gl_compatibility_30.hh 185 KB
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#pragma once

#if defined(__glew_h__) || defined(__GLEW_H__)
#error Attempt to include auto-generated header after including glew.h
#endif
#if defined(__gl_h_) || defined(__GL_H__)
#error Attempt to include auto-generated header after including gl.h
#endif
#if defined(__glext_h_) || defined(__GLEXT_H_)
#error Attempt to include auto-generated header after including glext.h
#endif
#if defined(__gltypes_h_)
#error Attempt to include auto-generated header after gltypes.h
#endif
#if defined(__gl_ATI_h_)
#error Attempt to include auto-generated header after including glATI.h
#endif

#define __glew_h__
#define __GLEW_H__
#define __gl_h_
#define __GL_H__
#define __glext_h_
#define __GLEXT_H_
#define __gltypes_h_
#define __gl_ATI_h_

#ifndef APIENTRY
	#if defined(__MINGW32__)
		#ifndef WIN32_LEAN_AND_MEAN
			#define WIN32_LEAN_AND_MEAN 1
		#endif
		#ifndef NOMINMAX
			#define NOMINMAX
		#endif
		#include <windows.h>
	#elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
		#ifndef WIN32_LEAN_AND_MEAN
			#define WIN32_LEAN_AND_MEAN 1
		#endif
		#ifndef NOMINMAX
			#define NOMINMAX
		#endif
		#include <windows.h>
	#else
		#define APIENTRY
	#endif
#endif /*APIENTRY*/

#ifndef CODEGEN_FUNCPTR
	#define CODEGEN_REMOVE_FUNCPTR
	#if defined(_WIN32)
		#define CODEGEN_FUNCPTR APIENTRY
	#else
		#define CODEGEN_FUNCPTR
	#endif
#endif /*CODEGEN_FUNCPTR*/

#ifndef GLAPI
	#define GLAPI extern
#endif


#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS


#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/

#include <stddef.h>
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
	typedef unsigned int GLenum;
	typedef unsigned char GLboolean;
	typedef unsigned int GLbitfield;
	typedef void GLvoid;
	typedef signed char GLbyte;
	typedef short GLshort;
	typedef int GLint;
	typedef unsigned char GLubyte;
	typedef unsigned short GLushort;
	typedef unsigned int GLuint;
	typedef int GLsizei;
	typedef float GLfloat;
	typedef float GLclampf;
	typedef double GLdouble;
	typedef double GLclampd;
	typedef char GLchar;
	typedef char GLcharARB;
	#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
		typedef unsigned short GLhalfARB;
		typedef unsigned short GLhalf;
		typedef GLint GLfixed;
		typedef ptrdiff_t GLintptr;
		typedef ptrdiff_t GLsizeiptr;
		typedef int64_t GLint64;
		typedef uint64_t GLuint64;
		typedef ptrdiff_t GLintptrARB;
		typedef ptrdiff_t GLsizeiptrARB;
		typedef int64_t GLint64EXT;
		typedef uint64_t GLuint64EXT;
		typedef struct __GLsync *GLsync;
		struct _cl_context;
		struct _cl_event;
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		typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
		typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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		typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
		typedef unsigned short GLhalfNV;
		typedef GLintptr GLvdpauSurfaceNV;
		
		#ifdef __cplusplus
		extern "C" {
		#endif /*__cplusplus*/
		
		/////////////////////////
		// Extension Variables
		
		extern int ogl_ext_EXT_geometry_shader4;
		extern int ogl_ext_ARB_geometry_shader4;
		extern int ogl_ext_ARB_tessellation_shader;
		extern int ogl_ext_ARB_compute_shader;
		extern int ogl_ext_ARB_debug_output;
		extern int ogl_ext_KHR_debug;
		extern int ogl_ext_EXT_texture_compression_s3tc;
		extern int ogl_ext_EXT_texture_sRGB;
		extern int ogl_ext_EXT_texture_filter_anisotropic;
		extern int ogl_ext_ARB_compressed_texture_pixel_storage;
		extern int ogl_ext_ARB_conservative_depth;
		extern int ogl_ext_ARB_ES2_compatibility;
		extern int ogl_ext_ARB_get_program_binary;
		extern int ogl_ext_ARB_explicit_uniform_location;
		extern int ogl_ext_ARB_internalformat_query;
		extern int ogl_ext_ARB_internalformat_query2;
		extern int ogl_ext_ARB_map_buffer_alignment;
		extern int ogl_ext_ARB_program_interface_query;
		extern int ogl_ext_ARB_separate_shader_objects;
		extern int ogl_ext_ARB_shading_language_420pack;
		extern int ogl_ext_ARB_shading_language_packing;
		extern int ogl_ext_ARB_texture_buffer_range;
		extern int ogl_ext_ARB_texture_storage;
		extern int ogl_ext_ARB_texture_view;
		extern int ogl_ext_ARB_vertex_attrib_binding;
		extern int ogl_ext_ARB_viewport_array;
		extern int ogl_ext_ARB_arrays_of_arrays;
		extern int ogl_ext_ARB_clear_buffer_object;
		extern int ogl_ext_ARB_copy_image;
		extern int ogl_ext_ARB_ES3_compatibility;
		extern int ogl_ext_ARB_fragment_layer_viewport;
		extern int ogl_ext_ARB_framebuffer_no_attachments;
		extern int ogl_ext_ARB_invalidate_subdata;
		extern int ogl_ext_ARB_robust_buffer_access_behavior;
		extern int ogl_ext_ARB_stencil_texturing;
		extern int ogl_ext_ARB_texture_query_levels;
		extern int ogl_ext_ARB_texture_storage_multisample;
		extern int ogl_ext_NV_texture_barrier;
		extern int ogl_ext_NV_copy_image;
		
		//
		// OpenGL enums
		//
		// Extension: EXT_geometry_shader4
		#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
		#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
		#define GL_GEOMETRY_INPUT_TYPE_EXT       0x8DDB
		#define GL_GEOMETRY_OUTPUT_TYPE_EXT      0x8DDC
		#define GL_GEOMETRY_SHADER_EXT           0x8DD9
		#define GL_GEOMETRY_VERTICES_OUT_EXT     0x8DDA
		#define GL_LINES_ADJACENCY_EXT           0x000A
		#define GL_LINE_STRIP_ADJACENCY_EXT      0x000B
		#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
		#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
		#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
		#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
		#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
		#define GL_MAX_VARYING_COMPONENTS_EXT    0x8B4B
		#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
		#define GL_PROGRAM_POINT_SIZE_EXT        0x8642
		#define GL_TRIANGLES_ADJACENCY_EXT       0x000C
		#define GL_TRIANGLE_STRIP_ADJACENCY_EXT  0x000D
		
		// Extension: ARB_geometry_shader4
		#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
		#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
		#define GL_GEOMETRY_INPUT_TYPE_ARB       0x8DDB
		#define GL_GEOMETRY_OUTPUT_TYPE_ARB      0x8DDC
		#define GL_GEOMETRY_SHADER_ARB           0x8DD9
		#define GL_GEOMETRY_VERTICES_OUT_ARB     0x8DDA
		#define GL_LINES_ADJACENCY_ARB           0x000A
		#define GL_LINE_STRIP_ADJACENCY_ARB      0x000B
		#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
		#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
		#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
		#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
		#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
		#define GL_MAX_VARYING_COMPONENTS        0x8B4B
		#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
		#define GL_PROGRAM_POINT_SIZE_ARB        0x8642
		#define GL_TRIANGLES_ADJACENCY_ARB       0x000C
		#define GL_TRIANGLE_STRIP_ADJACENCY_ARB  0x000D
		
