gl_core_33.hh 139 KB
Newer Older
1
#pragma once
2

3
4
5
#if defined(__glew_h__) || defined(__GLEW_H__)
#error Attempt to include auto-generated header after including glew.h
#endif
6
7
8
9
10
11
#if defined(__gl_h_) || defined(__GL_H__)
#error Attempt to include auto-generated header after including gl.h
#endif
#if defined(__glext_h_) || defined(__GLEXT_H_)
#error Attempt to include auto-generated header after including glext.h
#endif
12
13
14
#if defined(__gltypes_h_)
#error Attempt to include auto-generated header after gltypes.h
#endif
15
16
17
18
#if defined(__gl_ATI_h_)
#error Attempt to include auto-generated header after including glATI.h
#endif

19
20
#define __glew_h__
#define __GLEW_H__
21
22
23
24
#define __gl_h_
#define __GL_H__
#define __glext_h_
#define __GLEXT_H_
25
#define __gltypes_h_
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
#define __gl_ATI_h_

#ifndef APIENTRY
	#if defined(__MINGW32__)
		#ifndef WIN32_LEAN_AND_MEAN
			#define WIN32_LEAN_AND_MEAN 1
		#endif
		#ifndef NOMINMAX
			#define NOMINMAX
		#endif
		#include <windows.h>
	#elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
		#ifndef WIN32_LEAN_AND_MEAN
			#define WIN32_LEAN_AND_MEAN 1
		#endif
		#ifndef NOMINMAX
			#define NOMINMAX
		#endif
		#include <windows.h>
	#else
		#define APIENTRY
	#endif
#endif /*APIENTRY*/

#ifndef CODEGEN_FUNCPTR
	#define CODEGEN_REMOVE_FUNCPTR
	#if defined(_WIN32)
		#define CODEGEN_FUNCPTR APIENTRY
	#else
		#define CODEGEN_FUNCPTR
	#endif
#endif /*CODEGEN_FUNCPTR*/

#ifndef GLAPI
	#define GLAPI extern
#endif


#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS

67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107

#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/

#include <stddef.h>
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
108
109
110
	typedef unsigned int GLenum;
	typedef unsigned char GLboolean;
	typedef unsigned int GLbitfield;
111
	typedef void GLvoid;
112
113
114
115
116
117
	typedef signed char GLbyte;
	typedef short GLshort;
	typedef int GLint;
	typedef unsigned char GLubyte;
	typedef unsigned short GLushort;
	typedef unsigned int GLuint;
118
	typedef int GLsizei;
119
120
121
122
123
124
	typedef float GLfloat;
	typedef float GLclampf;
	typedef double GLdouble;
	typedef double GLclampd;
	typedef char GLchar;
	typedef char GLcharARB;
125
126
127
128
	#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
129
#endif
130
131
132
133
134
135
136
137
138
139
140
141
142
143
		typedef unsigned short GLhalfARB;
		typedef unsigned short GLhalf;
		typedef GLint GLfixed;
		typedef ptrdiff_t GLintptr;
		typedef ptrdiff_t GLsizeiptr;
		typedef int64_t GLint64;
		typedef uint64_t GLuint64;
		typedef ptrdiff_t GLintptrARB;
		typedef ptrdiff_t GLsizeiptrARB;
		typedef int64_t GLint64EXT;
		typedef uint64_t GLuint64EXT;
		typedef struct __GLsync *GLsync;
		struct _cl_context;
		struct _cl_event;
144
145
		typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
		typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
146
147
148
		typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
		typedef unsigned short GLhalfNV;
		typedef GLintptr GLvdpauSurfaceNV;
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
		
		#ifdef __cplusplus
		extern "C" {
		#endif /*__cplusplus*/
		
		/////////////////////////
		// Extension Variables
		
		extern int ogl_ext_EXT_geometry_shader4;
		extern int ogl_ext_ARB_geometry_shader4;
		extern int ogl_ext_ARB_tessellation_shader;
		extern int ogl_ext_ARB_compute_shader;
		extern int ogl_ext_ARB_debug_output;
		extern int ogl_ext_KHR_debug;
		extern int ogl_ext_EXT_texture_compression_s3tc;
		extern int ogl_ext_EXT_texture_sRGB;
		extern int ogl_ext_EXT_texture_filter_anisotropic;
		extern int ogl_ext_ARB_compressed_texture_pixel_storage;
		extern int ogl_ext_ARB_conservative_depth;
		extern int ogl_ext_ARB_ES2_compatibility;
		extern int ogl_ext_ARB_get_program_binary;
		extern int ogl_ext_ARB_explicit_uniform_location;
		extern int ogl_ext_ARB_internalformat_query;
		extern int ogl_ext_ARB_internalformat_query2;
		extern int ogl_ext_ARB_map_buffer_alignment;
		extern int ogl_ext_ARB_program_interface_query;
		extern int ogl_ext_ARB_separate_shader_objects;
		extern int ogl_ext_ARB_shading_language_420pack;
		extern int ogl_ext_ARB_shading_language_packing;
		extern int ogl_ext_ARB_texture_buffer_range;
		extern int ogl_ext_ARB_texture_storage;
		extern int ogl_ext_ARB_texture_view;
		extern int ogl_ext_ARB_vertex_attrib_binding;
		extern int ogl_ext_ARB_viewport_array;
		extern int ogl_ext_ARB_arrays_of_arrays;
		extern int ogl_ext_ARB_clear_buffer_object;
		extern int ogl_ext_ARB_copy_image;
		extern int ogl_ext_ARB_ES3_compatibility;
		extern int ogl_ext_ARB_fragment_layer_viewport;
		extern int ogl_ext_ARB_framebuffer_no_attachments;
		extern int ogl_ext_ARB_invalidate_subdata;
		extern int ogl_ext_ARB_robust_buffer_access_behavior;
		extern int ogl_ext_ARB_stencil_texturing;
		extern int ogl_ext_ARB_texture_query_levels;
		extern int ogl_ext_ARB_texture_storage_multisample;
		extern int ogl_ext_NV_texture_barrier;
		extern int ogl_ext_NV_copy_image;
		
		//
		// OpenGL enums
		//
		// Extension: EXT_geometry_shader4
		#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
		#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
		#define GL_GEOMETRY_INPUT_TYPE_EXT       0x8DDB
		#define GL_GEOMETRY_OUTPUT_TYPE_EXT      0x8DDC
		#define GL_GEOMETRY_SHADER_EXT           0x8DD9
		#define GL_GEOMETRY_VERTICES_OUT_EXT     0x8DDA
		#define GL_LINES_ADJACENCY_EXT           0x000A
		#define GL_LINE_STRIP_ADJACENCY_EXT      0x000B
		#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
		#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
		#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
		#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
		#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
		#define GL_MAX_VARYING_COMPONENTS_EXT    0x8B4B
		#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
		#define GL_PROGRAM_POINT_SIZE_EXT        0x8642
		#define GL_TRIANGLES_ADJACENCY_EXT       0x000C
		#define GL_TRIANGLE_STRIP_ADJACENCY_EXT  0x000D
		
		// Extension: ARB_geometry_shader4
		#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
		#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
		#define GL_GEOMETRY_INPUT_TYPE_ARB       0x8DDB
		#define GL_GEOMETRY_OUTPUT_TYPE_ARB      0x8DDC
		#define GL_GEOMETRY_SHADER_ARB           0x8DD9
		#define GL_GEOMETRY_VERTICES_OUT_ARB     0x8DDA
		#define GL_LINES_ADJACENCY_ARB           0x000A
		#define GL_LINE_STRIP_ADJACENCY_ARB      0x000B
		#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
		#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
		#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
		#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
		#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
		#define GL_MAX_VARYING_COMPONENTS        0x8B4B
		#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
		#define GL_PROGRAM_POINT_SIZE_ARB        0x8642
		#define GL_TRIANGLES_ADJACENCY_ARB       0x000C
		#define GL_TRIANGLE_STRIP_ADJACENCY_ARB  0x000D
		
		// Extension: ARB_tessellation_shader
		#define GL_CCW                           0x0901
		#define GL_CW                            0x0900
		#define GL_EQUAL                         0x0202
		#define GL_FRACTIONAL_EVEN               0x8E7C
		#define GL_FRACTIONAL_ODD                0x8E7B
		#define GL_ISOLINES                      0x8E7A
		#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
		#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
		#define GL_MAX_PATCH_VERTICES            0x8E7D
		#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
		#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
		#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
		#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
		#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
		#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
		#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
		#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
		#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
		#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
		#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
		#define GL_MAX_TESS_GEN_LEVEL            0x8E7E
		#define GL_MAX_TESS_PATCH_COMPONENTS     0x8E84
		#define GL_PATCHES                       0x000E
		#define GL_PATCH_DEFAULT_INNER_LEVEL     0x8E73
		#define GL_PATCH_DEFAULT_OUTER_LEVEL     0x8E74
		#define GL_PATCH_VERTICES                0x8E72
		#define GL_QUADS                         0x0007
		#define GL_TESS_CONTROL_OUTPUT_VERTICES  0x8E75
		#define GL_TESS_CONTROL_SHADER           0x8E88
		#define GL_TESS_EVALUATION_SHADER        0x8E87
		#define GL_TESS_GEN_MODE                 0x8E76
		#define GL_TESS_GEN_POINT_MODE           0x8E79
		#define GL_TESS_GEN_SPACING              0x8E77
		#define GL_TESS_GEN_VERTEX_ORDER         0x8E78
		#define GL_TRIANGLES                     0x0004
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
		
		// Extension: ARB_compute_shader
		#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
		#define GL_COMPUTE_LOCAL_WORK_SIZE       0x8267
		#define GL_COMPUTE_SHADER                0x91B9
		#define GL_COMPUTE_SHADER_BIT            0x00000020
		#define GL_DISPATCH_INDIRECT_BUFFER      0x90EE
		#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
		#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
		#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265
		#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
		#define GL_MAX_COMPUTE_IMAGE_UNIFORMS    0x91BD
		#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
		#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
		#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
		#define GL_MAX_COMPUTE_UNIFORM_BLOCKS    0x91BB
		#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
		#define GL_MAX_COMPUTE_WORK_GROUP_COUNT  0x91BE
		#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
		
		// Extension: ARB_debug_output
		#define GL_DEBUG_CALLBACK_FUNCTION_ARB   0x8244
		#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
		#define GL_DEBUG_LOGGED_MESSAGES_ARB     0x9145
		#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
		#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB  0x8242
		#define GL_DEBUG_SEVERITY_HIGH_ARB       0x9146
		#define GL_DEBUG_SEVERITY_LOW_ARB        0x9148
		#define GL_DEBUG_SEVERITY_MEDIUM_ARB     0x9147
		#define GL_DEBUG_SOURCE_API_ARB          0x8246
		#define GL_DEBUG_SOURCE_APPLICATION_ARB  0x824A
		#define GL_DEBUG_SOURCE_OTHER_ARB        0x824B
		#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
		#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB  0x8249
		#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
		#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
		#define GL_DEBUG_TYPE_ERROR_ARB          0x824C
		#define GL_DEBUG_TYPE_OTHER_ARB          0x8251
		#define GL_DEBUG_TYPE_PERFORMANCE_ARB    0x8250
		#define GL_DEBUG_TYPE_PORTABILITY_ARB    0x824F
		#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
		#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
		#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB  0x9143
		
		// Extension: KHR_debug
		#define GL_BUFFER                        0x82E0
		#define GL_CONTEXT_FLAG_DEBUG_BIT        0x00000002
		#define GL_DEBUG_CALLBACK_FUNCTION       0x8244
		#define GL_DEBUG_CALLBACK_USER_PARAM     0x8245
		#define GL_DEBUG_GROUP_STACK_DEPTH       0x826D
		#define GL_DEBUG_LOGGED_MESSAGES         0x9145
		#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
		#define GL_DEBUG_OUTPUT                  0x92E0
		#define GL_DEBUG_OUTPUT_SYNCHRONOUS      0x8242
		#define GL_DEBUG_SEVERITY_HIGH           0x9146
		#define GL_DEBUG_SEVERITY_LOW            0x9148
		#define GL_DEBUG_SEVERITY_MEDIUM         0x9147
		#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B
		#define GL_DEBUG_SOURCE_API              0x8246
		#define GL_DEBUG_SOURCE_APPLICATION      0x824A
		#define GL_DEBUG_SOURCE_OTHER            0x824B
		#define GL_DEBUG_SOURCE_SHADER_COMPILER  0x8248
		#define GL_DEBUG_SOURCE_THIRD_PARTY      0x8249
		#define GL_DEBUG_SOURCE_WINDOW_SYSTEM    0x8247
		#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
		#define GL_DEBUG_TYPE_ERROR              0x824C
		#define GL_DEBUG_TYPE_MARKER             0x8268
		#define GL_DEBUG_TYPE_OTHER              0x8251
		#define GL_DEBUG_TYPE_PERFORMANCE        0x8250
		#define GL_DEBUG_TYPE_POP_GROUP          0x826A
		#define GL_DEBUG_TYPE_PORTABILITY        0x824F
		#define GL_DEBUG_TYPE_PUSH_GROUP         0x8269
		#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
		#define GL_DISPLAY_LIST                  0x82E7
		#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C
		#define GL_MAX_DEBUG_LOGGED_MESSAGES     0x9144
		#define GL_MAX_DEBUG_MESSAGE_LENGTH      0x9143
		#define GL_MAX_LABEL_LENGTH              0x82E8
		#define GL_PROGRAM                       0x82E2
		#define GL_PROGRAM_PIPELINE              0x82E4
		#define GL_QUERY                         0x82E3
		#define GL_SAMPLER                       0x82E6
		#define GL_SHADER                        0x82E1
		#define GL_STACK_OVERFLOW                0x0503
		#define GL_STACK_UNDERFLOW               0x0504
		#define GL_VERTEX_ARRAY                  0x8074
		
