-
- Downloads
Improved glProgramUniform support
* OpenGL 4.1 style glProgramUniform functions are provided as mappings from an extension or emulation * mapping functions now consider OpenGL ES and native support for iOS 5 * ShaderProgram uses glProgramUniform instead of the EXT version like in OpenGL 4.1 * Easy to query OpenGL version numbers in OpenGL::Tools added * clean up in ACGL::init() * namespaces in the extension file
Showing
- include/ACGL/OpenGL/EXT_direct_state_access.hh 10 additions, 1 deletioninclude/ACGL/OpenGL/EXT_direct_state_access.hh
- include/ACGL/OpenGL/Objects/ShaderProgram.hh 10 additions, 10 deletionsinclude/ACGL/OpenGL/Objects/ShaderProgram.hh
- include/ACGL/OpenGL/Tools.hh 7 additions, 1 deletioninclude/ACGL/OpenGL/Tools.hh
- src/ACGL/ACGL.cc 8 additions, 34 deletionssrc/ACGL/ACGL.cc
- src/ACGL/OpenGL/EXT_direct_state_access.cc 203 additions, 41 deletionssrc/ACGL/OpenGL/EXT_direct_state_access.cc
- src/ACGL/OpenGL/Tools.cc 68 additions, 0 deletionssrc/ACGL/OpenGL/Tools.cc
Loading
Please register or sign in to comment