		// Extension: ARB_tessellation_shader
		#define GL_CCW                           0x0901
		#define GL_CW                            0x0900
		#define GL_EQUAL                         0x0202
		#define GL_FRACTIONAL_EVEN               0x8E7C
		#define GL_FRACTIONAL_ODD                0x8E7B
		#define GL_ISOLINES                      0x8E7A
		#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
		#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
		#define GL_MAX_PATCH_VERTICES            0x8E7D
		#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
		#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
		#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
		#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
		#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
		#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
		#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
		#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
		#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
		#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
		#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
		#define GL_MAX_TESS_GEN_LEVEL            0x8E7E
		#define GL_MAX_TESS_PATCH_COMPONENTS     0x8E84
		#define GL_PATCHES                       0x000E
		#define GL_PATCH_DEFAULT_INNER_LEVEL     0x8E73
		#define GL_PATCH_DEFAULT_OUTER_LEVEL     0x8E74
		#define GL_PATCH_VERTICES                0x8E72
		#define GL_QUADS                         0x0007
		#define GL_TESS_CONTROL_OUTPUT_VERTICES  0x8E75
		#define GL_TESS_CONTROL_SHADER           0x8E88
		#define GL_TESS_EVALUATION_SHADER        0x8E87
		#define GL_TESS_GEN_MODE                 0x8E76
		#define GL_TESS_GEN_POINT_MODE           0x8E79
		#define GL_TESS_GEN_SPACING              0x8E77
		#define GL_TESS_GEN_VERTEX_ORDER         0x8E78
		#define GL_TRIANGLES                     0x0004
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
		
		// Extension: ARB_compute_shader
		#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
		#define GL_COMPUTE_LOCAL_WORK_SIZE       0x8267
		#define GL_COMPUTE_SHADER                0x91B9
		#define GL_COMPUTE_SHADER_BIT            0x00000020
		#define GL_DISPATCH_INDIRECT_BUFFER      0x90EE
		#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
		#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
		#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265
		#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
		#define GL_MAX_COMPUTE_IMAGE_UNIFORMS    0x91BD
		#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
		#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
		#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
		#define GL_MAX_COMPUTE_UNIFORM_BLOCKS    0x91BB
		#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
		#define GL_MAX_COMPUTE_WORK_GROUP_COUNT  0x91BE
		#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
		
		// Extension: ARB_debug_output
		#define GL_DEBUG_CALLBACK_FUNCTION_ARB   0x8244
		#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
		#define GL_DEBUG_LOGGED_MESSAGES_ARB     0x9145
		#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
		#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB  0x8242
		#define GL_DEBUG_SEVERITY_HIGH_ARB       0x9146
		#define GL_DEBUG_SEVERITY_LOW_ARB        0x9148
		#define GL_DEBUG_SEVERITY_MEDIUM_ARB     0x9147
		#define GL_DEBUG_SOURCE_API_ARB          0x8246
		#define GL_DEBUG_SOURCE_APPLICATION_ARB  0x824A
		#define GL_DEBUG_SOURCE_OTHER_ARB        0x824B
		#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
		#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB  0x8249
		#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
		#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
		#define GL_DEBUG_TYPE_ERROR_ARB          0x824C
		#define GL_DEBUG_TYPE_OTHER_ARB          0x8251
		#define GL_DEBUG_TYPE_PERFORMANCE_ARB    0x8250
		#define GL_DEBUG_TYPE_PORTABILITY_ARB    0x824F
		#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
		#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
		#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB  0x9143
		
		// Extension: KHR_debug
		#define GL_BUFFER                        0x82E0
		#define GL_CONTEXT_FLAG_DEBUG_BIT        0x00000002
		#define GL_DEBUG_CALLBACK_FUNCTION       0x8244
		#define GL_DEBUG_CALLBACK_USER_PARAM     0x8245
		#define GL_DEBUG_GROUP_STACK_DEPTH       0x826D
		#define GL_DEBUG_LOGGED_MESSAGES         0x9145
		#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
		#define GL_DEBUG_OUTPUT                  0x92E0
		#define GL_DEBUG_OUTPUT_SYNCHRONOUS      0x8242
		#define GL_DEBUG_SEVERITY_HIGH           0x9146
		#define GL_DEBUG_SEVERITY_LOW            0x9148
		#define GL_DEBUG_SEVERITY_MEDIUM         0x9147
		#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B
		#define GL_DEBUG_SOURCE_API              0x8246
		#define GL_DEBUG_SOURCE_APPLICATION      0x824A
		#define GL_DEBUG_SOURCE_OTHER            0x824B
		#define GL_DEBUG_SOURCE_SHADER_COMPILER  0x8248
		#define GL_DEBUG_SOURCE_THIRD_PARTY      0x8249
		#define GL_DEBUG_SOURCE_WINDOW_SYSTEM    0x8247
		#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
		#define GL_DEBUG_TYPE_ERROR              0x824C
		#define GL_DEBUG_TYPE_MARKER             0x8268
		#define GL_DEBUG_TYPE_OTHER              0x8251
		#define GL_DEBUG_TYPE_PERFORMANCE        0x8250
		#define GL_DEBUG_TYPE_POP_GROUP          0x826A
		#define GL_DEBUG_TYPE_PORTABILITY        0x824F
		#define GL_DEBUG_TYPE_PUSH_GROUP         0x8269
		#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
		#define GL_DISPLAY_LIST                  0x82E7
		#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C
		#define GL_MAX_DEBUG_LOGGED_MESSAGES     0x9144
		#define GL_MAX_DEBUG_MESSAGE_LENGTH      0x9143
		#define GL_MAX_LABEL_LENGTH              0x82E8
		#define GL_PROGRAM                       0x82E2
		#define GL_PROGRAM_PIPELINE              0x82E4
		#define GL_QUERY                         0x82E3
		#define GL_SAMPLER                       0x82E6
		#define GL_SHADER                        0x82E1
		#define GL_STACK_OVERFLOW                0x0503
		#define GL_STACK_UNDERFLOW               0x0504
		#define GL_VERTEX_ARRAY                  0x8074
		
		// Extension: EXT_texture_compression_s3tc
		#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
		#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
		#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
		#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT  0x83F0
		
		// Extension: EXT_texture_sRGB
		#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
		#define GL_COMPRESSED_SLUMINANCE_EXT     0x8C4A
		#define GL_COMPRESSED_SRGB_ALPHA_EXT     0x8C49
		#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
		#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
		#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
		#define GL_COMPRESSED_SRGB_EXT           0x8C48
		#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
		#define GL_SLUMINANCE8_ALPHA8_EXT        0x8C45
		#define GL_SLUMINANCE8_EXT               0x8C47
		#define GL_SLUMINANCE_ALPHA_EXT          0x8C44
		#define GL_SLUMINANCE_EXT                0x8C46
		#define GL_SRGB8_ALPHA8_EXT              0x8C43
		#define GL_SRGB8_EXT                     0x8C41
		#define GL_SRGB_ALPHA_EXT                0x8C42
		#define GL_SRGB_EXT                      0x8C40
		
		// Extension: EXT_texture_filter_anisotropic
		#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
		#define GL_TEXTURE_MAX_ANISOTROPY_EXT    0x84FE
		
		// Extension: ARB_compressed_texture_pixel_storage
		#define GL_PACK_COMPRESSED_BLOCK_DEPTH   0x912D
		#define GL_PACK_COMPRESSED_BLOCK_HEIGHT  0x912C
		#define GL_PACK_COMPRESSED_BLOCK_SIZE    0x912E
		#define GL_PACK_COMPRESSED_BLOCK_WIDTH   0x912B
		#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
		#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
		#define GL_UNPACK_COMPRESSED_BLOCK_SIZE  0x912A
		#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
		
		// Extension: ARB_ES2_compatibility
		#define GL_FIXED                         0x140C
		#define GL_HIGH_FLOAT                    0x8DF2
		#define GL_HIGH_INT                      0x8DF5
		#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
		#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
		#define GL_LOW_FLOAT                     0x8DF0
		#define GL_LOW_INT                       0x8DF3
		#define GL_MAX_FRAGMENT_UNIFORM_VECTORS  0x8DFD
		#define GL_MAX_VARYING_VECTORS           0x8DFC
		#define GL_MAX_VERTEX_UNIFORM_VECTORS    0x8DFB
		#define GL_MEDIUM_FLOAT                  0x8DF1
		#define GL_MEDIUM_INT                    0x8DF4
		#define GL_NUM_SHADER_BINARY_FORMATS     0x8DF9
		#define GL_RGB565                        0x8D62
		#define GL_SHADER_BINARY_FORMATS         0x8DF8
		#define GL_SHADER_COMPILER               0x8DFA
		
		// Extension: ARB_get_program_binary
		#define GL_NUM_PROGRAM_BINARY_FORMATS    0x87FE
		#define GL_PROGRAM_BINARY_FORMATS        0x87FF
		#define GL_PROGRAM_BINARY_LENGTH         0x8741
		#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
		
		// Extension: ARB_explicit_uniform_location
		#define GL_MAX_UNIFORM_LOCATIONS         0x826E
		