		// Extension: EXT_texture_compression_s3tc
		#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
		#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
		#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
		#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT  0x83F0
		
		// Extension: EXT_texture_sRGB
		#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
		#define GL_COMPRESSED_SLUMINANCE_EXT     0x8C4A
		#define GL_COMPRESSED_SRGB_ALPHA_EXT     0x8C49
		#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
		#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
		#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
		#define GL_COMPRESSED_SRGB_EXT           0x8C48
		#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
		#define GL_SLUMINANCE8_ALPHA8_EXT        0x8C45
		#define GL_SLUMINANCE8_EXT               0x8C47
		#define GL_SLUMINANCE_ALPHA_EXT          0x8C44
		#define GL_SLUMINANCE_EXT                0x8C46
		#define GL_SRGB8_ALPHA8_EXT              0x8C43
		#define GL_SRGB8_EXT                     0x8C41
		#define GL_SRGB_ALPHA_EXT                0x8C42
		#define GL_SRGB_EXT                      0x8C40
		
		// Extension: EXT_texture_filter_anisotropic
		#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
		#define GL_TEXTURE_MAX_ANISOTROPY_EXT    0x84FE
		
		// Extension: ARB_compressed_texture_pixel_storage
		#define GL_PACK_COMPRESSED_BLOCK_DEPTH   0x912D
		#define GL_PACK_COMPRESSED_BLOCK_HEIGHT  0x912C
		#define GL_PACK_COMPRESSED_BLOCK_SIZE    0x912E
		#define GL_PACK_COMPRESSED_BLOCK_WIDTH   0x912B
		#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
		#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
		#define GL_UNPACK_COMPRESSED_BLOCK_SIZE  0x912A
		#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
		
		// Extension: ARB_ES2_compatibility
		#define GL_FIXED                         0x140C
		#define GL_HIGH_FLOAT                    0x8DF2
		#define GL_HIGH_INT                      0x8DF5
		#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
		#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
		#define GL_LOW_FLOAT                     0x8DF0
		#define GL_LOW_INT                       0x8DF3
		#define GL_MAX_FRAGMENT_UNIFORM_VECTORS  0x8DFD
		#define GL_MAX_VARYING_VECTORS           0x8DFC
		#define GL_MAX_VERTEX_UNIFORM_VECTORS    0x8DFB
		#define GL_MEDIUM_FLOAT                  0x8DF1
		#define GL_MEDIUM_INT                    0x8DF4
		#define GL_NUM_SHADER_BINARY_FORMATS     0x8DF9
		#define GL_RGB565                        0x8D62
		#define GL_SHADER_BINARY_FORMATS         0x8DF8
		#define GL_SHADER_COMPILER               0x8DFA
		
		// Extension: ARB_get_program_binary
		#define GL_NUM_PROGRAM_BINARY_FORMATS    0x87FE
		#define GL_PROGRAM_BINARY_FORMATS        0x87FF
		#define GL_PROGRAM_BINARY_LENGTH         0x8741
		#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
		
		// Extension: ARB_explicit_uniform_location
		#define GL_MAX_UNIFORM_LOCATIONS         0x826E
		
		// Extension: ARB_internalformat_query
		#define GL_NUM_SAMPLE_COUNTS             0x9380
		
		// Extension: ARB_internalformat_query2
		#define GL_AUTO_GENERATE_MIPMAP          0x8295
		#define GL_CAVEAT_SUPPORT                0x82B8
		#define GL_CLEAR_BUFFER                  0x82B4
		#define GL_COLOR_COMPONENTS              0x8283
		#define GL_COLOR_ENCODING                0x8296
		#define GL_COLOR_RENDERABLE              0x8286
		#define GL_COMPUTE_TEXTURE               0x82A0
		#define GL_DEPTH_COMPONENTS              0x8284
		#define GL_DEPTH_RENDERABLE              0x8287
		#define GL_FILTER                        0x829A
		#define GL_FRAGMENT_TEXTURE              0x829F
		#define GL_FRAMEBUFFER_BLEND             0x828B
		#define GL_FRAMEBUFFER_RENDERABLE        0x8289
		#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
		#define GL_FULL_SUPPORT                  0x82B7
		#define GL_GEOMETRY_TEXTURE              0x829E
		#define GL_GET_TEXTURE_IMAGE_FORMAT      0x8291
		#define GL_GET_TEXTURE_IMAGE_TYPE        0x8292
		#define GL_IMAGE_CLASS_10_10_10_2        0x82C3
		#define GL_IMAGE_CLASS_11_11_10          0x82C2
		#define GL_IMAGE_CLASS_1_X_16            0x82BE
		#define GL_IMAGE_CLASS_1_X_32            0x82BB
		#define GL_IMAGE_CLASS_1_X_8             0x82C1
		#define GL_IMAGE_CLASS_2_X_16            0x82BD
		#define GL_IMAGE_CLASS_2_X_32            0x82BA
		#define GL_IMAGE_CLASS_2_X_8             0x82C0
		#define GL_IMAGE_CLASS_4_X_16            0x82BC
		#define GL_IMAGE_CLASS_4_X_32            0x82B9
		#define GL_IMAGE_CLASS_4_X_8             0x82BF
		#define GL_IMAGE_COMPATIBILITY_CLASS     0x82A8
		#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
		#define GL_IMAGE_PIXEL_FORMAT            0x82A9
		#define GL_IMAGE_PIXEL_TYPE              0x82AA
		#define GL_IMAGE_TEXEL_SIZE              0x82A7
		#define GL_INTERNALFORMAT_ALPHA_SIZE     0x8274
		#define GL_INTERNALFORMAT_ALPHA_TYPE     0x827B
		#define GL_INTERNALFORMAT_BLUE_SIZE      0x8273
		#define GL_INTERNALFORMAT_BLUE_TYPE      0x827A
		#define GL_INTERNALFORMAT_DEPTH_SIZE     0x8275
		#define GL_INTERNALFORMAT_DEPTH_TYPE     0x827C
		#define GL_INTERNALFORMAT_GREEN_SIZE     0x8272
		#define GL_INTERNALFORMAT_GREEN_TYPE     0x8279
		#define GL_INTERNALFORMAT_PREFERRED      0x8270
		#define GL_INTERNALFORMAT_RED_SIZE       0x8271
		#define GL_INTERNALFORMAT_RED_TYPE       0x8278
		#define GL_INTERNALFORMAT_SHARED_SIZE    0x8277
		#define GL_INTERNALFORMAT_STENCIL_SIZE   0x8276
		#define GL_INTERNALFORMAT_STENCIL_TYPE   0x827D
		#define GL_INTERNALFORMAT_SUPPORTED      0x826F
		#define GL_MANUAL_GENERATE_MIPMAP        0x8294
		#define GL_MAX_COMBINED_DIMENSIONS       0x8282
		#define GL_MAX_DEPTH                     0x8280
		#define GL_MAX_HEIGHT                    0x827F
		#define GL_MAX_LAYERS                    0x8281
		#define GL_MAX_WIDTH                     0x827E
		#define GL_MIPMAP                        0x8293
		//GL_NUM_SAMPLE_COUNTS already defined in ARB_internalformat_query (0x9380)
		#define GL_READ_PIXELS                   0x828C
		#define GL_READ_PIXELS_FORMAT            0x828D
		#define GL_READ_PIXELS_TYPE              0x828E
		#define GL_RENDERBUFFER                  0x8D41
		#define GL_SAMPLES                       0x80A9
		#define GL_SHADER_IMAGE_ATOMIC           0x82A6
		#define GL_SHADER_IMAGE_LOAD             0x82A4
		#define GL_SHADER_IMAGE_STORE            0x82A5
		#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
		#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
		#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
		#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
		#define GL_SRGB_DECODE_ARB               0x8299
		#define GL_SRGB_READ                     0x8297
		#define GL_SRGB_WRITE                    0x8298
		#define GL_STENCIL_COMPONENTS            0x8285
		#define GL_STENCIL_RENDERABLE            0x8288
		#define GL_TESS_CONTROL_TEXTURE          0x829C
		#define GL_TESS_EVALUATION_TEXTURE       0x829D
		#define GL_TEXTURE_1D                    0x0DE0
		#define GL_TEXTURE_1D_ARRAY              0x8C18
		#define GL_TEXTURE_2D                    0x0DE1
		#define GL_TEXTURE_2D_ARRAY              0x8C1A
		#define GL_TEXTURE_2D_MULTISAMPLE        0x9100
		#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY  0x9102
		#define GL_TEXTURE_3D                    0x806F
		#define GL_TEXTURE_BUFFER                0x8C2A
		#define GL_TEXTURE_COMPRESSED            0x86A1
		#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
		#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
		#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
		#define GL_TEXTURE_CUBE_MAP              0x8513
		#define GL_TEXTURE_CUBE_MAP_ARRAY        0x9009
		#define GL_TEXTURE_GATHER                0x82A2
		#define GL_TEXTURE_GATHER_SHADOW         0x82A3
		#define GL_TEXTURE_IMAGE_FORMAT          0x828F
		#define GL_TEXTURE_IMAGE_TYPE            0x8290
		#define GL_TEXTURE_RECTANGLE             0x84F5
		#define GL_TEXTURE_SHADOW                0x82A1
		#define GL_TEXTURE_VIEW                  0x82B5
		#define GL_VERTEX_TEXTURE                0x829B
		#define GL_VIEW_CLASS_128_BITS           0x82C4
		#define GL_VIEW_CLASS_16_BITS            0x82CA
		#define GL_VIEW_CLASS_24_BITS            0x82C9
		#define GL_VIEW_CLASS_32_BITS            0x82C8
		#define GL_VIEW_CLASS_48_BITS            0x82C7
		#define GL_VIEW_CLASS_64_BITS            0x82C6
		#define GL_VIEW_CLASS_8_BITS             0x82CB
		#define GL_VIEW_CLASS_96_BITS            0x82C5
		#define GL_VIEW_CLASS_BPTC_FLOAT         0x82D3
		#define GL_VIEW_CLASS_BPTC_UNORM         0x82D2
		#define GL_VIEW_CLASS_RGTC1_RED          0x82D0
		#define GL_VIEW_CLASS_RGTC2_RG           0x82D1
		#define GL_VIEW_CLASS_S3TC_DXT1_RGB      0x82CC
		#define GL_VIEW_CLASS_S3TC_DXT1_RGBA     0x82CD
		#define GL_VIEW_CLASS_S3TC_DXT3_RGBA     0x82CE
		#define GL_VIEW_CLASS_S3TC_DXT5_RGBA     0x82CF
		#define GL_VIEW_COMPATIBILITY_CLASS      0x82B6
		
		// Extension: ARB_map_buffer_alignment
		#define GL_MIN_MAP_BUFFER_ALIGNMENT      0x90BC
		
		// Extension: ARB_program_interface_query
		#define GL_ACTIVE_RESOURCES              0x92F5
		#define GL_ACTIVE_VARIABLES              0x9305
		#define GL_ARRAY_SIZE                    0x92FB
		#define GL_ARRAY_STRIDE                  0x92FE
		#define GL_ATOMIC_COUNTER_BUFFER         0x92C0
		#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301
		#define GL_BLOCK_INDEX                   0x92FD
		#define GL_BUFFER_BINDING                0x9302
		#define GL_BUFFER_DATA_SIZE              0x9303
		#define GL_BUFFER_VARIABLE               0x92E5
		#define GL_COMPATIBLE_SUBROUTINES        0x8E4B
		#define GL_COMPUTE_SUBROUTINE            0x92ED
		#define GL_COMPUTE_SUBROUTINE_UNIFORM    0x92F3
		#define GL_FRAGMENT_SUBROUTINE           0x92EC
		#define GL_FRAGMENT_SUBROUTINE_UNIFORM   0x92F2
		#define GL_GEOMETRY_SUBROUTINE           0x92EB
		#define GL_GEOMETRY_SUBROUTINE_UNIFORM   0x92F1
		#define GL_IS_PER_PATCH                  0x92E7
		#define GL_IS_ROW_MAJOR                  0x9300
		#define GL_LOCATION                      0x930E
		#define GL_LOCATION_INDEX                0x930F
		#define GL_MATRIX_STRIDE                 0x92FF
		#define GL_MAX_NAME_LENGTH               0x92F6
		#define GL_MAX_NUM_ACTIVE_VARIABLES      0x92F7
		#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
		#define GL_NAME_LENGTH                   0x92F9
		#define GL_NUM_ACTIVE_VARIABLES          0x9304
		#define GL_NUM_COMPATIBLE_SUBROUTINES    0x8E4A
		#define GL_OFFSET                        0x92FC
		#define GL_PROGRAM_INPUT                 0x92E3
		#define GL_PROGRAM_OUTPUT                0x92E4
		#define GL_REFERENCED_BY_COMPUTE_SHADER  0x930B
		#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
		#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
		#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
		#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
		#define GL_REFERENCED_BY_VERTEX_SHADER   0x9306
		#define GL_SHADER_STORAGE_BLOCK          0x92E6
		#define GL_TESS_CONTROL_SUBROUTINE       0x92E9
		#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
		#define GL_TESS_EVALUATION_SUBROUTINE    0x92EA
		#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
		#define GL_TOP_LEVEL_ARRAY_SIZE          0x930C
		#define GL_TOP_LEVEL_ARRAY_STRIDE        0x930D
		#define GL_TRANSFORM_FEEDBACK_VARYING    0x92F4
		#define GL_TYPE                          0x92FA
		#define GL_UNIFORM                       0x92E1
		#define GL_UNIFORM_BLOCK                 0x92E2
		#define GL_VERTEX_SUBROUTINE             0x92E8
		#define GL_VERTEX_SUBROUTINE_UNIFORM     0x92EE
		
