(fileStream.is_open())
    {
        while (fileStream.good())
        {
            std::getline(fileStream,line);

            unsigned int version;
            std::string fileToImport;
            if ( lineContainsVersion(line, version) ) {
                mMaxVersion = std::max( version, mMaxVersion );
                fileContent += "\n"; // remove the #version but keep a newline
                lineNumber++;
            } else if ( lineContainsImport(line, fileToImport ) ) {
                // handle import
                if (fileToImport[0] != '/') {
                    // it's a relative path:

                    // remove "./" in case this was given explicitly:
                    if(fileToImport.size() > 2 && fileToImport[0] == '.' && fileToImport[1] == '/') {
                        fileToImport = fileToImport.substr(2, fileToImport.size()-2);
                    }
                    std::string path, file;
                    StringOperations::splitLastFileOrFolder( _filename, path, file );
                    fileToImport = path+"/"+fileToImport;
                }

                if ( std::find(mSourceFileNames.begin(), mSourceFileNames.end(), fileToImport) == mSourceFileNames.end()) {
                    // not imported yet:
                    // push what we have till now:
                    mSources.push_back( fileContent );
                    readin( fileToImport );
                    lineNumber++;
                    fileContent = "#line "+StringOperations::toString(lineNumber)+" "+StringOperations::toString(fileNumber)+"\n";
                } else {
                    // ignore:
                    lineNumber++;
                    fileContent += "\n";
                }
            } else {
                fileContent += line + "\n";
                lineNumber++;
            }
        }
        fileStream.close();
    }
    else
    {
        error() << "Failed to open file: " << _filename << std::endl;
        return;
    }

    //debug() << "file: " << fileContent << std::endl;

    mSources.push_back( fileContent );
}