		// Extension: ARB_internalformat_query
		#define GL_NUM_SAMPLE_COUNTS             0x9380
		
		// Extension: ARB_internalformat_query2
		#define GL_AUTO_GENERATE_MIPMAP          0x8295
		#define GL_CAVEAT_SUPPORT                0x82B8
		#define GL_CLEAR_BUFFER                  0x82B4
		#define GL_COLOR_COMPONENTS              0x8283
		#define GL_COLOR_ENCODING                0x8296
		#define GL_COLOR_RENDERABLE              0x8286
		#define GL_COMPUTE_TEXTURE               0x82A0
		#define GL_DEPTH_COMPONENTS              0x8284
		#define GL_DEPTH_RENDERABLE              0x8287
		#define GL_FILTER                        0x829A
		#define GL_FRAGMENT_TEXTURE              0x829F
		#define GL_FRAMEBUFFER_BLEND             0x828B
		#define GL_FRAMEBUFFER_RENDERABLE        0x8289
		#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
		#define GL_FULL_SUPPORT                  0x82B7
		#define GL_GEOMETRY_TEXTURE              0x829E
		#define GL_GET_TEXTURE_IMAGE_FORMAT      0x8291
		#define GL_GET_TEXTURE_IMAGE_TYPE        0x8292
		#define GL_IMAGE_CLASS_10_10_10_2        0x82C3
		#define GL_IMAGE_CLASS_11_11_10          0x82C2
		#define GL_IMAGE_CLASS_1_X_16            0x82BE
		#define GL_IMAGE_CLASS_1_X_32            0x82BB
		#define GL_IMAGE_CLASS_1_X_8             0x82C1
		#define GL_IMAGE_CLASS_2_X_16            0x82BD
		#define GL_IMAGE_CLASS_2_X_32            0x82BA
		#define GL_IMAGE_CLASS_2_X_8             0x82C0
		#define GL_IMAGE_CLASS_4_X_16            0x82BC
		#define GL_IMAGE_CLASS_4_X_32            0x82B9
		#define GL_IMAGE_CLASS_4_X_8             0x82BF
		#define GL_IMAGE_COMPATIBILITY_CLASS     0x82A8
		#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
		#define GL_IMAGE_PIXEL_FORMAT            0x82A9
		#define GL_IMAGE_PIXEL_TYPE              0x82AA
		#define GL_IMAGE_TEXEL_SIZE              0x82A7
		#define GL_INTERNALFORMAT_ALPHA_SIZE     0x8274
		#define GL_INTERNALFORMAT_ALPHA_TYPE     0x827B
		#define GL_INTERNALFORMAT_BLUE_SIZE      0x8273
		#define GL_INTERNALFORMAT_BLUE_TYPE      0x827A
		#define GL_INTERNALFORMAT_DEPTH_SIZE     0x8275
		#define GL_INTERNALFORMAT_DEPTH_TYPE     0x827C
		#define GL_INTERNALFORMAT_GREEN_SIZE     0x8272
		#define GL_INTERNALFORMAT_GREEN_TYPE     0x8279
		#define GL_INTERNALFORMAT_PREFERRED      0x8270
		#define GL_INTERNALFORMAT_RED_SIZE       0x8271
		#define GL_INTERNALFORMAT_RED_TYPE       0x8278
		#define GL_INTERNALFORMAT_SHARED_SIZE    0x8277
		#define GL_INTERNALFORMAT_STENCIL_SIZE   0x8276
		#define GL_INTERNALFORMAT_STENCIL_TYPE   0x827D
		#define GL_INTERNALFORMAT_SUPPORTED      0x826F
		#define GL_MANUAL_GENERATE_MIPMAP        0x8294
		#define GL_MAX_COMBINED_DIMENSIONS       0x8282
		#define GL_MAX_DEPTH                     0x8280
		#define GL_MAX_HEIGHT                    0x827F
		#define GL_MAX_LAYERS                    0x8281
		#define GL_MAX_WIDTH                     0x827E
		#define GL_MIPMAP                        0x8293
		//GL_NUM_SAMPLE_COUNTS already defined in ARB_internalformat_query (0x9380)
		#define GL_READ_PIXELS                   0x828C
		#define GL_READ_PIXELS_FORMAT            0x828D
		#define GL_READ_PIXELS_TYPE              0x828E
		#define GL_RENDERBUFFER                  0x8D41
		#define GL_SAMPLES                       0x80A9
		#define GL_SHADER_IMAGE_ATOMIC           0x82A6
		#define GL_SHADER_IMAGE_LOAD             0x82A4
		#define GL_SHADER_IMAGE_STORE            0x82A5
		#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
		#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
		#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
		#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
		#define GL_SRGB_DECODE_ARB               0x8299
		#define GL_SRGB_READ                     0x8297
		#define GL_SRGB_WRITE                    0x8298
		#define GL_STENCIL_COMPONENTS            0x8285
		#define GL_STENCIL_RENDERABLE            0x8288
		#define GL_TESS_CONTROL_TEXTURE          0x829C
		#define GL_TESS_EVALUATION_TEXTURE       0x829D
		#define GL_TEXTURE_1D                    0x0DE0
		#define GL_TEXTURE_1D_ARRAY              0x8C18
		#define GL_TEXTURE_2D                    0x0DE1
		#define GL_TEXTURE_2D_ARRAY              0x8C1A
		#define GL_TEXTURE_2D_MULTISAMPLE        0x9100
		#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY  0x9102
		#define GL_TEXTURE_3D                    0x806F
		#define GL_TEXTURE_BUFFER                0x8C2A
		#define GL_TEXTURE_COMPRESSED            0x86A1
		#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
		#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
		#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
		#define GL_TEXTURE_CUBE_MAP              0x8513
		#define GL_TEXTURE_CUBE_MAP_ARRAY        0x9009
		#define GL_TEXTURE_GATHER                0x82A2
		#define GL_TEXTURE_GATHER_SHADOW         0x82A3
		#define GL_TEXTURE_IMAGE_FORMAT          0x828F
		#define GL_TEXTURE_IMAGE_TYPE            0x8290
		#define GL_TEXTURE_RECTANGLE             0x84F5
		#define GL_TEXTURE_SHADOW                0x82A1
		#define GL_TEXTURE_VIEW                  0x82B5
		#define GL_VERTEX_TEXTURE                0x829B
		#define GL_VIEW_CLASS_128_BITS           0x82C4
		#define GL_VIEW_CLASS_16_BITS            0x82CA
		#define GL_VIEW_CLASS_24_BITS            0x82C9
		#define GL_VIEW_CLASS_32_BITS            0x82C8
		#define GL_VIEW_CLASS_48_BITS            0x82C7
		#define GL_VIEW_CLASS_64_BITS            0x82C6
		#define GL_VIEW_CLASS_8_BITS             0x82CB
		#define GL_VIEW_CLASS_96_BITS            0x82C5
		#define GL_VIEW_CLASS_BPTC_FLOAT         0x82D3
		#define GL_VIEW_CLASS_BPTC_UNORM         0x82D2
		#define GL_VIEW_CLASS_RGTC1_RED          0x82D0
		#define GL_VIEW_CLASS_RGTC2_RG           0x82D1
		#define GL_VIEW_CLASS_S3TC_DXT1_RGB      0x82CC
		#define GL_VIEW_CLASS_S3TC_DXT1_RGBA     0x82CD
		#define GL_VIEW_CLASS_S3TC_DXT3_RGBA     0x82CE
		#define GL_VIEW_CLASS_S3TC_DXT5_RGBA     0x82CF
		#define GL_VIEW_COMPATIBILITY_CLASS      0x82B6
		
		// Extension: ARB_map_buffer_alignment
		#define GL_MIN_MAP_BUFFER_ALIGNMENT      0x90BC
		