		// Extension: ARB_separate_shader_objects
		#define GL_ACTIVE_PROGRAM                0x8259
		#define GL_ALL_SHADER_BITS               0xFFFFFFFF
		#define GL_FRAGMENT_SHADER_BIT           0x00000002
		#define GL_GEOMETRY_SHADER_BIT           0x00000004
		#define GL_PROGRAM_PIPELINE_BINDING      0x825A
		#define GL_PROGRAM_SEPARABLE             0x8258
		#define GL_TESS_CONTROL_SHADER_BIT       0x00000008
		#define GL_TESS_EVALUATION_SHADER_BIT    0x00000010
		#define GL_VERTEX_SHADER_BIT             0x00000001
		
		// Extension: ARB_texture_buffer_range
		#define GL_TEXTURE_BUFFER_OFFSET         0x919D
		#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
		#define GL_TEXTURE_BUFFER_SIZE           0x919E
		
		// Extension: ARB_texture_storage
		#define GL_TEXTURE_IMMUTABLE_FORMAT      0x912F
		
		// Extension: ARB_texture_view
		#define GL_TEXTURE_IMMUTABLE_LEVELS      0x82DF
		#define GL_TEXTURE_VIEW_MIN_LAYER        0x82DD
		#define GL_TEXTURE_VIEW_MIN_LEVEL        0x82DB
		#define GL_TEXTURE_VIEW_NUM_LAYERS       0x82DE
		#define GL_TEXTURE_VIEW_NUM_LEVELS       0x82DC
		
		// Extension: ARB_vertex_attrib_binding
		#define GL_MAX_VERTEX_ATTRIB_BINDINGS    0x82DA
		#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
		#define GL_VERTEX_ATTRIB_BINDING         0x82D4
		#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
		#define GL_VERTEX_BINDING_DIVISOR        0x82D6
		#define GL_VERTEX_BINDING_OFFSET         0x82D7
		#define GL_VERTEX_BINDING_STRIDE         0x82D8
		
		// Extension: ARB_viewport_array
		#define GL_DEPTH_RANGE                   0x0B70
		#define GL_FIRST_VERTEX_CONVENTION       0x8E4D
		#define GL_LAST_VERTEX_CONVENTION        0x8E4E
		#define GL_LAYER_PROVOKING_VERTEX        0x825E
		#define GL_MAX_VIEWPORTS                 0x825B
		#define GL_PROVOKING_VERTEX              0x8E4F
		#define GL_SCISSOR_BOX                   0x0C10
		#define GL_SCISSOR_TEST                  0x0C11
		#define GL_UNDEFINED_VERTEX              0x8260
		#define GL_VIEWPORT                      0x0BA2
		#define GL_VIEWPORT_BOUNDS_RANGE         0x825D
		#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
		#define GL_VIEWPORT_SUBPIXEL_BITS        0x825C
		
		// Extension: ARB_ES3_compatibility
		#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
		#define GL_COMPRESSED_R11_EAC            0x9270
		#define GL_COMPRESSED_RG11_EAC           0x9272
		#define GL_COMPRESSED_RGB8_ETC2          0x9274
		#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
		#define GL_COMPRESSED_RGBA8_ETC2_EAC     0x9278
		#define GL_COMPRESSED_SIGNED_R11_EAC     0x9271
		#define GL_COMPRESSED_SIGNED_RG11_EAC    0x9273
		#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
		#define GL_COMPRESSED_SRGB8_ETC2         0x9275
		#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
		#define GL_MAX_ELEMENT_INDEX             0x8D6B
		#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
		
		// Extension: ARB_framebuffer_no_attachments
		#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
		#define GL_FRAMEBUFFER_DEFAULT_HEIGHT    0x9311
		#define GL_FRAMEBUFFER_DEFAULT_LAYERS    0x9312
		#define GL_FRAMEBUFFER_DEFAULT_SAMPLES   0x9313
		#define GL_FRAMEBUFFER_DEFAULT_WIDTH     0x9310
		#define GL_MAX_FRAMEBUFFER_HEIGHT        0x9316
		#define GL_MAX_FRAMEBUFFER_LAYERS        0x9317
		#define GL_MAX_FRAMEBUFFER_SAMPLES       0x9318
		#define GL_MAX_FRAMEBUFFER_WIDTH         0x9315
		
		// Extension: ARB_stencil_texturing
		#define GL_DEPTH_STENCIL_TEXTURE_MODE    0x90EA
		
		// Version: 1.1
		#define GL_ALPHA                         0x1906
		#define GL_ALWAYS                        0x0207
		#define GL_AND                           0x1501
		#define GL_AND_INVERTED                  0x1504
		#define GL_AND_REVERSE                   0x1502
		#define GL_BACK                          0x0405
		#define GL_BACK_LEFT                     0x0402
		#define GL_BACK_RIGHT                    0x0403
		#define GL_BLEND                         0x0BE2
		#define GL_BLEND_DST                     0x0BE0
		#define GL_BLEND_SRC                     0x0BE1
		#define GL_BLUE                          0x1905
		#define GL_BYTE                          0x1400
		//GL_CCW already defined in ARB_tessellation_shader (0x0901)
		#define GL_CLEAR                         0x1500
		#define GL_COLOR                         0x1800
		#define GL_COLOR_BUFFER_BIT              0x00004000
		#define GL_COLOR_CLEAR_VALUE             0x0C22
		#define GL_COLOR_LOGIC_OP                0x0BF2
		#define GL_COLOR_WRITEMASK               0x0C23
		#define GL_COPY                          0x1503
		#define GL_COPY_INVERTED                 0x150C
		#define GL_CULL_FACE                     0x0B44
		#define GL_CULL_FACE_MODE                0x0B45
		//GL_CW already defined in ARB_tessellation_shader (0x0900)
		#define GL_DECR                          0x1E03
		#define GL_DEPTH                         0x1801
		#define GL_DEPTH_BUFFER_BIT              0x00000100
		#define GL_DEPTH_CLEAR_VALUE             0x0B73
		#define GL_DEPTH_COMPONENT               0x1902
		#define GL_DEPTH_FUNC                    0x0B74
		//GL_DEPTH_RANGE already defined in ARB_viewport_array (0x0B70)
		#define GL_DEPTH_TEST                    0x0B71
		#define GL_DEPTH_WRITEMASK               0x0B72
		#define GL_DITHER                        0x0BD0
		#define GL_DONT_CARE                     0x1100
		#define GL_DOUBLE                        0x140A
		#define GL_DOUBLEBUFFER                  0x0C32
		#define GL_DRAW_BUFFER                   0x0C01
		#define GL_DST_ALPHA                     0x0304
		#define GL_DST_COLOR                     0x0306
		//GL_EQUAL already defined in ARB_tessellation_shader (0x0202)
		#define GL_EQUIV                         0x1509
		#define GL_EXTENSIONS                    0x1F03
		#define GL_FALSE                         0
		#define GL_FASTEST                       0x1101
		#define GL_FILL                          0x1B02
		#define GL_FLOAT                         0x1406
		#define GL_FRONT                         0x0404
		#define GL_FRONT_AND_BACK                0x0408
		#define GL_FRONT_FACE                    0x0B46
		#define GL_FRONT_LEFT                    0x0400
		#define GL_FRONT_RIGHT                   0x0401
		#define GL_GEQUAL                        0x0206
		#define GL_GREATER                       0x0204
		#define GL_GREEN                         0x1904
		#define GL_INCR                          0x1E02
		#define GL_INT                           0x1404
		#define GL_INVALID_ENUM                  0x0500
		#define GL_INVALID_OPERATION             0x0502
		#define GL_INVALID_VALUE                 0x0501
		#define GL_INVERT                        0x150A
		#define GL_KEEP                          0x1E00
		#define GL_LEFT                          0x0406
		#define GL_LEQUAL                        0x0203
		#define GL_LESS                          0x0201
		#define GL_LINE                          0x1B01
		#define GL_LINEAR                        0x2601
		#define GL_LINEAR_MIPMAP_LINEAR          0x2703
		#define GL_LINEAR_MIPMAP_NEAREST         0x2701
		#define GL_LINES                         0x0001
		#define GL_LINE_LOOP                     0x0002
		#define GL_LINE_SMOOTH                   0x0B20
		#define GL_LINE_SMOOTH_HINT              0x0C52
		#define GL_LINE_STRIP                    0x0003
		#define GL_LINE_WIDTH                    0x0B21
		#define GL_LINE_WIDTH_GRANULARITY        0x0B23
		#define GL_LINE_WIDTH_RANGE              0x0B22
		#define GL_LOGIC_OP_MODE                 0x0BF0
		#define GL_MAX_TEXTURE_SIZE              0x0D33
		#define GL_MAX_VIEWPORT_DIMS             0x0D3A
		#define GL_NAND                          0x150E
		#define GL_NEAREST                       0x2600
		#define GL_NEAREST_MIPMAP_LINEAR         0x2702
		#define GL_NEAREST_MIPMAP_NEAREST        0x2700
		#define GL_NEVER                         0x0200
		#define GL_NICEST                        0x1102
		#define GL_NONE                          0
		#define GL_NOOP                          0x1505
		#define GL_NOR                           0x1508
		#define GL_NOTEQUAL                      0x0205
		#define GL_NO_ERROR                      0
		#define GL_ONE                           1
		#define GL_ONE_MINUS_DST_ALPHA           0x0305
		#define GL_ONE_MINUS_DST_COLOR           0x0307
		#define GL_ONE_MINUS_SRC_ALPHA           0x0303
		#define GL_ONE_MINUS_SRC_COLOR           0x0301
		#define GL_OR                            0x1507
		#define GL_OR_INVERTED                   0x150D
		#define GL_OR_REVERSE                    0x150B
		#define GL_OUT_OF_MEMORY                 0x0505
		#define GL_PACK_ALIGNMENT                0x0D05
		#define GL_PACK_LSB_FIRST                0x0D01
		#define GL_PACK_ROW_LENGTH               0x0D02
		#define GL_PACK_SKIP_PIXELS              0x0D04
		#define GL_PACK_SKIP_ROWS                0x0D03
		#define GL_PACK_SWAP_BYTES               0x0D00
		#define GL_POINT                         0x1B00
		#define GL_POINTS                        0x0000
		#define GL_POINT_SIZE                    0x0B11
		#define GL_POINT_SIZE_GRANULARITY        0x0B13
		#define GL_POINT_SIZE_RANGE              0x0B12
		#define GL_POLYGON_MODE                  0x0B40
		#define GL_POLYGON_OFFSET_FACTOR         0x8038
		#define GL_POLYGON_OFFSET_FILL           0x8037
		#define GL_POLYGON_OFFSET_LINE           0x2A02
		#define GL_POLYGON_OFFSET_POINT          0x2A01
		#define GL_POLYGON_OFFSET_UNITS          0x2A00
		#define GL_POLYGON_SMOOTH                0x0B41
		#define GL_POLYGON_SMOOTH_HINT           0x0C53
		#define GL_PROXY_TEXTURE_1D              0x8063
		#define GL_PROXY_TEXTURE_2D              0x8064
		//GL_QUADS already defined in ARB_tessellation_shader (0x0007)
		#define GL_R3_G3_B2                      0x2A10
		#define GL_READ_BUFFER                   0x0C02
		#define GL_RED                           0x1903
		#define GL_RENDERER                      0x1F01
		#define GL_REPEAT                        0x2901
		#define GL_REPLACE                       0x1E01
		#define GL_RGB                           0x1907
		#define GL_RGB10                         0x8052
		#define GL_RGB10_A2                      0x8059
		#define GL_RGB12                         0x8053
		#define GL_RGB16                         0x8054
		#define GL_RGB4                          0x804F
		#define GL_RGB5                          0x8050
		#define GL_RGB5_A1                       0x8057
		#define GL_RGB8                          0x8051
		#define GL_RGBA                          0x1908
		#define GL_RGBA12                        0x805A
		#define GL_RGBA16                        0x805B
		#define GL_RGBA2                         0x8055
		#define GL_RGBA4                         0x8056
		#define GL_RGBA8                         0x8058
		#define GL_RIGHT                         0x0407
		//GL_SCISSOR_BOX already defined in ARB_viewport_array (0x0C10)
		//GL_SCISSOR_TEST already defined in ARB_viewport_array (0x0C11)
		#define GL_SET                           0x150F
		#define GL_SHORT                         0x1402
		#define GL_SRC_ALPHA                     0x0302
		#define GL_SRC_ALPHA_SATURATE            0x0308
		#define GL_SRC_COLOR                     0x0300
		#define GL_STENCIL                       0x1802
		#define GL_STENCIL_BUFFER_BIT            0x00000400
		#define GL_STENCIL_CLEAR_VALUE           0x0B91
		#define GL_STENCIL_FAIL                  0x0B94
		#define GL_STENCIL_FUNC                  0x0B92
		#define GL_STENCIL_INDEX                 0x1901
		#define GL_STENCIL_PASS_DEPTH_FAIL       0x0B95
		#define GL_STENCIL_PASS_DEPTH_PASS       0x0B96
		#define GL_STENCIL_REF                   0x0B97
		#define GL_STENCIL_TEST                  0x0B90
		#define GL_STENCIL_VALUE_MASK            0x0B93
		#define GL_STENCIL_WRITEMASK             0x0B98
		#define GL_STEREO                        0x0C33
		#define GL_SUBPIXEL_BITS                 0x0D50
		#define GL_TEXTURE                       0x1702
		//GL_TEXTURE_1D already defined in ARB_internalformat_query2 (0x0DE0)
		//GL_TEXTURE_2D already defined in ARB_internalformat_query2 (0x0DE1)
		#define GL_TEXTURE_ALPHA_SIZE            0x805F
		#define GL_TEXTURE_BINDING_1D            0x8068
		#define GL_TEXTURE_BINDING_2D            0x8069
		#define GL_TEXTURE_BLUE_SIZE             0x805E
		#define GL_TEXTURE_BORDER_COLOR          0x1004
		#define GL_TEXTURE_GREEN_SIZE            0x805D
		#define GL_TEXTURE_HEIGHT                0x1001
		#define GL_TEXTURE_INTERNAL_FORMAT       0x1003
		#define GL_TEXTURE_MAG_FILTER            0x2800
		#define GL_TEXTURE_MIN_FILTER            0x2801
		#define GL_TEXTURE_RED_SIZE              0x805C
		#define GL_TEXTURE_WIDTH                 0x1000
		#define GL_TEXTURE_WRAP_S                0x2802
		#define GL_TEXTURE_WRAP_T                0x2803
		//GL_TRIANGLES already defined in ARB_tessellation_shader (0x0004)
		#define GL_TRIANGLE_FAN                  0x0006
		#define GL_TRIANGLE_STRIP                0x0005
		#define GL_TRUE                          1
		#define GL_UNPACK_ALIGNMENT              0x0CF5
		#define GL_UNPACK_LSB_FIRST              0x0CF1
		#define GL_UNPACK_ROW_LENGTH             0x0CF2
		#define GL_UNPACK_SKIP_PIXELS            0x0CF4
		#define GL_UNPACK_SKIP_ROWS              0x0CF3
		#define GL_UNPACK_SWAP_BYTES             0x0CF0
		#define GL_UNSIGNED_BYTE                 0x1401
		#define GL_UNSIGNED_INT                  0x1405
		#define GL_UNSIGNED_SHORT                0x1403
		#define GL_VENDOR                        0x1F00
		#define GL_VERSION                       0x1F02
		//GL_VIEWPORT already defined in ARB_viewport_array (0x0BA2)
		#define GL_XOR                           0x1506
		#define GL_ZERO                          0
		
