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Commit 6cd625e1 authored by Andreas Neu's avatar Andreas Neu
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State::validate -> State::update()

parent 269a6c27
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......@@ -62,7 +62,7 @@ public:
mFragmentDataMappings(),
mpBuffers(NULL)
{
validate();
update();
}
virtual ~State(void)
......@@ -82,9 +82,8 @@ public:
// ==================================================================================================== \/
// ============================================================================================ METHODS \/
// ==================================================================================================== \/
public:
void validate (void);
void update (void);
void render (void);
// =================================================================================================== \/
......
......@@ -14,7 +14,7 @@ using namespace ACGL::Base;
using namespace ACGL::Utils;
using namespace ACGL::OpenGL;
void State::validate(void)
void State::update (void)
{
ShaderProgram::ConstSharedShaderVec shaders = mpShaderProgram->getShaders();
......
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