		// Extension: ARB_program_interface_query
		#define GL_ACTIVE_RESOURCES              0x92F5
		#define GL_ACTIVE_VARIABLES              0x9305
		#define GL_ARRAY_SIZE                    0x92FB
		#define GL_ARRAY_STRIDE                  0x92FE
		#define GL_ATOMIC_COUNTER_BUFFER         0x92C0
		#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301
		#define GL_BLOCK_INDEX                   0x92FD
		#define GL_BUFFER_BINDING                0x9302
		#define GL_BUFFER_DATA_SIZE              0x9303
		#define GL_BUFFER_VARIABLE               0x92E5
		#define GL_COMPATIBLE_SUBROUTINES        0x8E4B
		#define GL_COMPUTE_SUBROUTINE            0x92ED
		#define GL_COMPUTE_SUBROUTINE_UNIFORM    0x92F3
		#define GL_FRAGMENT_SUBROUTINE           0x92EC
		#define GL_FRAGMENT_SUBROUTINE_UNIFORM   0x92F2
		#define GL_GEOMETRY_SUBROUTINE           0x92EB
		#define GL_GEOMETRY_SUBROUTINE_UNIFORM   0x92F1
		#define GL_IS_PER_PATCH                  0x92E7
		#define GL_IS_ROW_MAJOR                  0x9300
		#define GL_LOCATION                      0x930E
		#define GL_LOCATION_INDEX                0x930F
		#define GL_MATRIX_STRIDE                 0x92FF
		#define GL_MAX_NAME_LENGTH               0x92F6
		#define GL_MAX_NUM_ACTIVE_VARIABLES      0x92F7
		#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
		#define GL_NAME_LENGTH                   0x92F9
		#define GL_NUM_ACTIVE_VARIABLES          0x9304
		#define GL_NUM_COMPATIBLE_SUBROUTINES    0x8E4A
		#define GL_OFFSET                        0x92FC
		#define GL_PROGRAM_INPUT                 0x92E3
		#define GL_PROGRAM_OUTPUT                0x92E4
		#define GL_REFERENCED_BY_COMPUTE_SHADER  0x930B
		#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
		#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
		#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
		#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
		#define GL_REFERENCED_BY_VERTEX_SHADER   0x9306
		#define GL_SHADER_STORAGE_BLOCK          0x92E6
		#define GL_TESS_CONTROL_SUBROUTINE       0x92E9
		#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
		#define GL_TESS_EVALUATION_SUBROUTINE    0x92EA
		#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
		#define GL_TOP_LEVEL_ARRAY_SIZE          0x930C
		#define GL_TOP_LEVEL_ARRAY_STRIDE        0x930D
		#define GL_TRANSFORM_FEEDBACK_VARYING    0x92F4
		#define GL_TYPE                          0x92FA
		#define GL_UNIFORM                       0x92E1
		#define GL_UNIFORM_BLOCK                 0x92E2
		#define GL_VERTEX_SUBROUTINE             0x92E8
		#define GL_VERTEX_SUBROUTINE_UNIFORM     0x92EE
		
		// Extension: ARB_separate_shader_objects
		#define GL_ACTIVE_PROGRAM                0x8259
		#define GL_ALL_SHADER_BITS               0xFFFFFFFF
		#define GL_FRAGMENT_SHADER_BIT           0x00000002
		#define GL_GEOMETRY_SHADER_BIT           0x00000004
		#define GL_PROGRAM_PIPELINE_BINDING      0x825A
		#define GL_PROGRAM_SEPARABLE             0x8258
		#define GL_TESS_CONTROL_SHADER_BIT       0x00000008
		#define GL_TESS_EVALUATION_SHADER_BIT    0x00000010
		#define GL_VERTEX_SHADER_BIT             0x00000001
		
		// Extension: ARB_texture_buffer_range
		#define GL_TEXTURE_BUFFER_OFFSET         0x919D
		#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
		#define GL_TEXTURE_BUFFER_SIZE           0x919E
		
		// Extension: ARB_texture_storage
		#define GL_TEXTURE_IMMUTABLE_FORMAT      0x912F
		
		// Extension: ARB_texture_view
		#define GL_TEXTURE_IMMUTABLE_LEVELS      0x82DF
		#define GL_TEXTURE_VIEW_MIN_LAYER        0x82DD
		#define GL_TEXTURE_VIEW_MIN_LEVEL        0x82DB
		#define GL_TEXTURE_VIEW_NUM_LAYERS       0x82DE
		#define GL_TEXTURE_VIEW_NUM_LEVELS       0x82DC
		
		// Extension: ARB_vertex_attrib_binding
		#define GL_MAX_VERTEX_ATTRIB_BINDINGS    0x82DA
		#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
		#define GL_VERTEX_ATTRIB_BINDING         0x82D4
		#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
		#define GL_VERTEX_BINDING_DIVISOR        0x82D6
		#define GL_VERTEX_BINDING_OFFSET         0x82D7
		#define GL_VERTEX_BINDING_STRIDE         0x82D8
		
		// Extension: ARB_viewport_array
		#define GL_DEPTH_RANGE                   0x0B70
		#define GL_FIRST_VERTEX_CONVENTION       0x8E4D
		#define GL_LAST_VERTEX_CONVENTION        0x8E4E
		#define GL_LAYER_PROVOKING_VERTEX        0x825E
		#define GL_MAX_VIEWPORTS                 0x825B
		#define GL_PROVOKING_VERTEX              0x8E4F
		#define GL_SCISSOR_BOX                   0x0C10
		#define GL_SCISSOR_TEST                  0x0C11
		#define GL_UNDEFINED_VERTEX              0x8260
		#define GL_VIEWPORT                      0x0BA2
		#define GL_VIEWPORT_BOUNDS_RANGE         0x825D
		#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
		#define GL_VIEWPORT_SUBPIXEL_BITS        0x825C
		
		// Extension: ARB_ES3_compatibility
		#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
		#define GL_COMPRESSED_R11_EAC            0x9270
		#define GL_COMPRESSED_RG11_EAC           0x9272
		#define GL_COMPRESSED_RGB8_ETC2          0x9274
		#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
		#define GL_COMPRESSED_RGBA8_ETC2_EAC     0x9278
		#define GL_COMPRESSED_SIGNED_R11_EAC     0x9271
		#define GL_COMPRESSED_SIGNED_RG11_EAC    0x9273
		#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
		#define GL_COMPRESSED_SRGB8_ETC2         0x9275
		#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
		#define GL_MAX_ELEMENT_INDEX             0x8D6B
		#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
		
		// Extension: ARB_framebuffer_no_attachments
		#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
		#define GL_FRAMEBUFFER_DEFAULT_HEIGHT    0x9311
		#define GL_FRAMEBUFFER_DEFAULT_LAYERS    0x9312
		#define GL_FRAMEBUFFER_DEFAULT_SAMPLES   0x9313
		#define GL_FRAMEBUFFER_DEFAULT_WIDTH     0x9310
		#define GL_MAX_FRAMEBUFFER_HEIGHT        0x9316
		#define GL_MAX_FRAMEBUFFER_LAYERS        0x9317
		#define GL_MAX_FRAMEBUFFER_SAMPLES       0x9318
		#define GL_MAX_FRAMEBUFFER_WIDTH         0x9315
		
		// Extension: ARB_stencil_texturing
		#define GL_DEPTH_STENCIL_TEXTURE_MODE    0x90EA
		