		// Version: 1.2
		#define GL_ALIASED_LINE_WIDTH_RANGE      0x846E
		#define GL_BGR                           0x80E0
		#define GL_BGRA                          0x80E1
		#define GL_CLAMP_TO_EDGE                 0x812F
		#define GL_MAX_3D_TEXTURE_SIZE           0x8073
		#define GL_MAX_ELEMENTS_INDICES          0x80E9
		#define GL_MAX_ELEMENTS_VERTICES         0x80E8
		#define GL_PACK_IMAGE_HEIGHT             0x806C
		#define GL_PACK_SKIP_IMAGES              0x806B
		#define GL_PROXY_TEXTURE_3D              0x8070
		#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
		#define GL_SMOOTH_LINE_WIDTH_RANGE       0x0B22
		#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
		#define GL_SMOOTH_POINT_SIZE_RANGE       0x0B12
		//GL_TEXTURE_3D already defined in ARB_internalformat_query2 (0x806F)
		#define GL_TEXTURE_BASE_LEVEL            0x813C
		#define GL_TEXTURE_BINDING_3D            0x806A
		#define GL_TEXTURE_DEPTH                 0x8071
		#define GL_TEXTURE_MAX_LEVEL             0x813D
		#define GL_TEXTURE_MAX_LOD               0x813B
		#define GL_TEXTURE_MIN_LOD               0x813A
		#define GL_TEXTURE_WRAP_R                0x8072
		#define GL_UNPACK_IMAGE_HEIGHT           0x806E
		#define GL_UNPACK_SKIP_IMAGES            0x806D
		#define GL_UNSIGNED_BYTE_2_3_3_REV       0x8362
		#define GL_UNSIGNED_BYTE_3_3_2           0x8032
		#define GL_UNSIGNED_INT_10_10_10_2       0x8036
		#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
		#define GL_UNSIGNED_INT_8_8_8_8          0x8035
		#define GL_UNSIGNED_INT_8_8_8_8_REV      0x8367
		#define GL_UNSIGNED_SHORT_1_5_5_5_REV    0x8366
		#define GL_UNSIGNED_SHORT_4_4_4_4        0x8033
		#define GL_UNSIGNED_SHORT_4_4_4_4_REV    0x8365
		#define GL_UNSIGNED_SHORT_5_5_5_1        0x8034
		#define GL_UNSIGNED_SHORT_5_6_5          0x8363
		#define GL_UNSIGNED_SHORT_5_6_5_REV      0x8364
		
		// Version: 1.3
		#define GL_ACTIVE_TEXTURE                0x84E0
		#define GL_CLAMP_TO_BORDER               0x812D
		#define GL_COMPRESSED_RGB                0x84ED
		#define GL_COMPRESSED_RGBA               0x84EE
		#define GL_COMPRESSED_TEXTURE_FORMATS    0x86A3
		#define GL_MAX_CUBE_MAP_TEXTURE_SIZE     0x851C
		#define GL_MULTISAMPLE                   0x809D
		#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
		#define GL_PROXY_TEXTURE_CUBE_MAP        0x851B
		//GL_SAMPLES already defined in ARB_internalformat_query2 (0x80A9)
		#define GL_SAMPLE_ALPHA_TO_COVERAGE      0x809E
		#define GL_SAMPLE_ALPHA_TO_ONE           0x809F
		#define GL_SAMPLE_BUFFERS                0x80A8
		#define GL_SAMPLE_COVERAGE               0x80A0
		#define GL_SAMPLE_COVERAGE_INVERT        0x80AB
		#define GL_SAMPLE_COVERAGE_VALUE         0x80AA
		#define GL_TEXTURE0                      0x84C0
		#define GL_TEXTURE1                      0x84C1
		#define GL_TEXTURE10                     0x84CA
		#define GL_TEXTURE11                     0x84CB
		#define GL_TEXTURE12                     0x84CC
		#define GL_TEXTURE13                     0x84CD
		#define GL_TEXTURE14                     0x84CE
		#define GL_TEXTURE15                     0x84CF
		#define GL_TEXTURE16                     0x84D0
		#define GL_TEXTURE17                     0x84D1
		#define GL_TEXTURE18                     0x84D2
		#define GL_TEXTURE19                     0x84D3
		#define GL_TEXTURE2                      0x84C2
		#define GL_TEXTURE20                     0x84D4
		#define GL_TEXTURE21                     0x84D5
		#define GL_TEXTURE22                     0x84D6
		#define GL_TEXTURE23                     0x84D7
		#define GL_TEXTURE24                     0x84D8
		#define GL_TEXTURE25                     0x84D9
		#define GL_TEXTURE26                     0x84DA
		#define GL_TEXTURE27                     0x84DB
		#define GL_TEXTURE28                     0x84DC
		#define GL_TEXTURE29                     0x84DD
		#define GL_TEXTURE3                      0x84C3
		#define GL_TEXTURE30                     0x84DE
		#define GL_TEXTURE31                     0x84DF
		#define GL_TEXTURE4                      0x84C4
		#define GL_TEXTURE5                      0x84C5
		#define GL_TEXTURE6                      0x84C6
		#define GL_TEXTURE7                      0x84C7
		#define GL_TEXTURE8                      0x84C8
		#define GL_TEXTURE9                      0x84C9
		#define GL_TEXTURE_BINDING_CUBE_MAP      0x8514
		//GL_TEXTURE_COMPRESSED already defined in ARB_internalformat_query2 (0x86A1)
		#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
		#define GL_TEXTURE_COMPRESSION_HINT      0x84EF
		//GL_TEXTURE_CUBE_MAP already defined in ARB_internalformat_query2 (0x8513)
		#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
		#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
		#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
		#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
		#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
		#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
		
		// Version: 1.4
		#define GL_BLEND_COLOR                   0x8005
		#define GL_BLEND_DST_ALPHA               0x80CA
		#define GL_BLEND_DST_RGB                 0x80C8
		#define GL_BLEND_EQUATION                0x8009
		#define GL_BLEND_SRC_ALPHA               0x80CB
		#define GL_BLEND_SRC_RGB                 0x80C9
		#define GL_CONSTANT_ALPHA                0x8003
		#define GL_CONSTANT_COLOR                0x8001
		#define GL_DECR_WRAP                     0x8508
		#define GL_DEPTH_COMPONENT16             0x81A5
		#define GL_DEPTH_COMPONENT24             0x81A6
		#define GL_DEPTH_COMPONENT32             0x81A7
		#define GL_FUNC_ADD                      0x8006
		#define GL_FUNC_REVERSE_SUBTRACT         0x800B
		#define GL_FUNC_SUBTRACT                 0x800A
		#define GL_INCR_WRAP                     0x8507
		#define GL_MAX                           0x8008
		#define GL_MAX_TEXTURE_LOD_BIAS          0x84FD
		#define GL_MIN                           0x8007
		#define GL_MIRRORED_REPEAT               0x8370
		#define GL_ONE_MINUS_CONSTANT_ALPHA      0x8004
		#define GL_ONE_MINUS_CONSTANT_COLOR      0x8002
		#define GL_POINT_FADE_THRESHOLD_SIZE     0x8128
		#define GL_TEXTURE_COMPARE_FUNC          0x884D
		#define GL_TEXTURE_COMPARE_MODE          0x884C
		#define GL_TEXTURE_DEPTH_SIZE            0x884A
		#define GL_TEXTURE_LOD_BIAS              0x8501
		
		// Version: 1.5
		#define GL_ARRAY_BUFFER                  0x8892
		#define GL_ARRAY_BUFFER_BINDING          0x8894
		#define GL_BUFFER_ACCESS                 0x88BB
		#define GL_BUFFER_MAPPED                 0x88BC
		#define GL_BUFFER_MAP_POINTER            0x88BD
		#define GL_BUFFER_SIZE                   0x8764
		#define GL_BUFFER_USAGE                  0x8765
		#define GL_CURRENT_QUERY                 0x8865
		#define GL_DYNAMIC_COPY                  0x88EA
		#define GL_DYNAMIC_DRAW                  0x88E8
		#define GL_DYNAMIC_READ                  0x88E9
		#define GL_ELEMENT_ARRAY_BUFFER          0x8893
		#define GL_ELEMENT_ARRAY_BUFFER_BINDING  0x8895
		#define GL_QUERY_COUNTER_BITS            0x8864
		#define GL_QUERY_RESULT                  0x8866
		#define GL_QUERY_RESULT_AVAILABLE        0x8867
		#define GL_READ_ONLY                     0x88B8
		#define GL_READ_WRITE                    0x88BA
		#define GL_SAMPLES_PASSED                0x8914
		#define GL_SRC1_ALPHA                    0x8589
		#define GL_STATIC_COPY                   0x88E6
		#define GL_STATIC_DRAW                   0x88E4
		#define GL_STATIC_READ                   0x88E5
		#define GL_STREAM_COPY                   0x88E2
		#define GL_STREAM_DRAW                   0x88E0
		#define GL_STREAM_READ                   0x88E1
		#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
		#define GL_WRITE_ONLY                    0x88B9
		
