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Besides the attributes, the shader now processes the fragmentdata in order to automatically
call glBindFragData(...). The RenderTargets of a FBO can now be named. Furthermore every occurence of 'aPosition' has been changed to 'iPosition' etc. for aColor, aNormal..
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- include/ACGL/OpenGL/Controller/FrameBufferControl.hh 4 additions, 4 deletionsinclude/ACGL/OpenGL/Controller/FrameBufferControl.hh
- include/ACGL/OpenGL/Objects/Shader.hh 3 additions, 1 deletioninclude/ACGL/OpenGL/Objects/Shader.hh
- include/ACGL/OpenGL/Objects/ShaderProgram.hh 1 addition, 0 deletionsinclude/ACGL/OpenGL/Objects/ShaderProgram.hh
- src/ACGL/OpenGL/Controller/FrameBufferControl.cc 2 additions, 0 deletionssrc/ACGL/OpenGL/Controller/FrameBufferControl.cc
- src/ACGL/OpenGL/Controller/VertexBufferControlFileOBJ.cc 6 additions, 6 deletionssrc/ACGL/OpenGL/Controller/VertexBufferControlFileOBJ.cc
- src/ACGL/OpenGL/Objects/Shader.cc 28 additions, 7 deletionssrc/ACGL/OpenGL/Objects/Shader.cc
- src/ACGL/OpenGL/Objects/ShaderProgram.cc 13 additions, 0 deletionssrc/ACGL/OpenGL/Objects/ShaderProgram.cc
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