		// Version: 1.1
		#define GL_2D                            0x0600
		#define GL_2_BYTES                       0x1407
		#define GL_3D                            0x0601
		#define GL_3D_COLOR                      0x0602
		#define GL_3D_COLOR_TEXTURE              0x0603
		#define GL_3_BYTES                       0x1408
		#define GL_4D_COLOR_TEXTURE              0x0604
		#define GL_4_BYTES                       0x1409
		#define GL_ACCUM                         0x0100
		#define GL_ACCUM_ALPHA_BITS              0x0D5B
		#define GL_ACCUM_BLUE_BITS               0x0D5A
		#define GL_ACCUM_BUFFER_BIT              0x00000200
		#define GL_ACCUM_CLEAR_VALUE             0x0B80
		#define GL_ACCUM_GREEN_BITS              0x0D59
		#define GL_ACCUM_RED_BITS                0x0D58
		#define GL_ADD                           0x0104
		#define GL_ALL_ATTRIB_BITS               0xFFFFFFFF
		#define GL_ALPHA                         0x1906
		#define GL_ALPHA12                       0x803D
		#define GL_ALPHA16                       0x803E
		#define GL_ALPHA4                        0x803B
		#define GL_ALPHA8                        0x803C
		#define GL_ALPHA_BIAS                    0x0D1D
		#define GL_ALPHA_BITS                    0x0D55
		#define GL_ALPHA_SCALE                   0x0D1C
		#define GL_ALPHA_TEST                    0x0BC0
		#define GL_ALPHA_TEST_FUNC               0x0BC1
		#define GL_ALPHA_TEST_REF                0x0BC2
		#define GL_ALWAYS                        0x0207
		#define GL_AMBIENT                       0x1200
		#define GL_AMBIENT_AND_DIFFUSE           0x1602
		#define GL_AND                           0x1501
		#define GL_AND_INVERTED                  0x1504
		#define GL_AND_REVERSE                   0x1502
		#define GL_ATTRIB_STACK_DEPTH            0x0BB0
		#define GL_AUTO_NORMAL                   0x0D80
		#define GL_AUX0                          0x0409
		#define GL_AUX1                          0x040A
		#define GL_AUX2                          0x040B
		#define GL_AUX3                          0x040C
		#define GL_AUX_BUFFERS                   0x0C00
		#define GL_BACK                          0x0405
		#define GL_BACK_LEFT                     0x0402
		#define GL_BACK_RIGHT                    0x0403
		#define GL_BITMAP                        0x1A00
		#define GL_BITMAP_TOKEN                  0x0704
		#define GL_BLEND                         0x0BE2
		#define GL_BLEND_DST                     0x0BE0
		#define GL_BLEND_SRC                     0x0BE1
		#define GL_BLUE                          0x1905
		#define GL_BLUE_BIAS                     0x0D1B
		#define GL_BLUE_BITS                     0x0D54
		#define GL_BLUE_SCALE                    0x0D1A
		#define GL_BYTE                          0x1400
		#define GL_C3F_V3F                       0x2A24
		#define GL_C4F_N3F_V3F                   0x2A26
		#define GL_C4UB_V2F                      0x2A22
		#define GL_C4UB_V3F                      0x2A23
		//GL_CCW already defined in ARB_tessellation_shader (0x0901)
		#define GL_CLAMP                         0x2900
		#define GL_CLEAR                         0x1500
		#define GL_CLIENT_ALL_ATTRIB_BITS        0xFFFFFFFF
		#define GL_CLIENT_ATTRIB_STACK_DEPTH     0x0BB1
		#define GL_CLIENT_PIXEL_STORE_BIT        0x00000001
		#define GL_CLIENT_VERTEX_ARRAY_BIT       0x00000002
		#define GL_CLIP_PLANE0                   0x3000
		#define GL_CLIP_PLANE1                   0x3001
		#define GL_CLIP_PLANE2                   0x3002
		#define GL_CLIP_PLANE3                   0x3003
		#define GL_CLIP_PLANE4                   0x3004
		#define GL_CLIP_PLANE5                   0x3005
		#define GL_COEFF                         0x0A00
		#define GL_COLOR                         0x1800
		#define GL_COLOR_ARRAY                   0x8076
		#define GL_COLOR_ARRAY_POINTER           0x8090
		#define GL_COLOR_ARRAY_SIZE              0x8081
		#define GL_COLOR_ARRAY_STRIDE            0x8083
		#define GL_COLOR_ARRAY_TYPE              0x8082
		#define GL_COLOR_BUFFER_BIT              0x00004000
		#define GL_COLOR_CLEAR_VALUE             0x0C22
		#define GL_COLOR_INDEX                   0x1900
		#define GL_COLOR_INDEXES                 0x1603
		#define GL_COLOR_LOGIC_OP                0x0BF2
		#define GL_COLOR_MATERIAL                0x0B57
		#define GL_COLOR_MATERIAL_FACE           0x0B55
		#define GL_COLOR_MATERIAL_PARAMETER      0x0B56
		#define GL_COLOR_WRITEMASK               0x0C23
		#define GL_COMPILE                       0x1300
		#define GL_COMPILE_AND_EXECUTE           0x1301
		#define GL_CONSTANT_ATTENUATION          0x1207
		#define GL_COPY                          0x1503
		#define GL_COPY_INVERTED                 0x150C
		#define GL_COPY_PIXEL_TOKEN              0x0706
		#define GL_CULL_FACE                     0x0B44
		#define GL_CULL_FACE_MODE                0x0B45
		#define GL_CURRENT_BIT                   0x00000001
		#define GL_CURRENT_COLOR                 0x0B00
		#define GL_CURRENT_INDEX                 0x0B01
		#define GL_CURRENT_NORMAL                0x0B02
		#define GL_CURRENT_RASTER_COLOR          0x0B04
		#define GL_CURRENT_RASTER_DISTANCE       0x0B09
		#define GL_CURRENT_RASTER_INDEX          0x0B05
		#define GL_CURRENT_RASTER_POSITION       0x0B07
		#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
		#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
		#define GL_CURRENT_TEXTURE_COORDS        0x0B03
		//GL_CW already defined in ARB_tessellation_shader (0x0900)
		#define GL_DECAL                         0x2101
		#define GL_DECR                          0x1E03
		#define GL_DEPTH                         0x1801
		#define GL_DEPTH_BIAS                    0x0D1F
		#define GL_DEPTH_BITS                    0x0D56
		#define GL_DEPTH_BUFFER_BIT              0x00000100
		#define GL_DEPTH_CLEAR_VALUE             0x0B73
		#define GL_DEPTH_COMPONENT               0x1902
		#define GL_DEPTH_FUNC                    0x0B74
		//GL_DEPTH_RANGE already defined in ARB_viewport_array (0x0B70)
		#define GL_DEPTH_SCALE                   0x0D1E
		#define GL_DEPTH_TEST                    0x0B71
		#define GL_DEPTH_WRITEMASK               0x0B72
		#define GL_DIFFUSE                       0x1201
		#define GL_DITHER                        0x0BD0
		#define GL_DOMAIN                        0x0A02
		#define GL_DONT_CARE                     0x1100
		#define GL_DOUBLE                        0x140A
		#define GL_DOUBLEBUFFER                  0x0C32
		#define GL_DRAW_BUFFER                   0x0C01
		#define GL_DRAW_PIXEL_TOKEN              0x0705
		#define GL_DST_ALPHA                     0x0304
		#define GL_DST_COLOR                     0x0306
		#define GL_EDGE_FLAG                     0x0B43
		#define GL_EDGE_FLAG_ARRAY               0x8079
		#define GL_EDGE_FLAG_ARRAY_POINTER       0x8093
		#define GL_EDGE_FLAG_ARRAY_STRIDE        0x808C
		#define GL_EMISSION                      0x1600
		#define GL_ENABLE_BIT                    0x00002000
		//GL_EQUAL already defined in ARB_tessellation_shader (0x0202)
		#define GL_EQUIV                         0x1509
		#define GL_EVAL_BIT                      0x00010000
		#define GL_EXP                           0x0800
		#define GL_EXP2                          0x0801
		#define GL_EXTENSIONS                    0x1F03
		#define GL_EYE_LINEAR                    0x2400
		#define GL_EYE_PLANE                     0x2502
		#define GL_FALSE                         0
		#define GL_FASTEST                       0x1101
		#define GL_FEEDBACK                      0x1C01
		#define GL_FEEDBACK_BUFFER_POINTER       0x0DF0
		#define GL_FEEDBACK_BUFFER_SIZE          0x0DF1
		#define GL_FEEDBACK_BUFFER_TYPE          0x0DF2
		#define GL_FILL                          0x1B02
		#define GL_FLAT                          0x1D00
		#define GL_FLOAT                         0x1406
		#define GL_FOG                           0x0B60
		#define GL_FOG_BIT                       0x00000080
		#define GL_FOG_COLOR                     0x0B66
		#define GL_FOG_DENSITY                   0x0B62
		#define GL_FOG_END                       0x0B64
		#define GL_FOG_HINT                      0x0C54
		#define GL_FOG_INDEX                     0x0B61
		#define GL_FOG_MODE                      0x0B65
		#define GL_FOG_START                     0x0B63
		#define GL_FRONT                         0x0404
		#define GL_FRONT_AND_BACK                0x0408
		#define GL_FRONT_FACE                    0x0B46
		#define GL_FRONT_LEFT                    0x0400
		#define GL_FRONT_RIGHT                   0x0401
		#define GL_GEQUAL                        0x0206
		#define GL_GREATER                       0x0204
		#define GL_GREEN                         0x1904
		#define GL_GREEN_BIAS                    0x0D19
		#define GL_GREEN_BITS                    0x0D53
		#define GL_GREEN_SCALE                   0x0D18
		#define GL_HINT_BIT                      0x00008000
		#define GL_INCR                          0x1E02