		// Version: 2.0
		#define GL_ACTIVE_ATTRIBUTES             0x8B89
		#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
		#define GL_ACTIVE_UNIFORMS               0x8B86
		#define GL_ACTIVE_UNIFORM_MAX_LENGTH     0x8B87
		#define GL_ATTACHED_SHADERS              0x8B85
		#define GL_BLEND_EQUATION_ALPHA          0x883D
		#define GL_BLEND_EQUATION_RGB            0x8009
		#define GL_BOOL                          0x8B56
		#define GL_BOOL_VEC2                     0x8B57
		#define GL_BOOL_VEC3                     0x8B58
		#define GL_BOOL_VEC4                     0x8B59
		#define GL_COMPILE_STATUS                0x8B81
		#define GL_CURRENT_PROGRAM               0x8B8D
		#define GL_CURRENT_VERTEX_ATTRIB         0x8626
		#define GL_DELETE_STATUS                 0x8B80
		#define GL_DRAW_BUFFER0                  0x8825
		#define GL_DRAW_BUFFER1                  0x8826
		#define GL_DRAW_BUFFER10                 0x882F
		#define GL_DRAW_BUFFER11                 0x8830
		#define GL_DRAW_BUFFER12                 0x8831
		#define GL_DRAW_BUFFER13                 0x8832
		#define GL_DRAW_BUFFER14                 0x8833
		#define GL_DRAW_BUFFER15                 0x8834
		#define GL_DRAW_BUFFER2                  0x8827
		#define GL_DRAW_BUFFER3                  0x8828
		#define GL_DRAW_BUFFER4                  0x8829
		#define GL_DRAW_BUFFER5                  0x882A
		#define GL_DRAW_BUFFER6                  0x882B
		#define GL_DRAW_BUFFER7                  0x882C
		#define GL_DRAW_BUFFER8                  0x882D
		#define GL_DRAW_BUFFER9                  0x882E
		#define GL_FLOAT_MAT2                    0x8B5A
		#define GL_FLOAT_MAT3                    0x8B5B
		#define GL_FLOAT_MAT4                    0x8B5C
		#define GL_FLOAT_VEC2                    0x8B50
		#define GL_FLOAT_VEC3                    0x8B51
		#define GL_FLOAT_VEC4                    0x8B52
		#define GL_FRAGMENT_SHADER               0x8B30
		#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
		#define GL_INFO_LOG_LENGTH               0x8B84
		#define GL_INT_VEC2                      0x8B53
		#define GL_INT_VEC3                      0x8B54
		#define GL_INT_VEC4                      0x8B55
		#define GL_LINK_STATUS                   0x8B82
		#define GL_LOWER_LEFT                    0x8CA1
		#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
		#define GL_MAX_DRAW_BUFFERS              0x8824
		#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
		#define GL_MAX_TEXTURE_IMAGE_UNITS       0x8872
		#define GL_MAX_VARYING_FLOATS            0x8B4B
		#define GL_MAX_VERTEX_ATTRIBS            0x8869
		#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
		#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
		#define GL_POINT_SPRITE_COORD_ORIGIN     0x8CA0
		#define GL_SAMPLER_1D                    0x8B5D
		#define GL_SAMPLER_1D_SHADOW             0x8B61
		#define GL_SAMPLER_2D                    0x8B5E
		#define GL_SAMPLER_2D_SHADOW             0x8B62
		#define GL_SAMPLER_3D                    0x8B5F
		#define GL_SAMPLER_CUBE                  0x8B60
		#define GL_SHADER_SOURCE_LENGTH          0x8B88
		#define GL_SHADER_TYPE                   0x8B4F
		#define GL_SHADING_LANGUAGE_VERSION      0x8B8C
		#define GL_STENCIL_BACK_FAIL             0x8801
		#define GL_STENCIL_BACK_FUNC             0x8800
		#define GL_STENCIL_BACK_PASS_DEPTH_FAIL  0x8802
		#define GL_STENCIL_BACK_PASS_DEPTH_PASS  0x8803
		#define GL_STENCIL_BACK_REF              0x8CA3
		#define GL_STENCIL_BACK_VALUE_MASK       0x8CA4
		#define GL_STENCIL_BACK_WRITEMASK        0x8CA5
		#define GL_UPPER_LEFT                    0x8CA2
		#define GL_VALIDATE_STATUS               0x8B83
		#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
		#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
		#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
		#define GL_VERTEX_ATTRIB_ARRAY_SIZE      0x8623
		#define GL_VERTEX_ATTRIB_ARRAY_STRIDE    0x8624
		#define GL_VERTEX_ATTRIB_ARRAY_TYPE      0x8625
		#define GL_VERTEX_PROGRAM_POINT_SIZE     0x8642
		#define GL_VERTEX_SHADER                 0x8B31
		
		// Version: 2.1
		#define GL_COMPRESSED_SRGB               0x8C48
		#define GL_COMPRESSED_SRGB_ALPHA         0x8C49
		#define GL_FLOAT_MAT2x3                  0x8B65
		#define GL_FLOAT_MAT2x4                  0x8B66
		#define GL_FLOAT_MAT3x2                  0x8B67
		#define GL_FLOAT_MAT3x4                  0x8B68
		#define GL_FLOAT_MAT4x2                  0x8B69
		#define GL_FLOAT_MAT4x3                  0x8B6A
		#define GL_PIXEL_PACK_BUFFER             0x88EB
		#define GL_PIXEL_PACK_BUFFER_BINDING     0x88ED
		#define GL_PIXEL_UNPACK_BUFFER           0x88EC
		#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
		#define GL_SRGB                          0x8C40
		#define GL_SRGB8                         0x8C41
		#define GL_SRGB8_ALPHA8                  0x8C43
		#define GL_SRGB_ALPHA                    0x8C42
		
		// Version: 3.0
		#define GL_BGRA_INTEGER                  0x8D9B
		#define GL_BGR_INTEGER                   0x8D9A
		#define GL_BLUE_INTEGER                  0x8D96
		#define GL_BUFFER_ACCESS_FLAGS           0x911F
		#define GL_BUFFER_MAP_LENGTH             0x9120
		#define GL_BUFFER_MAP_OFFSET             0x9121
		#define GL_CLAMP_READ_COLOR              0x891C
		#define GL_CLIP_DISTANCE0                0x3000
		#define GL_CLIP_DISTANCE1                0x3001
		#define GL_CLIP_DISTANCE2                0x3002
		#define GL_CLIP_DISTANCE3                0x3003
		#define GL_CLIP_DISTANCE4                0x3004
		#define GL_CLIP_DISTANCE5                0x3005
		#define GL_CLIP_DISTANCE6                0x3006
		#define GL_CLIP_DISTANCE7                0x3007
		#define GL_COLOR_ATTACHMENT0             0x8CE0
		#define GL_COLOR_ATTACHMENT1             0x8CE1
		#define GL_COLOR_ATTACHMENT10            0x8CEA
		#define GL_COLOR_ATTACHMENT11            0x8CEB
		#define GL_COLOR_ATTACHMENT12            0x8CEC
		#define GL_COLOR_ATTACHMENT13            0x8CED
		#define GL_COLOR_ATTACHMENT14            0x8CEE
		#define GL_COLOR_ATTACHMENT15            0x8CEF
		#define GL_COLOR_ATTACHMENT2             0x8CE2
		#define GL_COLOR_ATTACHMENT3             0x8CE3
		#define GL_COLOR_ATTACHMENT4             0x8CE4
		#define GL_COLOR_ATTACHMENT5             0x8CE5
		#define GL_COLOR_ATTACHMENT6             0x8CE6
		#define GL_COLOR_ATTACHMENT7             0x8CE7
		#define GL_COLOR_ATTACHMENT8             0x8CE8
		#define GL_COLOR_ATTACHMENT9             0x8CE9
		#define GL_COMPARE_REF_TO_TEXTURE        0x884E
		#define GL_COMPRESSED_RED                0x8225
		#define GL_COMPRESSED_RED_RGTC1          0x8DBB
		#define GL_COMPRESSED_RG                 0x8226
		#define GL_COMPRESSED_RG_RGTC2           0x8DBD
		#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC
		#define GL_COMPRESSED_SIGNED_RG_RGTC2    0x8DBE
		#define GL_CONTEXT_FLAGS                 0x821E
		#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
		#define GL_DEPTH24_STENCIL8              0x88F0
		#define GL_DEPTH32F_STENCIL8             0x8CAD
		#define GL_DEPTH_ATTACHMENT              0x8D00
		#define GL_DEPTH_COMPONENT32F            0x8CAC
		#define GL_DEPTH_STENCIL                 0x84F9
		#define GL_DEPTH_STENCIL_ATTACHMENT      0x821A
		#define GL_DRAW_FRAMEBUFFER              0x8CA9
		#define GL_DRAW_FRAMEBUFFER_BINDING      0x8CA6
		#define GL_FIXED_ONLY                    0x891D
		#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
		#define GL_FRAMEBUFFER                   0x8D40
		#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
		#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
		#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
		#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
		#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
		#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
		#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
		#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
		#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
		#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
		#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
		//GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER already defined in ARB_geometry_shader4 (0x8CD4)
		#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
		#define GL_FRAMEBUFFER_BINDING           0x8CA6
		#define GL_FRAMEBUFFER_COMPLETE          0x8CD5
		#define GL_FRAMEBUFFER_DEFAULT           0x8218
		#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
		#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
		#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
		#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
		#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
		#define GL_FRAMEBUFFER_SRGB              0x8DB9
		#define GL_FRAMEBUFFER_UNDEFINED         0x8219
		#define GL_FRAMEBUFFER_UNSUPPORTED       0x8CDD
		#define GL_GREEN_INTEGER                 0x8D95
		#define GL_HALF_FLOAT                    0x140B
		#define GL_INTERLEAVED_ATTRIBS           0x8C8C
		#define GL_INT_SAMPLER_1D                0x8DC9
		#define GL_INT_SAMPLER_1D_ARRAY          0x8DCE
		#define GL_INT_SAMPLER_2D                0x8DCA
		#define GL_INT_SAMPLER_2D_ARRAY          0x8DCF
		#define GL_INT_SAMPLER_3D                0x8DCB
		#define GL_INT_SAMPLER_CUBE              0x8DCC
		#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
		#define GL_MAJOR_VERSION                 0x821B
		#define GL_MAP_FLUSH_EXPLICIT_BIT        0x0010
		#define GL_MAP_INVALIDATE_BUFFER_BIT     0x0008
		#define GL_MAP_INVALIDATE_RANGE_BIT      0x0004
		#define GL_MAP_READ_BIT                  0x0001
		#define GL_MAP_UNSYNCHRONIZED_BIT        0x0020
		#define GL_MAP_WRITE_BIT                 0x0002
		#define GL_MAX_ARRAY_TEXTURE_LAYERS      0x88FF
		#define GL_MAX_CLIP_DISTANCES            0x0D32
		#define GL_MAX_COLOR_ATTACHMENTS         0x8CDF
		#define GL_MAX_PROGRAM_TEXEL_OFFSET      0x8905
		#define GL_MAX_RENDERBUFFER_SIZE         0x84E8
		#define GL_MAX_SAMPLES                   0x8D57
		#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
		#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
		#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
		//GL_MAX_VARYING_COMPONENTS already defined in ARB_geometry_shader4 (0x8B4B)
		#define GL_MINOR_VERSION                 0x821C
		#define GL_MIN_PROGRAM_TEXEL_OFFSET      0x8904
		#define GL_NUM_EXTENSIONS                0x821D
		#define GL_PRIMITIVES_GENERATED          0x8C87
		#define GL_PROXY_TEXTURE_1D_ARRAY        0x8C19
		#define GL_PROXY_TEXTURE_2D_ARRAY        0x8C1B
		#define GL_QUERY_BY_REGION_NO_WAIT       0x8E16
		#define GL_QUERY_BY_REGION_WAIT          0x8E15
		#define GL_QUERY_NO_WAIT                 0x8E14
		#define GL_QUERY_WAIT                    0x8E13
		#define GL_R11F_G11F_B10F                0x8C3A
		#define GL_R16                           0x822A
		#define GL_R16F                          0x822D
		#define GL_R16I                          0x8233
		#define GL_R16UI                         0x8234
		#define GL_R32F                          0x822E
		#define GL_R32I                          0x8235
		#define GL_R32UI                         0x8236
		#define GL_R8                            0x8229
		#define GL_R8I                           0x8231
		#define GL_R8UI                          0x8232
		#define GL_RASTERIZER_DISCARD            0x8C89
		#define GL_READ_FRAMEBUFFER              0x8CA8
		#define GL_READ_FRAMEBUFFER_BINDING      0x8CAA
		#define GL_RED_INTEGER                   0x8D94
		//GL_RENDERBUFFER already defined in ARB_internalformat_query2 (0x8D41)
		#define GL_RENDERBUFFER_ALPHA_SIZE       0x8D53
		#define GL_RENDERBUFFER_BINDING          0x8CA7
		#define GL_RENDERBUFFER_BLUE_SIZE        0x8D52
		#define GL_RENDERBUFFER_DEPTH_SIZE       0x8D54
		#define GL_RENDERBUFFER_GREEN_SIZE       0x8D51
		#define GL_RENDERBUFFER_HEIGHT           0x8D43
		#define GL_RENDERBUFFER_INTERNAL_FORMAT  0x8D44
		#define GL_RENDERBUFFER_RED_SIZE         0x8D50
		#define GL_RENDERBUFFER_SAMPLES          0x8CAB
		#define GL_RENDERBUFFER_STENCIL_SIZE     0x8D55
		#define GL_RENDERBUFFER_WIDTH            0x8D42
		#define GL_RG                            0x8227
		#define GL_RG16                          0x822C
		#define GL_RG16F                         0x822F
		#define GL_RG16I                         0x8239
		#define GL_RG16UI                        0x823A
		#define GL_RG32F                         0x8230
		#define GL_RG32I                         0x823B
		#define GL_RG32UI                        0x823C
		#define GL_RG8                           0x822B
		#define GL_RG8I                          0x8237
		#define GL_RG8UI                         0x8238
		#define GL_RGB16F                        0x881B
		#define GL_RGB16I                        0x8D89
		#define GL_RGB16UI                       0x8D77
		#define GL_RGB32F                        0x8815
		#define GL_RGB32I                        0x8D83
		#define GL_RGB32UI                       0x8D71
		#define GL_RGB8I                         0x8D8F
		#define GL_RGB8UI                        0x8D7D
		#define GL_RGB9_E5                       0x8C3D
		#define GL_RGBA16F                       0x881A
		#define GL_RGBA16I                       0x8D88
		#define GL_RGBA16UI                      0x8D76
		#define GL_RGBA32F                       0x8814
		#define GL_RGBA32I                       0x8D82
		#define GL_RGBA32UI                      0x8D70
		#define GL_RGBA8I                        0x8D8E
		#define GL_RGBA8UI                       0x8D7C
		#define GL_RGBA_INTEGER                  0x8D99
		#define GL_RGB_INTEGER                   0x8D98
		#define GL_RG_INTEGER                    0x8228
		#define GL_SAMPLER_1D_ARRAY              0x8DC0
		#define GL_SAMPLER_1D_ARRAY_SHADOW       0x8DC3
		#define GL_SAMPLER_2D_ARRAY              0x8DC1
		#define GL_SAMPLER_2D_ARRAY_SHADOW       0x8DC4
		#define GL_SAMPLER_CUBE_SHADOW           0x8DC5
		#define GL_SEPARATE_ATTRIBS              0x8C8D
		#define GL_STENCIL_ATTACHMENT            0x8D20
		#define GL_STENCIL_INDEX1                0x8D46
		#define GL_STENCIL_INDEX16               0x8D49
		#define GL_STENCIL_INDEX4                0x8D47
		#define GL_STENCIL_INDEX8                0x8D48
		//GL_TEXTURE_1D_ARRAY already defined in ARB_internalformat_query2 (0x8C18)
		//GL_TEXTURE_2D_ARRAY already defined in ARB_internalformat_query2 (0x8C1A)
		#define GL_TEXTURE_ALPHA_TYPE            0x8C13
		#define GL_TEXTURE_BINDING_1D_ARRAY      0x8C1C
		#define GL_TEXTURE_BINDING_2D_ARRAY      0x8C1D
		#define GL_TEXTURE_BLUE_TYPE             0x8C12
		#define GL_TEXTURE_DEPTH_TYPE            0x8C16
		#define GL_TEXTURE_GREEN_TYPE            0x8C11
		#define GL_TEXTURE_RED_TYPE              0x8C10
		#define GL_TEXTURE_SHARED_SIZE           0x8C3F
		#define GL_TEXTURE_STENCIL_SIZE          0x88F1
		#define GL_TRANSFORM_FEEDBACK_BUFFER     0x8C8E
		#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
		#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
		#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
		#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
		#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
		#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83
		#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
		#define GL_UNSIGNED_INT_10F_11F_11F_REV  0x8C3B
		#define GL_UNSIGNED_INT_24_8             0x84FA
		#define GL_UNSIGNED_INT_5_9_9_9_REV      0x8C3E
		#define GL_UNSIGNED_INT_SAMPLER_1D       0x8DD1
		#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
		#define GL_UNSIGNED_INT_SAMPLER_2D       0x8DD2
		#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
		#define GL_UNSIGNED_INT_SAMPLER_3D       0x8DD3
		#define GL_UNSIGNED_INT_SAMPLER_CUBE     0x8DD4
		#define GL_UNSIGNED_INT_VEC2             0x8DC6
		#define GL_UNSIGNED_INT_VEC3             0x8DC7
		#define GL_UNSIGNED_INT_VEC4             0x8DC8
		#define GL_UNSIGNED_NORMALIZED           0x8C17
		#define GL_VERTEX_ARRAY_BINDING          0x85B5
		#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD
		
