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-Added member to the Attribute struct (VertexBufferObject) in order to save...
-Added member to the Attribute struct (VertexBufferObject) in order to save the index of the attribute within the shader -VertexBufferObjectControl and VertexBufferObjectControlFileOBJ can now do the mapping based on a shaderProgram assigned to them
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- include/ACGL/OpenGL/Controller/FrameBufferObjectControl.hh 1 addition, 1 deletioninclude/ACGL/OpenGL/Controller/FrameBufferObjectControl.hh
- include/ACGL/OpenGL/Controller/VertexBufferObjectControl.hh 8 additions, 3 deletionsinclude/ACGL/OpenGL/Controller/VertexBufferObjectControl.hh
- include/ACGL/OpenGL/Controller/VertexBufferObjectControlFileOBJ.hh 15 additions, 1 deletion...CGL/OpenGL/Controller/VertexBufferObjectControlFileOBJ.hh
- include/ACGL/OpenGL/Objects/VertexBufferObject.hh 5 additions, 2 deletionsinclude/ACGL/OpenGL/Objects/VertexBufferObject.hh
- src/ACGL/OpenGL/Controller/VertexBufferObjectControl.cc 16 additions, 4 deletionssrc/ACGL/OpenGL/Controller/VertexBufferObjectControl.cc
- src/ACGL/OpenGL/Controller/VertexBufferObjectControlFileOBJ.cc 8 additions, 6 deletions...CGL/OpenGL/Controller/VertexBufferObjectControlFileOBJ.cc
- src/ACGL/OpenGL/Objects/VertexBufferObject.cc 3 additions, 3 deletionssrc/ACGL/OpenGL/Objects/VertexBufferObject.cc
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