		#define GL_INDEX_ARRAY                   0x8077
		#define GL_INDEX_ARRAY_POINTER           0x8091
		#define GL_INDEX_ARRAY_STRIDE            0x8086
		#define GL_INDEX_ARRAY_TYPE              0x8085
		#define GL_INDEX_BITS                    0x0D51
		#define GL_INDEX_CLEAR_VALUE             0x0C20
		#define GL_INDEX_LOGIC_OP                0x0BF1
		#define GL_INDEX_MODE                    0x0C30
		#define GL_INDEX_OFFSET                  0x0D13
		#define GL_INDEX_SHIFT                   0x0D12
		#define GL_INDEX_WRITEMASK               0x0C21
		#define GL_INT                           0x1404
		#define GL_INTENSITY                     0x8049
		#define GL_INTENSITY12                   0x804C
		#define GL_INTENSITY16                   0x804D
		#define GL_INTENSITY4                    0x804A
		#define GL_INTENSITY8                    0x804B
		#define GL_INVALID_ENUM                  0x0500
		#define GL_INVALID_OPERATION             0x0502
		#define GL_INVALID_VALUE                 0x0501
		#define GL_INVERT                        0x150A
		#define GL_KEEP                          0x1E00
		#define GL_LEFT                          0x0406
		#define GL_LEQUAL                        0x0203
		#define GL_LESS                          0x0201
		#define GL_LIGHT0                        0x4000
		#define GL_LIGHT1                        0x4001
		#define GL_LIGHT2                        0x4002
		#define GL_LIGHT3                        0x4003
		#define GL_LIGHT4                        0x4004
		#define GL_LIGHT5                        0x4005
		#define GL_LIGHT6                        0x4006
		#define GL_LIGHT7                        0x4007
		#define GL_LIGHTING                      0x0B50
		#define GL_LIGHTING_BIT                  0x00000040
		#define GL_LIGHT_MODEL_AMBIENT           0x0B53
		#define GL_LIGHT_MODEL_LOCAL_VIEWER      0x0B51
		#define GL_LIGHT_MODEL_TWO_SIDE          0x0B52
		#define GL_LINE                          0x1B01
		#define GL_LINEAR                        0x2601
		#define GL_LINEAR_ATTENUATION            0x1208
		#define GL_LINEAR_MIPMAP_LINEAR          0x2703
		#define GL_LINEAR_MIPMAP_NEAREST         0x2701
		#define GL_LINES                         0x0001
		#define GL_LINE_BIT                      0x00000004
		#define GL_LINE_LOOP                     0x0002
		#define GL_LINE_RESET_TOKEN              0x0707
		#define GL_LINE_SMOOTH                   0x0B20
		#define GL_LINE_SMOOTH_HINT              0x0C52
		#define GL_LINE_STIPPLE                  0x0B24
		#define GL_LINE_STIPPLE_PATTERN          0x0B25
		#define GL_LINE_STIPPLE_REPEAT           0x0B26
		#define GL_LINE_STRIP                    0x0003
		#define GL_LINE_TOKEN                    0x0702
		#define GL_LINE_WIDTH                    0x0B21
		#define GL_LINE_WIDTH_GRANULARITY        0x0B23
		#define GL_LINE_WIDTH_RANGE              0x0B22
		#define GL_LIST_BASE                     0x0B32
		#define GL_LIST_BIT                      0x00020000
		#define GL_LIST_INDEX                    0x0B33
		#define GL_LIST_MODE                     0x0B30
		#define GL_LOAD                          0x0101
		#define GL_LOGIC_OP                      0x0BF1
		#define GL_LOGIC_OP_MODE                 0x0BF0
		#define GL_LUMINANCE                     0x1909
		#define GL_LUMINANCE12                   0x8041
		#define GL_LUMINANCE12_ALPHA12           0x8047
		#define GL_LUMINANCE12_ALPHA4            0x8046
		#define GL_LUMINANCE16                   0x8042
		#define GL_LUMINANCE16_ALPHA16           0x8048
		#define GL_LUMINANCE4                    0x803F
		#define GL_LUMINANCE4_ALPHA4             0x8043
		#define GL_LUMINANCE6_ALPHA2             0x8044
		#define GL_LUMINANCE8                    0x8040
		#define GL_LUMINANCE8_ALPHA8             0x8045
		#define GL_LUMINANCE_ALPHA               0x190A
		#define GL_MAP1_COLOR_4                  0x0D90
		#define GL_MAP1_GRID_DOMAIN              0x0DD0
		#define GL_MAP1_GRID_SEGMENTS            0x0DD1
		#define GL_MAP1_INDEX                    0x0D91
		#define GL_MAP1_NORMAL                   0x0D92
		#define GL_MAP1_TEXTURE_COORD_1          0x0D93
		#define GL_MAP1_TEXTURE_COORD_2          0x0D94
		#define GL_MAP1_TEXTURE_COORD_3          0x0D95
		#define GL_MAP1_TEXTURE_COORD_4          0x0D96
		#define GL_MAP1_VERTEX_3                 0x0D97
		#define GL_MAP1_VERTEX_4                 0x0D98
		#define GL_MAP2_COLOR_4                  0x0DB0
		#define GL_MAP2_GRID_DOMAIN              0x0DD2
		#define GL_MAP2_GRID_SEGMENTS            0x0DD3
		#define GL_MAP2_INDEX                    0x0DB1
		#define GL_MAP2_NORMAL                   0x0DB2
		#define GL_MAP2_TEXTURE_COORD_1          0x0DB3
		#define GL_MAP2_TEXTURE_COORD_2          0x0DB4
		#define GL_MAP2_TEXTURE_COORD_3          0x0DB5
		#define GL_MAP2_TEXTURE_COORD_4          0x0DB6
		#define GL_MAP2_VERTEX_3                 0x0DB7
		#define GL_MAP2_VERTEX_4                 0x0DB8
		#define GL_MAP_COLOR                     0x0D10
		#define GL_MAP_STENCIL                   0x0D11
		#define GL_MATRIX_MODE                   0x0BA0
		#define GL_MAX_ATTRIB_STACK_DEPTH        0x0D35
		#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
		#define GL_MAX_CLIP_PLANES               0x0D32
		#define GL_MAX_EVAL_ORDER                0x0D30
		#define GL_MAX_LIGHTS                    0x0D31
		#define GL_MAX_LIST_NESTING              0x0B31
		#define GL_MAX_MODELVIEW_STACK_DEPTH     0x0D36
		#define GL_MAX_NAME_STACK_DEPTH          0x0D37
		#define GL_MAX_PIXEL_MAP_TABLE           0x0D34
		#define GL_MAX_PROJECTION_STACK_DEPTH    0x0D38
		#define GL_MAX_TEXTURE_SIZE              0x0D33
		#define GL_MAX_TEXTURE_STACK_DEPTH       0x0D39
		#define GL_MAX_VIEWPORT_DIMS             0x0D3A
		#define GL_MODELVIEW                     0x1700
		#define GL_MODELVIEW_MATRIX              0x0BA6
		#define GL_MODELVIEW_STACK_DEPTH         0x0BA3
		#define GL_MODULATE                      0x2100
		#define GL_MULT                          0x0103
		#define GL_N3F_V3F                       0x2A25
		#define GL_NAME_STACK_DEPTH              0x0D70
		#define GL_NAND                          0x150E
		#define GL_NEAREST                       0x2600
		#define GL_NEAREST_MIPMAP_LINEAR         0x2702
		#define GL_NEAREST_MIPMAP_NEAREST        0x2700
		#define GL_NEVER                         0x0200
		#define GL_NICEST                        0x1102
		#define GL_NONE                          0
		#define GL_NOOP                          0x1505
		#define GL_NOR                           0x1508
		#define GL_NORMALIZE                     0x0BA1
		#define GL_NORMAL_ARRAY                  0x8075
		#define GL_NORMAL_ARRAY_POINTER          0x808F
		#define GL_NORMAL_ARRAY_STRIDE           0x807F
		#define GL_NORMAL_ARRAY_TYPE             0x807E
		#define GL_NOTEQUAL                      0x0205
		#define GL_NO_ERROR                      0
		#define GL_OBJECT_LINEAR                 0x2401
		#define GL_OBJECT_PLANE                  0x2501
		#define GL_ONE                           1
		#define GL_ONE_MINUS_DST_ALPHA           0x0305
		#define GL_ONE_MINUS_DST_COLOR           0x0307
		#define GL_ONE_MINUS_SRC_ALPHA           0x0303
		#define GL_ONE_MINUS_SRC_COLOR           0x0301
		#define GL_OR                            0x1507
		#define GL_ORDER                         0x0A01
		#define GL_OR_INVERTED                   0x150D
		#define GL_OR_REVERSE                    0x150B
		#define GL_OUT_OF_MEMORY                 0x0505
		#define GL_PACK_ALIGNMENT                0x0D05
		#define GL_PACK_LSB_FIRST                0x0D01
		#define GL_PACK_ROW_LENGTH               0x0D02
		#define GL_PACK_SKIP_PIXELS              0x0D04
		#define GL_PACK_SKIP_ROWS                0x0D03
		#define GL_PACK_SWAP_BYTES               0x0D00
		#define GL_PASS_THROUGH_TOKEN            0x0700
		#define GL_PERSPECTIVE_CORRECTION_HINT   0x0C50
		#define GL_PIXEL_MAP_A_TO_A              0x0C79
		#define GL_PIXEL_MAP_A_TO_A_SIZE         0x0CB9
		#define GL_PIXEL_MAP_B_TO_B              0x0C78
		#define GL_PIXEL_MAP_B_TO_B_SIZE         0x0CB8
		#define GL_PIXEL_MAP_G_TO_G              0x0C77
		#define GL_PIXEL_MAP_G_TO_G_SIZE         0x0CB7
		#define GL_PIXEL_MAP_I_TO_A              0x0C75
		#define GL_PIXEL_MAP_I_TO_A_SIZE         0x0CB5
		#define GL_PIXEL_MAP_I_TO_B              0x0C74
		#define GL_PIXEL_MAP_I_TO_B_SIZE         0x0CB4
		#define GL_PIXEL_MAP_I_TO_G              0x0C73
		#define GL_PIXEL_MAP_I_TO_G_SIZE         0x0CB3
		#define GL_PIXEL_MAP_I_TO_I              0x0C70
		#define GL_PIXEL_MAP_I_TO_I_SIZE         0x0CB0
		#define GL_PIXEL_MAP_I_TO_R              0x0C72
		#define GL_PIXEL_MAP_I_TO_R_SIZE         0x0CB2
		#define GL_PIXEL_MAP_R_TO_R              0x0C76
		#define GL_PIXEL_MAP_R_TO_R_SIZE         0x0CB6
		#define GL_PIXEL_MAP_S_TO_S              0x0C71
		#define GL_PIXEL_MAP_S_TO_S_SIZE         0x0CB1
		#define GL_PIXEL_MODE_BIT                0x00000020