		// Version: 3.1
		#define GL_ACTIVE_UNIFORM_BLOCKS         0x8A36
		#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
		#define GL_COPY_READ_BUFFER              0x8F36
		#define GL_COPY_WRITE_BUFFER             0x8F37
		#define GL_INT_SAMPLER_2D_RECT           0x8DCD
		#define GL_INT_SAMPLER_BUFFER            0x8DD0
		#define GL_INVALID_INDEX                 0xFFFFFFFF
		#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
		#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E
		#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
		#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D
		#define GL_MAX_RECTANGLE_TEXTURE_SIZE    0x84F8
		#define GL_MAX_TEXTURE_BUFFER_SIZE       0x8C2B
		#define GL_MAX_UNIFORM_BLOCK_SIZE        0x8A30
		#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F
		#define GL_MAX_VERTEX_UNIFORM_BLOCKS     0x8A2B
		#define GL_PRIMITIVE_RESTART             0x8F9D
		#define GL_PRIMITIVE_RESTART_INDEX       0x8F9E
		#define GL_PROXY_TEXTURE_RECTANGLE       0x84F7
		#define GL_R16_SNORM                     0x8F98
		#define GL_R8_SNORM                      0x8F94
		#define GL_RG16_SNORM                    0x8F99
		#define GL_RG8_SNORM                     0x8F95
		#define GL_RGB16_SNORM                   0x8F9A
		#define GL_RGB8_SNORM                    0x8F96
		#define GL_RGBA16_SNORM                  0x8F9B
		#define GL_RGBA8_SNORM                   0x8F97
		#define GL_SAMPLER_2D_RECT               0x8B63
		#define GL_SAMPLER_2D_RECT_SHADOW        0x8B64
		#define GL_SAMPLER_BUFFER                0x8DC2
		#define GL_SIGNED_NORMALIZED             0x8F9C
		#define GL_TEXTURE_BINDING_BUFFER        0x8C2C
		#define GL_TEXTURE_BINDING_RECTANGLE     0x84F6
		//GL_TEXTURE_BUFFER already defined in ARB_internalformat_query2 (0x8C2A)
		#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
		//GL_TEXTURE_RECTANGLE already defined in ARB_internalformat_query2 (0x84F5)
		#define GL_UNIFORM_ARRAY_STRIDE          0x8A3C
		#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
		#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
		#define GL_UNIFORM_BLOCK_BINDING         0x8A3F
		#define GL_UNIFORM_BLOCK_DATA_SIZE       0x8A40
		#define GL_UNIFORM_BLOCK_INDEX           0x8A3A
		#define GL_UNIFORM_BLOCK_NAME_LENGTH     0x8A41
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
		#define GL_UNIFORM_BUFFER                0x8A11
		#define GL_UNIFORM_BUFFER_BINDING        0x8A28
		#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
		#define GL_UNIFORM_BUFFER_SIZE           0x8A2A
		#define GL_UNIFORM_BUFFER_START          0x8A29
		#define GL_UNIFORM_IS_ROW_MAJOR          0x8A3E
		#define GL_UNIFORM_MATRIX_STRIDE         0x8A3D
		#define GL_UNIFORM_NAME_LENGTH           0x8A39
		#define GL_UNIFORM_OFFSET                0x8A3B
		#define GL_UNIFORM_SIZE                  0x8A38
		#define GL_UNIFORM_TYPE                  0x8A37
		#define GL_UNSIGNED_INT_SAMPLER_2D_RECT  0x8DD5
		#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8
		
		// Version: 3.2
		#define GL_ALREADY_SIGNALED              0x911A
		#define GL_CONDITION_SATISFIED           0x911C
		#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
		#define GL_CONTEXT_CORE_PROFILE_BIT      0x00000001
		#define GL_CONTEXT_PROFILE_MASK          0x9126
		#define GL_DEPTH_CLAMP                   0x864F
		//GL_FIRST_VERTEX_CONVENTION already defined in ARB_viewport_array (0x8E4D)
		#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
		#define GL_GEOMETRY_INPUT_TYPE           0x8917
		#define GL_GEOMETRY_OUTPUT_TYPE          0x8918
		#define GL_GEOMETRY_SHADER               0x8DD9
		#define GL_GEOMETRY_VERTICES_OUT         0x8916
		#define GL_INT_SAMPLER_2D_MULTISAMPLE    0x9109
		#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
		//GL_LAST_VERTEX_CONVENTION already defined in ARB_viewport_array (0x8E4E)
		#define GL_LINES_ADJACENCY               0x000A
		#define GL_LINE_STRIP_ADJACENCY          0x000B
		#define GL_MAX_COLOR_TEXTURE_SAMPLES     0x910E
		#define GL_MAX_DEPTH_TEXTURE_SAMPLES     0x910F
		#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
		#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
		#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
		#define GL_MAX_GEOMETRY_OUTPUT_VERTICES  0x8DE0
		#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
		#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
		#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
		#define GL_MAX_INTEGER_SAMPLES           0x9110
		#define GL_MAX_SAMPLE_MASK_WORDS         0x8E59
		#define GL_MAX_SERVER_WAIT_TIMEOUT       0x9111
		#define GL_MAX_VERTEX_OUTPUT_COMPONENTS  0x9122
		#define GL_OBJECT_TYPE                   0x9112
		#define GL_PROGRAM_POINT_SIZE            0x8642
		//GL_PROVOKING_VERTEX already defined in ARB_viewport_array (0x8E4F)
		#define GL_PROXY_TEXTURE_2D_MULTISAMPLE  0x9101
		#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
		#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
		#define GL_SAMPLER_2D_MULTISAMPLE        0x9108
		#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY  0x910B
		#define GL_SAMPLE_MASK                   0x8E51
		#define GL_SAMPLE_MASK_VALUE             0x8E52
		#define GL_SAMPLE_POSITION               0x8E50
		#define GL_SIGNALED                      0x9119
		#define GL_SYNC_CONDITION                0x9113
		#define GL_SYNC_FENCE                    0x9116
		#define GL_SYNC_FLAGS                    0x9115
		#define GL_SYNC_FLUSH_COMMANDS_BIT       0x00000001
		#define GL_SYNC_GPU_COMMANDS_COMPLETE    0x9117
		#define GL_SYNC_STATUS                   0x9114
		//GL_TEXTURE_2D_MULTISAMPLE already defined in ARB_internalformat_query2 (0x9100)
		//GL_TEXTURE_2D_MULTISAMPLE_ARRAY already defined in ARB_internalformat_query2 (0x9102)
		#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
		#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
		#define GL_TEXTURE_CUBE_MAP_SEAMLESS     0x884F
		#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
		#define GL_TEXTURE_SAMPLES               0x9106
		#define GL_TIMEOUT_EXPIRED               0x911B
		#define GL_TIMEOUT_IGNORED               0xFFFFFFFFFFFFFFFF
		#define GL_TRIANGLES_ADJACENCY           0x000C
		#define GL_TRIANGLE_STRIP_ADJACENCY      0x000D
		#define GL_UNSIGNALED                    0x9118
		#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
		#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
		#define GL_WAIT_FAILED                   0x911D
		
		// Version: 3.3
		#define GL_ANY_SAMPLES_PASSED            0x8C2F
		#define GL_INT_2_10_10_10_REV            0x8D9F
		#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS  0x88FC
		#define GL_ONE_MINUS_SRC1_ALPHA          0x88FB
		#define GL_ONE_MINUS_SRC1_COLOR          0x88FA
		#define GL_RGB10_A2UI                    0x906F
		#define GL_SAMPLER_BINDING               0x8919
		#define GL_SRC1_COLOR                    0x88F9
		#define GL_TEXTURE_SWIZZLE_A             0x8E45
		#define GL_TEXTURE_SWIZZLE_B             0x8E44
		#define GL_TEXTURE_SWIZZLE_G             0x8E43
		#define GL_TEXTURE_SWIZZLE_R             0x8E42
		#define GL_TEXTURE_SWIZZLE_RGBA          0x8E46
		#define GL_TIMESTAMP                     0x8E28
		#define GL_TIME_ELAPSED                  0x88BF
		#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE
		
		
		int ogl_LoadFunctions();
1513
		int ogl_LoadFunctionsForDebug( GLboolean enforceKHRdebug, GLboolean enforceDebugContext );
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
		enum ogl_LoadStatus
		{
			ogl_LOAD_FAILED = 0,
			ogl_LOAD_SUCCEEDED = 1
		};
		
		// Extension: EXT_geometry_shader4
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriEXT)(GLuint, GLenum, GLint);
		#define glProgramParameteriEXT _ptrc_glProgramParameteriEXT
		
		// Extension: ARB_geometry_shader4
		extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint);
		#define glFramebufferTextureARB _ptrc_glFramebufferTextureARB
		extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum);
		#define glFramebufferTextureFaceARB _ptrc_glFramebufferTextureFaceARB
		extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint);
		#define glFramebufferTextureLayerARB _ptrc_glFramebufferTextureLayerARB
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint);
		#define glProgramParameteriARB _ptrc_glProgramParameteriARB
		
		// Extension: ARB_tessellation_shader
		extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *);
		#define glPatchParameterfv _ptrc_glPatchParameterfv
		extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint);
		#define glPatchParameteri _ptrc_glPatchParameteri
		
		// Extension: ARB_compute_shader
		extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint);
		#define glDispatchCompute _ptrc_glDispatchCompute
		extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr);
		#define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect
		
		// Extension: ARB_debug_output
		extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackARB)(GLDEBUGPROCARB, const void *);
		#define glDebugMessageCallbackARB _ptrc_glDebugMessageCallbackARB
		extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControlARB)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
		#define glDebugMessageControlARB _ptrc_glDebugMessageControlARB
		extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
		#define glDebugMessageInsertARB _ptrc_glDebugMessageInsertARB
		extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogARB)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
		#define glGetDebugMessageLogARB _ptrc_glGetDebugMessageLogARB
		
