• Andreas Neu's avatar
    Usage of static GL Contexts in basic OpenGL Objects incorporated. · 1bc851f7
    Andreas Neu authored
    Until now only the class Texture used it. Now it has been added to ElementArrayBuffer, ArrayBuffer, FrameBuffer and ShaderProgram.
    Static class members have to be initialized outside the header, so the file ElementArrayBuffer.cc had to be added.
    Unbind calls e.g. glBindBuffer(GL_ARRAY_BUFFER, 0) outside of the specific class are not useful anymore, because it
    would not reset the static context variable and thus lead to bugs/crashes.
ElementArrayBuffer.cc 492 Bytes