		#define GL_POINT                         0x1B00
		#define GL_POINTS                        0x0000
		#define GL_POINT_BIT                     0x00000002
		#define GL_POINT_SIZE                    0x0B11
		#define GL_POINT_SIZE_GRANULARITY        0x0B13
		#define GL_POINT_SIZE_RANGE              0x0B12
		#define GL_POINT_SMOOTH                  0x0B10
		#define GL_POINT_SMOOTH_HINT             0x0C51
		#define GL_POINT_TOKEN                   0x0701
		#define GL_POLYGON                       0x0009
		#define GL_POLYGON_BIT                   0x00000008
		#define GL_POLYGON_MODE                  0x0B40
		#define GL_POLYGON_OFFSET_FACTOR         0x8038
		#define GL_POLYGON_OFFSET_FILL           0x8037
		#define GL_POLYGON_OFFSET_LINE           0x2A02
		#define GL_POLYGON_OFFSET_POINT          0x2A01
		#define GL_POLYGON_OFFSET_UNITS          0x2A00
		#define GL_POLYGON_SMOOTH                0x0B41
		#define GL_POLYGON_SMOOTH_HINT           0x0C53
		#define GL_POLYGON_STIPPLE               0x0B42
		#define GL_POLYGON_STIPPLE_BIT           0x00000010
		#define GL_POLYGON_TOKEN                 0x0703
		#define GL_POSITION                      0x1203
		#define GL_PROJECTION                    0x1701
		#define GL_PROJECTION_MATRIX             0x0BA7
		#define GL_PROJECTION_STACK_DEPTH        0x0BA4
		#define GL_PROXY_TEXTURE_1D              0x8063
		#define GL_PROXY_TEXTURE_2D              0x8064
		#define GL_Q                             0x2003
		#define GL_QUADRATIC_ATTENUATION         0x1209
		//GL_QUADS already defined in ARB_tessellation_shader (0x0007)
		#define GL_QUAD_STRIP                    0x0008
		#define GL_R                             0x2002
		#define GL_R3_G3_B2                      0x2A10
		#define GL_READ_BUFFER                   0x0C02
		#define GL_RED                           0x1903
		#define GL_RED_BIAS                      0x0D15
		#define GL_RED_BITS                      0x0D52
		#define GL_RED_SCALE                     0x0D14
		#define GL_RENDER                        0x1C00
		#define GL_RENDERER                      0x1F01
		#define GL_RENDER_MODE                   0x0C40
		#define GL_REPEAT                        0x2901
		#define GL_REPLACE                       0x1E01
		#define GL_RETURN                        0x0102
		#define GL_RGB                           0x1907
		#define GL_RGB10                         0x8052
		#define GL_RGB10_A2                      0x8059
		#define GL_RGB12                         0x8053
		#define GL_RGB16                         0x8054
		#define GL_RGB4                          0x804F
		#define GL_RGB5                          0x8050
		#define GL_RGB5_A1                       0x8057
		#define GL_RGB8                          0x8051
		#define GL_RGBA                          0x1908
		#define GL_RGBA12                        0x805A
		#define GL_RGBA16                        0x805B
		#define GL_RGBA2                         0x8055
		#define GL_RGBA4                         0x8056
		#define GL_RGBA8                         0x8058
		#define GL_RGBA_MODE                     0x0C31
		#define GL_RIGHT                         0x0407
		#define GL_S                             0x2000
		#define GL_SCISSOR_BIT                   0x00080000
		//GL_SCISSOR_BOX already defined in ARB_viewport_array (0x0C10)
		//GL_SCISSOR_TEST already defined in ARB_viewport_array (0x0C11)
		#define GL_SELECT                        0x1C02
		#define GL_SELECTION_BUFFER_POINTER      0x0DF3
		#define GL_SELECTION_BUFFER_SIZE         0x0DF4
		#define GL_SET                           0x150F
		#define GL_SHADE_MODEL                   0x0B54
		#define GL_SHININESS                     0x1601
		#define GL_SHORT                         0x1402
		#define GL_SMOOTH                        0x1D01
		#define GL_SPECULAR                      0x1202
		#define GL_SPHERE_MAP                    0x2402
		#define GL_SPOT_CUTOFF                   0x1206
		#define GL_SPOT_DIRECTION                0x1204
		#define GL_SPOT_EXPONENT                 0x1205
		#define GL_SRC_ALPHA                     0x0302
		#define GL_SRC_ALPHA_SATURATE            0x0308
		#define GL_SRC_COLOR                     0x0300
		//GL_STACK_OVERFLOW already defined in KHR_debug (0x0503)
		//GL_STACK_UNDERFLOW already defined in KHR_debug (0x0504)
		#define GL_STENCIL                       0x1802
		#define GL_STENCIL_BITS                  0x0D57
		#define GL_STENCIL_BUFFER_BIT            0x00000400
		#define GL_STENCIL_CLEAR_VALUE           0x0B91
		#define GL_STENCIL_FAIL                  0x0B94
		#define GL_STENCIL_FUNC                  0x0B92
		#define GL_STENCIL_INDEX                 0x1901
		#define GL_STENCIL_PASS_DEPTH_FAIL       0x0B95
		#define GL_STENCIL_PASS_DEPTH_PASS       0x0B96
		#define GL_STENCIL_REF                   0x0B97
		#define GL_STENCIL_TEST                  0x0B90
		#define GL_STENCIL_VALUE_MASK            0x0B93
		#define GL_STENCIL_WRITEMASK             0x0B98
		#define GL_STEREO                        0x0C33
		#define GL_SUBPIXEL_BITS                 0x0D50
		#define GL_T                             0x2001
		#define GL_T2F_C3F_V3F                   0x2A2A
		#define GL_T2F_C4F_N3F_V3F               0x2A2C
		#define GL_T2F_C4UB_V3F                  0x2A29
		#define GL_T2F_N3F_V3F                   0x2A2B
		#define GL_T2F_V3F                       0x2A27
		#define GL_T4F_C4F_N3F_V4F               0x2A2D
		#define GL_T4F_V4F                       0x2A28
		#define GL_TEXTURE                       0x1702
		//GL_TEXTURE_1D already defined in ARB_internalformat_query2 (0x0DE0)
		//GL_TEXTURE_2D already defined in ARB_internalformat_query2 (0x0DE1)
		#define GL_TEXTURE_ALPHA_SIZE            0x805F
		#define GL_TEXTURE_BINDING_1D            0x8068
		#define GL_TEXTURE_BINDING_2D            0x8069
		#define GL_TEXTURE_BIT                   0x00040000
		#define GL_TEXTURE_BLUE_SIZE             0x805E
		#define GL_TEXTURE_BORDER                0x1005
		#define GL_TEXTURE_BORDER_COLOR          0x1004
		#define GL_TEXTURE_COMPONENTS            0x1003
		#define GL_TEXTURE_COORD_ARRAY           0x8078
		#define GL_TEXTURE_COORD_ARRAY_POINTER   0x8092
		#define GL_TEXTURE_COORD_ARRAY_SIZE      0x8088
		#define GL_TEXTURE_COORD_ARRAY_STRIDE    0x808A
		#define GL_TEXTURE_COORD_ARRAY_TYPE      0x8089
		#define GL_TEXTURE_ENV                   0x2300
		#define GL_TEXTURE_ENV_COLOR             0x2201
		#define GL_TEXTURE_ENV_MODE              0x2200
		#define GL_TEXTURE_GEN_MODE              0x2500
		#define GL_TEXTURE_GEN_Q                 0x0C63
		#define GL_TEXTURE_GEN_R                 0x0C62
		#define GL_TEXTURE_GEN_S                 0x0C60
		#define GL_TEXTURE_GEN_T                 0x0C61
		#define GL_TEXTURE_GREEN_SIZE            0x805D
		#define GL_TEXTURE_HEIGHT                0x1001
		#define GL_TEXTURE_INTENSITY_SIZE        0x8061
		#define GL_TEXTURE_INTERNAL_FORMAT       0x1003
		#define GL_TEXTURE_LUMINANCE_SIZE        0x8060
		#define GL_TEXTURE_MAG_FILTER            0x2800
		#define GL_TEXTURE_MATRIX                0x0BA8
		#define GL_TEXTURE_MIN_FILTER            0x2801
		#define GL_TEXTURE_PRIORITY              0x8066
		#define GL_TEXTURE_RED_SIZE              0x805C
		#define GL_TEXTURE_RESIDENT              0x8067
		#define GL_TEXTURE_STACK_DEPTH           0x0BA5
		#define GL_TEXTURE_WIDTH                 0x1000
		#define GL_TEXTURE_WRAP_S                0x2802
		#define GL_TEXTURE_WRAP_T                0x2803
		#define GL_TRANSFORM_BIT                 0x00001000
		//GL_TRIANGLES already defined in ARB_tessellation_shader (0x0004)
		#define GL_TRIANGLE_FAN                  0x0006
		#define GL_TRIANGLE_STRIP                0x0005
		#define GL_TRUE                          1
		#define GL_UNPACK_ALIGNMENT              0x0CF5
		#define GL_UNPACK_LSB_FIRST              0x0CF1
		#define GL_UNPACK_ROW_LENGTH             0x0CF2
		#define GL_UNPACK_SKIP_PIXELS            0x0CF4
		#define GL_UNPACK_SKIP_ROWS              0x0CF3
		#define GL_UNPACK_SWAP_BYTES             0x0CF0
		#define GL_UNSIGNED_BYTE                 0x1401
		#define GL_UNSIGNED_INT                  0x1405
		#define GL_UNSIGNED_SHORT                0x1403
		#define GL_V2F                           0x2A20
		#define GL_V3F                           0x2A21
		#define GL_VENDOR                        0x1F00
		#define GL_VERSION                       0x1F02
		//GL_VERTEX_ARRAY already defined in KHR_debug (0x8074)
		#define GL_VERTEX_ARRAY_POINTER          0x808E
		#define GL_VERTEX_ARRAY_SIZE             0x807A
		#define GL_VERTEX_ARRAY_STRIDE           0x807C
		#define GL_VERTEX_ARRAY_TYPE             0x807B
		//GL_VIEWPORT already defined in ARB_viewport_array (0x0BA2)
		#define GL_VIEWPORT_BIT                  0x00000800
		#define GL_XOR                           0x1506
		#define GL_ZERO                          0
		#define GL_ZOOM_X                        0x0D16
		#define GL_ZOOM_Y                        0x0D17
		