		// Extension: KHR_debug
		extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *);
		#define glDebugMessageCallback _ptrc_glDebugMessageCallback
		extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
		#define glDebugMessageControl _ptrc_glDebugMessageControl
		extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
		#define glDebugMessageInsert _ptrc_glDebugMessageInsert
		extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
		#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
		#define glGetObjectLabel _ptrc_glGetObjectLabel
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *);
		#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **);
		#define glGetPointerv _ptrc_glGetPointerv
		extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *);
		#define glObjectLabel _ptrc_glObjectLabel
		extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *);
		#define glObjectPtrLabel _ptrc_glObjectPtrLabel
		extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)();
		#define glPopDebugGroup _ptrc_glPopDebugGroup
		extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *);
		#define glPushDebugGroup _ptrc_glPushDebugGroup
		
		// Extension: ARB_ES2_compatibility
		extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat);
		#define glClearDepthf _ptrc_glClearDepthf
		extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat);
		#define glDepthRangef _ptrc_glDepthRangef
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *);
		#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat
		extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)();
		#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler
		extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei);
		#define glShaderBinary _ptrc_glShaderBinary
		
		// Extension: ARB_get_program_binary
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *);
		#define glGetProgramBinary _ptrc_glGetProgramBinary
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei);
		#define glProgramBinary _ptrc_glProgramBinary
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint);
		#define glProgramParameteri _ptrc_glProgramParameteri
		
		// Extension: ARB_internalformat_query
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *);
		#define glGetInternalformativ _ptrc_glGetInternalformativ
		
		// Extension: ARB_internalformat_query2
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *);
		#define glGetInternalformati64v _ptrc_glGetInternalformati64v
		
		// Extension: ARB_program_interface_query
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *);
		#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv
		extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *);
		#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex
		extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *);
		#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation
		extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *);
		#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
		#define glGetProgramResourceName _ptrc_glGetProgramResourceName
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *);
		#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv
		
		// Extension: ARB_separate_shader_objects
		extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint);
		#define glActiveShaderProgram _ptrc_glActiveShaderProgram
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint);
		#define glBindProgramPipeline _ptrc_glBindProgramPipeline
		extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*);
		#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv
		extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *);
		#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines
		extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *);
		#define glGenProgramPipelines _ptrc_glGenProgramPipelines
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
		#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *);
		#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint);
		#define glIsProgramPipeline _ptrc_glIsProgramPipeline
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble);
		#define glProgramUniform1d _ptrc_glProgramUniform1d
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *);
		#define glProgramUniform1dv _ptrc_glProgramUniform1dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat);
		#define glProgramUniform1f _ptrc_glProgramUniform1f
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *);
		#define glProgramUniform1fv _ptrc_glProgramUniform1fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint);
		#define glProgramUniform1i _ptrc_glProgramUniform1i
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *);
		#define glProgramUniform1iv _ptrc_glProgramUniform1iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint);
		#define glProgramUniform1ui _ptrc_glProgramUniform1ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *);
		#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble);
		#define glProgramUniform2d _ptrc_glProgramUniform2d
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *);
		#define glProgramUniform2dv _ptrc_glProgramUniform2dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat);
		#define glProgramUniform2f _ptrc_glProgramUniform2f
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *);
		#define glProgramUniform2fv _ptrc_glProgramUniform2fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint);
		#define glProgramUniform2i _ptrc_glProgramUniform2i
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *);
		#define glProgramUniform2iv _ptrc_glProgramUniform2iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint);
		#define glProgramUniform2ui _ptrc_glProgramUniform2ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *);
		#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble);
		#define glProgramUniform3d _ptrc_glProgramUniform3d
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *);
		#define glProgramUniform3dv _ptrc_glProgramUniform3dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
		#define glProgramUniform3f _ptrc_glProgramUniform3f
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *);
		#define glProgramUniform3fv _ptrc_glProgramUniform3fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint);
		#define glProgramUniform3i _ptrc_glProgramUniform3i
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *);
		#define glProgramUniform3iv _ptrc_glProgramUniform3iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint);
		#define glProgramUniform3ui _ptrc_glProgramUniform3ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *);
		#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
		#define glProgramUniform4d _ptrc_glProgramUniform4d
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *);
		#define glProgramUniform4dv _ptrc_glProgramUniform4dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
		#define glProgramUniform4f _ptrc_glProgramUniform4f
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *);
		#define glProgramUniform4fv _ptrc_glProgramUniform4fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint);
		#define glProgramUniform4i _ptrc_glProgramUniform4i
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *);
		#define glProgramUniform4iv _ptrc_glProgramUniform4iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
		#define glProgramUniform4ui _ptrc_glProgramUniform4ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *);
		#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
		#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
		#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
		#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
		#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
		#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
		#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
		#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
		#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
		#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
		#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
		#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
		#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
		#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
		#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
		#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
		#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
		#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
		#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint);
		#define glUseProgramStages _ptrc_glUseProgramStages
		extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint);
		#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline
		
		// Extension: ARB_texture_buffer_range
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
		#define glTexBufferRange _ptrc_glTexBufferRange
		
		// Extension: ARB_texture_storage
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei);
		#define glTexStorage1D _ptrc_glTexStorage1D
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
		#define glTexStorage2D _ptrc_glTexStorage2D
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
		#define glTexStorage3D _ptrc_glTexStorage3D
		
		// Extension: ARB_texture_view
		extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint);
		#define glTextureView _ptrc_glTextureView
		
		// Extension: ARB_vertex_attrib_binding
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei);
		#define glBindVertexBuffer _ptrc_glBindVertexBuffer
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint);
		#define glVertexAttribBinding _ptrc_glVertexAttribBinding
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint);
		#define glVertexAttribFormat _ptrc_glVertexAttribFormat
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint);
		#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint);
		#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint);
		#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor
		
		// Extension: ARB_viewport_array
		extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *);
		#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv
		extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble);
		#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *);
		#define glGetDoublei_v _ptrc_glGetDoublei_v
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *);
		#define glGetFloati_v _ptrc_glGetFloati_v
		extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *);
		#define glScissorArrayv _ptrc_glScissorArrayv
		extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei);
		#define glScissorIndexed _ptrc_glScissorIndexed
		extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *);
		#define glScissorIndexedv _ptrc_glScissorIndexedv
		extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *);
		#define glViewportArrayv _ptrc_glViewportArrayv
		extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
		#define glViewportIndexedf _ptrc_glViewportIndexedf
		extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *);
		#define glViewportIndexedfv _ptrc_glViewportIndexedfv
		
		// Extension: ARB_clear_buffer_object
		extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *);
		#define glClearBufferData _ptrc_glClearBufferData
		extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *);
		#define glClearBufferSubData _ptrc_glClearBufferSubData
		
		// Extension: ARB_copy_image
		extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
		#define glCopyImageSubData _ptrc_glCopyImageSubData
		
		// Extension: ARB_framebuffer_no_attachments
		extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint);
		#define glFramebufferParameteri _ptrc_glFramebufferParameteri
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *);
		#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv
		
		// Extension: ARB_invalidate_subdata
		extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint);
		#define glInvalidateBufferData _ptrc_glInvalidateBufferData
		extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr);
		#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData
		extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
		#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer
		extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
		#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer
		extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint);
		#define glInvalidateTexImage _ptrc_glInvalidateTexImage
		extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
		#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage
		
		// Extension: ARB_texture_storage_multisample
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
		#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
		#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample
		
		// Extension: NV_texture_barrier
		extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrierNV)();
		#define glTextureBarrierNV _ptrc_glTextureBarrierNV
		
		// Extension: NV_copy_image
		extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubDataNV)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
		#define glCopyImageSubDataNV _ptrc_glCopyImageSubDataNV
		
		// Extension: 1.0
		extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum);
		#define glBlendFunc _ptrc_glBlendFunc
		extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield);
		#define glClear _ptrc_glClear
		extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
		#define glClearColor _ptrc_glClearColor
		extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble);
		#define glClearDepth _ptrc_glClearDepth
		extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint);
		#define glClearStencil _ptrc_glClearStencil
		extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
		#define glColorMask _ptrc_glColorMask
		extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum);
		#define glCullFace _ptrc_glCullFace
		extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum);
		#define glDepthFunc _ptrc_glDepthFunc
		extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean);
		#define glDepthMask _ptrc_glDepthMask
		extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble);
		#define glDepthRange _ptrc_glDepthRange
		extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum);
		#define glDisable _ptrc_glDisable
		extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum);
		#define glDrawBuffer _ptrc_glDrawBuffer
		extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum);
		#define glEnable _ptrc_glEnable
		extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)();
		#define glFinish _ptrc_glFinish
		extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)();
		#define glFlush _ptrc_glFlush
		extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum);
		#define glFrontFace _ptrc_glFrontFace
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *);
		#define glGetBooleanv _ptrc_glGetBooleanv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *);
		#define glGetDoublev _ptrc_glGetDoublev
		extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)();
		#define glGetError _ptrc_glGetError
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *);
		#define glGetFloatv _ptrc_glGetFloatv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *);
		#define glGetIntegerv _ptrc_glGetIntegerv
		extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum);
		#define glGetString _ptrc_glGetString
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
		#define glGetTexImage _ptrc_glGetTexImage
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
		#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
		#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *);
		#define glGetTexParameterfv _ptrc_glGetTexParameterfv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *);
		#define glGetTexParameteriv _ptrc_glGetTexParameteriv
		extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum);
		#define glHint _ptrc_glHint
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum);
		#define glIsEnabled _ptrc_glIsEnabled
		extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat);
		#define glLineWidth _ptrc_glLineWidth
		extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum);
		#define glLogicOp _ptrc_glLogicOp
		extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat);
		#define glPixelStoref _ptrc_glPixelStoref
		extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint);
		#define glPixelStorei _ptrc_glPixelStorei
		extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat);
		#define glPointSize _ptrc_glPointSize
		extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum);
		#define glPolygonMode _ptrc_glPolygonMode
		extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum);
		#define glReadBuffer _ptrc_glReadBuffer
		extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
		#define glReadPixels _ptrc_glReadPixels
		extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei);
		#define glScissor _ptrc_glScissor
		extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint);
		#define glStencilFunc _ptrc_glStencilFunc
		extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint);
		#define glStencilMask _ptrc_glStencilMask
		extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum);
		#define glStencilOp _ptrc_glStencilOp
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
		#define glTexImage1D _ptrc_glTexImage1D
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
		#define glTexImage2D _ptrc_glTexImage2D
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat);
		#define glTexParameterf _ptrc_glTexParameterf
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *);
		#define glTexParameterfv _ptrc_glTexParameterfv
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint);
		#define glTexParameteri _ptrc_glTexParameteri
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *);
		#define glTexParameteriv _ptrc_glTexParameteriv
		extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei);
		#define glViewport _ptrc_glViewport
		
		// Extension: 1.1
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint);
		#define glBindTexture _ptrc_glBindTexture
		extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
		#define glCopyTexImage1D _ptrc_glCopyTexImage1D
		extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
		#define glCopyTexImage2D _ptrc_glCopyTexImage2D
		extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
		#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D
		extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
		#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D
		extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *);
		#define glDeleteTextures _ptrc_glDeleteTextures
		extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei);
		#define glDrawArrays _ptrc_glDrawArrays
		extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
		#define glDrawElements _ptrc_glDrawElements
		extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *);
		#define glGenTextures _ptrc_glGenTextures
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint);
		#define glIsTexture _ptrc_glIsTexture
		extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat);
		#define glPolygonOffset _ptrc_glPolygonOffset
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
		#define glTexSubImage1D _ptrc_glTexSubImage1D
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
		#define glTexSubImage2D _ptrc_glTexSubImage2D
		
		// Extension: 1.2
		extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat);
		#define glBlendColor _ptrc_glBlendColor
		extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum);
		#define glBlendEquation _ptrc_glBlendEquation
		extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
		#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D
		extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
		#define glDrawRangeElements _ptrc_glDrawRangeElements
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
		#define glTexImage3D _ptrc_glTexImage3D
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
		#define glTexSubImage3D _ptrc_glTexSubImage3D
		
		// Extension: 1.3
		extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum);
		#define glActiveTexture _ptrc_glActiveTexture
		extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
		#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D
		extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
		#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D
		extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
		#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D
		extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
		#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D
		extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
		#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D
		extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
		#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *);
		#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage
		extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean);
		#define glSampleCoverage _ptrc_glSampleCoverage
		
		// Extension: 1.4
		extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
		#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate
		extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei);
		#define glMultiDrawArrays _ptrc_glMultiDrawArrays
		extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei);
		#define glMultiDrawElements _ptrc_glMultiDrawElements
		extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat);
		#define glPointParameterf _ptrc_glPointParameterf
		extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *);
		#define glPointParameterfv _ptrc_glPointParameterfv
		extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint);
		#define glPointParameteri _ptrc_glPointParameteri
		extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *);
		#define glPointParameteriv _ptrc_glPointParameteriv
		
