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Commit 9074a852 authored by Andreas Neu's avatar Andreas Neu
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-Added member to the Attribute struct (VertexBufferObject) in order to save...

-Added member to the Attribute struct (VertexBufferObject) in order to save the index of the attribute within the shader
-VertexBufferObjectControl and VertexBufferObjectControlFileOBJ can now do the mapping based on a shaderProgram assigned to them
parent 8028d1f8
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