		// Version: 1.2
		#define GL_ALIASED_LINE_WIDTH_RANGE      0x846E
		#define GL_ALIASED_POINT_SIZE_RANGE      0x846D
		#define GL_BGR                           0x80E0
		#define GL_BGRA                          0x80E1
		#define GL_CLAMP_TO_EDGE                 0x812F
		#define GL_LIGHT_MODEL_COLOR_CONTROL     0x81F8
		#define GL_MAX_3D_TEXTURE_SIZE           0x8073
		#define GL_MAX_ELEMENTS_INDICES          0x80E9
		#define GL_MAX_ELEMENTS_VERTICES         0x80E8
		#define GL_PACK_IMAGE_HEIGHT             0x806C
		#define GL_PACK_SKIP_IMAGES              0x806B
		#define GL_PROXY_TEXTURE_3D              0x8070
		#define GL_RESCALE_NORMAL                0x803A
		#define GL_SEPARATE_SPECULAR_COLOR       0x81FA
		#define GL_SINGLE_COLOR                  0x81F9
		#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
		#define GL_SMOOTH_LINE_WIDTH_RANGE       0x0B22
		#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
		#define GL_SMOOTH_POINT_SIZE_RANGE       0x0B12
		//GL_TEXTURE_3D already defined in ARB_internalformat_query2 (0x806F)
		#define GL_TEXTURE_BASE_LEVEL            0x813C
		#define GL_TEXTURE_BINDING_3D            0x806A
		#define GL_TEXTURE_DEPTH                 0x8071
		#define GL_TEXTURE_MAX_LEVEL             0x813D
		#define GL_TEXTURE_MAX_LOD               0x813B
		#define GL_TEXTURE_MIN_LOD               0x813A
		#define GL_TEXTURE_WRAP_R                0x8072
		#define GL_UNPACK_IMAGE_HEIGHT           0x806E
		#define GL_UNPACK_SKIP_IMAGES            0x806D
		#define GL_UNSIGNED_BYTE_2_3_3_REV       0x8362
		#define GL_UNSIGNED_BYTE_3_3_2           0x8032
		#define GL_UNSIGNED_INT_10_10_10_2       0x8036
		#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
		#define GL_UNSIGNED_INT_8_8_8_8          0x8035
		#define GL_UNSIGNED_INT_8_8_8_8_REV      0x8367
		#define GL_UNSIGNED_SHORT_1_5_5_5_REV    0x8366
		#define GL_UNSIGNED_SHORT_4_4_4_4        0x8033
		#define GL_UNSIGNED_SHORT_4_4_4_4_REV    0x8365
		#define GL_UNSIGNED_SHORT_5_5_5_1        0x8034
		#define GL_UNSIGNED_SHORT_5_6_5          0x8363
		#define GL_UNSIGNED_SHORT_5_6_5_REV      0x8364
		
		// Version: 1.3
		#define GL_ACTIVE_TEXTURE                0x84E0
		#define GL_ADD_SIGNED                    0x8574
		#define GL_CLAMP_TO_BORDER               0x812D
		#define GL_CLIENT_ACTIVE_TEXTURE         0x84E1
		#define GL_COMBINE                       0x8570
		#define GL_COMBINE_ALPHA                 0x8572
		#define GL_COMBINE_RGB                   0x8571
		#define GL_COMPRESSED_ALPHA              0x84E9
		#define GL_COMPRESSED_INTENSITY          0x84EC
		#define GL_COMPRESSED_LUMINANCE          0x84EA
		#define GL_COMPRESSED_LUMINANCE_ALPHA    0x84EB
		#define GL_COMPRESSED_RGB                0x84ED
		#define GL_COMPRESSED_RGBA               0x84EE
		#define GL_COMPRESSED_TEXTURE_FORMATS    0x86A3
		#define GL_CONSTANT                      0x8576
		#define GL_D