		// Extension: 1.5
		extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint);
		#define glBeginQuery _ptrc_glBeginQuery
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint);
		#define glBindBuffer _ptrc_glBindBuffer
		extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum);
		#define glBufferData _ptrc_glBufferData
		extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
		#define glBufferSubData _ptrc_glBufferSubData
		extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *);
		#define glDeleteBuffers _ptrc_glDeleteBuffers
		extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *);
		#define glDeleteQueries _ptrc_glDeleteQueries
		extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum);
		#define glEndQuery _ptrc_glEndQuery
		extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *);
		#define glGenBuffers _ptrc_glGenBuffers
		extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *);
		#define glGenQueries _ptrc_glGenQueries
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *);
		#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **);
		#define glGetBufferPointerv _ptrc_glGetBufferPointerv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *);
		#define glGetBufferSubData _ptrc_glGetBufferSubData
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *);
		#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *);
		#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *);
		#define glGetQueryiv _ptrc_glGetQueryiv
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint);
		#define glIsBuffer _ptrc_glIsBuffer
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint);
		#define glIsQuery _ptrc_glIsQuery
		extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum);
		#define glMapBuffer _ptrc_glMapBuffer
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum);
		#define glUnmapBuffer _ptrc_glUnmapBuffer
		
		// Extension: 2.0
		extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint);
		#define glAttachShader _ptrc_glAttachShader
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *);
		#define glBindAttribLocation _ptrc_glBindAttribLocation
		extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum);
		#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate
		extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint);
		#define glCompileShader _ptrc_glCompileShader
		extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)();
		#define glCreateProgram _ptrc_glCreateProgram
		extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum);
		#define glCreateShader _ptrc_glCreateShader
		extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint);
		#define glDeleteProgram _ptrc_glDeleteProgram
		extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint);
		#define glDeleteShader _ptrc_glDeleteShader
		extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint);
		#define glDetachShader _ptrc_glDetachShader
		extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint);
		#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray
		extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *);
		#define glDrawBuffers _ptrc_glDrawBuffers
		extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint);
		#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
		#define glGetActiveAttrib _ptrc_glGetActiveAttrib
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
		#define glGetActiveUniform _ptrc_glGetActiveUniform
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *);
		#define glGetAttachedShaders _ptrc_glGetAttachedShaders
		extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *);
		#define glGetAttribLocation _ptrc_glGetAttribLocation
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
		#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *);
		#define glGetProgramiv _ptrc_glGetProgramiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
		#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *);
		#define glGetShaderSource _ptrc_glGetShaderSource
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *);
		#define glGetShaderiv _ptrc_glGetShaderiv
		extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *);
		#define glGetUniformLocation _ptrc_glGetUniformLocation
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *);
		#define glGetUniformfv _ptrc_glGetUniformfv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *);
		#define glGetUniformiv _ptrc_glGetUniformiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **);
		#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *);
		#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *);
		#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *);
		#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint);
		#define glIsProgram _ptrc_glIsProgram
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint);
		#define glIsShader _ptrc_glIsShader
		extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint);
		#define glLinkProgram _ptrc_glLinkProgram
		extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *);
		#define glShaderSource _ptrc_glShaderSource
		extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
		#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate
		extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint);
		#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate
		extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
		#define glStencilOpSeparate _ptrc_glStencilOpSeparate
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat);
		#define glUniform1f _ptrc_glUniform1f
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *);
		#define glUniform1fv _ptrc_glUniform1fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint);
		#define glUniform1i _ptrc_glUniform1i
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *);
		#define glUniform1iv _ptrc_glUniform1iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat);
		#define glUniform2f _ptrc_glUniform2f
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *);
		#define glUniform2fv _ptrc_glUniform2fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint);
		#define glUniform2i _ptrc_glUniform2i
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *);
		#define glUniform2iv _ptrc_glUniform2iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat);
		#define glUniform3f _ptrc_glUniform3f
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *);
		#define glUniform3fv _ptrc_glUniform3fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint);
		#define glUniform3i _ptrc_glUniform3i
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *);
		#define glUniform3iv _ptrc_glUniform3iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
		#define glUniform4f _ptrc_glUniform4f
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *);
		#define glUniform4fv _ptrc_glUniform4fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint);
		#define glUniform4i _ptrc_glUniform4i
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *);
		#define glUniform4iv _ptrc_glUniform4iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
		#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
		#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
		#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint);
		#define glUseProgram _ptrc_glUseProgram
		extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint);
		#define glValidateProgram _ptrc_glValidateProgram
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble);
		#define glVertexAttrib1d _ptrc_glVertexAttrib1d
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *);
		#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat);
		#define glVertexAttrib1f _ptrc_glVertexAttrib1f
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *);
		#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort);
		#define glVertexAttrib1s _ptrc_glVertexAttrib1s
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *);
		#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble);
		#define glVertexAttrib2d _ptrc_glVertexAttrib2d
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *);
		#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat);
		#define glVertexAttrib2f _ptrc_glVertexAttrib2f
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *);
		#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort);
		#define glVertexAttrib2s _ptrc_glVertexAttrib2s
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *);
		#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble);
		#define glVertexAttrib3d _ptrc_glVertexAttrib3d
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *);
		#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat);
		#define glVertexAttrib3f _ptrc_glVertexAttrib3f
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *);
		#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort);
		#define glVertexAttrib3s _ptrc_glVertexAttrib3s
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *);
		#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *);
		#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *);
		#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *);
		#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
		#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *);
		#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *);
		#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *);
		#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *);
		#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
		#define glVertexAttrib4d _ptrc_glVertexAttrib4d
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *);
		#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
		#define glVertexAttrib4f _ptrc_glVertexAttrib4f
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *);
		#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *);
		#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort);
		#define glVertexAttrib4s _ptrc_glVertexAttrib4s
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *);
		#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *);
		#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *);
		#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *);
		#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
		#define glVertexAttribPointer _ptrc_glVertexAttribPointer
		
		// Extension: 2.1
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
		#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
		#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
		#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
		#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
		#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
		#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv
		
		// Extension: 3.0
		extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum);
		#define glBeginConditionalRender _ptrc_glBeginConditionalRender
		extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum);
		#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint);
		#define glBindBufferBase _ptrc_glBindBufferBase
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
		#define glBindBufferRange _ptrc_glBindBufferRange
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *);
		#define glBindFragDataLocation _ptrc_glBindFragDataLocation
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint);
		#define glBindFramebuffer _ptrc_glBindFramebuffer
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint);
		#define glBindRenderbuffer _ptrc_glBindRenderbuffer
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint);
		#define glBindVertexArray _ptrc_glBindVertexArray
		extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
		#define glBlitFramebuffer _ptrc_glBlitFramebuffer
		extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum);
		#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus
		extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum);
		#define glClampColor _ptrc_glClampColor
		extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint);
		#define glClearBufferfi _ptrc_glClearBufferfi
		extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *);
		#define glClearBufferfv _ptrc_glClearBufferfv
		extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *);
		#define glClearBufferiv _ptrc_glClearBufferiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *);
		#define glClearBufferuiv _ptrc_glClearBufferuiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
		#define glColorMaski _ptrc_glColorMaski
		extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *);
		#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers
		extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *);
		#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers
		extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *);
		#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays
		extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint);
		#define glDisablei _ptrc_glDisablei
		extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint);
		#define glEnablei _ptrc_glEnablei
		extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)();
		#define glEndConditionalRender _ptrc_glEndConditionalRender
		extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)();
		#define glEndTransformFeedback _ptrc_glEndTransformFeedback
		extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);
		#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange
		extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
		#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer
		extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint);
		#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D
		extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
		#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D
		extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
		#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D
		extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
		#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer
		extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *);
		#define glGenFramebuffers _ptrc_glGenFramebuffers
		extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *);
		#define glGenRenderbuffers _ptrc_glGenRenderbuffers
		extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *);
		#define glGenVertexArrays _ptrc_glGenVertexArrays
		extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum);
		#define glGenerateMipmap _ptrc_glGenerateMipmap
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *);
		#define glGetBooleani_v _ptrc_glGetBooleani_v
		extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *);
		#define glGetFragDataLocation _ptrc_glGetFragDataLocation
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *);
		#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *);
		#define glGetIntegeri_v _ptrc_glGetIntegeri_v
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *);
		#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv
		extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint);
		#define glGetStringi _ptrc_glGetStringi
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *);
		#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *);
		#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
		#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *);
		#define glGetUniformuiv _ptrc_glGetUniformuiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *);
		#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *);
		#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint);
		#define glIsEnabledi _ptrc_glIsEnabledi
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint);
		#define glIsFramebuffer _ptrc_glIsFramebuffer
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint);
		#define glIsRenderbuffer _ptrc_glIsRenderbuffer
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint);
		#define glIsVertexArray _ptrc_glIsVertexArray
		extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
		#define glMapBufferRange _ptrc_glMapBufferRange
		extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
		#define glRenderbufferStorage _ptrc_glRenderbufferStorage
		extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
		#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *);
		#define glTexParameterIiv _ptrc_glTexParameterIiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *);
		#define glTexParameterIuiv _ptrc_glTexParameterIuiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum);
		#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint);
		#define glUniform1ui _ptrc_glUniform1ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *);
		#define glUniform1uiv _ptrc_glUniform1uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint);
		#define glUniform2ui _ptrc_glUniform2ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *);
		#define glUniform2uiv _ptrc_glUniform2uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint);
		#define glUniform3ui _ptrc_glUniform3ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *);
		#define glUniform3uiv _ptrc_glUniform3uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint);
		#define glUniform4ui _ptrc_glUniform4ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *);
		#define glUniform4uiv _ptrc_glUniform4uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint);
		#define glVertexAttribI1i _ptrc_glVertexAttribI1i
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *);
		#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint);
		#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *);
		#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint);
		#define glVertexAttribI2i _ptrc_glVertexAttribI2i
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *);
		#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint);
		#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *);
		#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint);
		#define glVertexAttribI3i _ptrc_glVertexAttribI3i
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *);
		#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint);
		#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *);
		#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *);
		#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint);
		#define glVertexAttribI4i _ptrc_glVertexAttribI4i
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *);
		#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *);
		#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *);
		#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint);
		#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *);
		#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *);
		#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
		#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer
		
		// Extension: 3.1
		extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
		#define glCopyBufferSubData _ptrc_glCopyBufferSubData
		extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei);
		#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced
		extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
		#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
		#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *);
		#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
		#define glGetActiveUniformName _ptrc_glGetActiveUniformName
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *);
		#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv
		extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *);
		#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *);
		#define glGetUniformIndices _ptrc_glGetUniformIndices
		extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint);
		#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint);
		#define glTexBuffer _ptrc_glTexBuffer
		extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint);
		#define glUniformBlockBinding _ptrc_glUniformBlockBinding
		
		// Extension: 3.2
		extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64);
		#define glClientWaitSync _ptrc_glClientWaitSync
		extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync);
		#define glDeleteSync _ptrc_glDeleteSync
		extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint);
		#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex
		extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint);
		#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex
		extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint);
		#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex
		extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield);
		#define glFenceSync _ptrc_glFenceSync
		extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint);
		#define glFramebufferTexture _ptrc_glFramebufferTexture
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *);
		#define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *);
		#define glGetInteger64i_v _ptrc_glGetInteger64i_v
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *);
		#define glGetInteger64v _ptrc_glGetInteger64v
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *);
		#define glGetMultisamplefv _ptrc_glGetMultisamplefv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *);
		#define glGetSynciv _ptrc_glGetSynciv
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync);
		#define glIsSync _ptrc_glIsSync
		extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *);
		#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex
		extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum);
		#define glProvokingVertex _ptrc_glProvokingVertex
		extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield);
		#define glSampleMaski _ptrc_glSampleMaski
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
		#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample
		extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
		#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample
		extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64);
		#define glWaitSync _ptrc_glWaitSync
		
		// Extension: 3.3
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *);
		#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed
		extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint);
		#define glBindSampler _ptrc_glBindSampler
		extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *);
		#define glDeleteSamplers _ptrc_glDeleteSamplers
		extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *);
		#define glGenSamplers _ptrc_glGenSamplers
		extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *);
		#define glGetFragDataIndex _ptrc_glGetFragDataIndex
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *);
		#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *);
		#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *);
		#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *);
		#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *);
		#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv
		extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *);
		#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv
		extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint);
		#define glIsSampler _ptrc_glIsSampler
		extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum);
		#define glQueryCounter _ptrc_glQueryCounter
		extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *);
		#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *);
		#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat);
		#define glSamplerParameterf _ptrc_glSamplerParameterf
		extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *);
		#define glSamplerParameterfv _ptrc_glSamplerParameterfv
		extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint);
		#define glSamplerParameteri _ptrc_glSamplerParameteri
		extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *);
		#define glSamplerParameteriv _ptrc_glSamplerParameteriv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint);
		#define glVertexAttribDivisor _ptrc_glVertexAttribDivisor
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint);
		#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *);
		#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint);
		#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *);
		#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint);
		#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *);
		#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint);
		#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui
		extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *);
		#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv
		
		
		int ogl_GetMinorVersion();
		int ogl_GetMajorVersion();
		int ogl_IsVersionGEQ(int majorVersion, int minorVersion);
		#ifdef __cplusplus
		}
		#endif /*__cplusplus*/