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Added the class State to the framework in order to manage combinations of...
Added the class State to the framework in order to manage combinations of VertexBuffer, FrameBuffer and ShaderProgram. The class automatically creates a mapping between the attributes of vertexbuffers and shaders. Furthermore a mapping between FragDatas of shaders and rendertargets of framebuffers are created.
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- include/ACGL/OpenGL/Objects/ArrayBuffer.hh 3 additions, 3 deletionsinclude/ACGL/OpenGL/Objects/ArrayBuffer.hh
- include/ACGL/OpenGL/Objects/ElementArrayBuffer.hh 5 additions, 0 deletionsinclude/ACGL/OpenGL/Objects/ElementArrayBuffer.hh
- include/ACGL/OpenGL/Objects/FrameBuffer.hh 9 additions, 11 deletionsinclude/ACGL/OpenGL/Objects/FrameBuffer.hh
- include/ACGL/OpenGL/Objects/ShaderProgram.hh 2 additions, 1 deletioninclude/ACGL/OpenGL/Objects/ShaderProgram.hh
- include/ACGL/OpenGL/Objects/State.hh 109 additions, 0 deletionsinclude/ACGL/OpenGL/Objects/State.hh
- include/ACGL/OpenGL/Objects/VertexBuffer.hh 19 additions, 3 deletionsinclude/ACGL/OpenGL/Objects/VertexBuffer.hh
- src/ACGL/OpenGL/Objects/ArrayBuffer.cc 1 addition, 1 deletionsrc/ACGL/OpenGL/Objects/ArrayBuffer.cc
- src/ACGL/OpenGL/Objects/FrameBuffer.cc 11 additions, 0 deletionssrc/ACGL/OpenGL/Objects/FrameBuffer.cc
- src/ACGL/OpenGL/Objects/Shader.cc 1 addition, 1 deletionsrc/ACGL/OpenGL/Objects/Shader.cc
- src/ACGL/OpenGL/Objects/State.cc 78 additions, 0 deletionssrc/ACGL/OpenGL/Objects/State.cc
- src/ACGL/OpenGL/Objects/VertexBuffer.cc 1 addition, 1 deletionsrc/ACGL/OpenGL/Objects/VertexBuffer.cc
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