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ACGL
acgl
Commits
ed0b51d1
Commit
ed0b51d1
authored
12 years ago
by
Robert Menzel
Browse files
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Plain Diff
added texel set and get functions for texture data
parent
ea1be458
Branches
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Changes
2
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2 changed files
include/ACGL/OpenGL/Data/TextureData.hh
+10
-0
10 additions, 0 deletions
include/ACGL/OpenGL/Data/TextureData.hh
src/ACGL/OpenGL/Data/TextureData.cc
+183
-1
183 additions, 1 deletion
src/ACGL/OpenGL/Data/TextureData.cc
with
193 additions
and
1 deletion
include/ACGL/OpenGL/Data/TextureData.hh
+
10
−
0
View file @
ed0b51d1
...
...
@@ -77,6 +77,16 @@ public:
//! flips the image horizontally as some image formats have a different coordinate system as OpenGL has.
void
flipHorizontally
();
//! returns the texel converted to float (0..1 in case the data was int, -1..1 in case it was unsigned int).
//! If the Image had less than 4 components it get's filled with (0,0,0,1)
//! _texCoord is NOT normalized to 0..1! and gets clamped to the actual image size
//! NOTE: this might be slow, for performance get the raw pointer and work on that!
glm
::
vec4
getTexel
(
glm
::
uvec2
_texCoord
);
//! sets one texel, if the texture has less color components than 4, the superfluous components get ignored.
//! in case the texture is int, the values from 0..1 will get scaled and clamped if needed.
void
setTexel
(
glm
::
uvec2
_texCoord
,
glm
::
vec4
_color
);
// ========================================================================================================= \/
// ================================================================================================= SETTERS \/
// ========================================================================================================= \/
...
...
This diff is collapsed.
Click to expand it.
src/ACGL/OpenGL/Data/TextureData.cc
+
183
−
1
View file @
ed0b51d1
...
...
@@ -49,3 +49,185 @@ size_t TextureData::getBytesPerScanline() const
return
width
*
getNumberOfChannels
()
*
getGLTypeSize
(
mType
)
+
paddingBytesPerRow
;
}
glm
::
vec4
TextureData
::
getTexel
(
glm
::
uvec2
_texCoord
)
{
// clamp negative to 0:
_texCoord
.
x
=
std
::
max
(
0u
,
_texCoord
.
x
);
_texCoord
.
y
=
std
::
max
(
0u
,
_texCoord
.
y
);
// clamp values larger than the texture size to the maximum:
_texCoord
.
x
=
std
::
min
(
0
,
getWidth
()
);
_texCoord
.
y
=
std
::
min
(
0
,
getHeight
()
);
// the byte offset into pData of the desired texel:
size_t
texelOffset
=
_texCoord
.
y
*
getBytesPerScanline
();
texelOffset
+=
_texCoord
.
x
*
getNumberOfChannels
()
*
getGLTypeSize
(
mType
);
// default values:
glm
::
vec4
result
=
glm
::
vec4
(
0.0
f
,
0.0
f
,
0.0
f
,
1.0
f
);
if
(
mType
==
GL_BYTE
)
{
GLbyte
*
data
=
(
GLbyte
*
)
(
pData
+
texelOffset
);
result
.
r
=
data
[
0
]
/
128.0
f
;
// to -1..1
if
(
getNumberOfChannels
()
>
1
)
result
.
g
=
data
[
1
]
/
128.0
f
;
if
(
getNumberOfChannels
()
>
2
)
result
.
b
=
data
[
2
]
/
128.0
f
;
if
(
getNumberOfChannels
()
>
3
)
result
.
a
=
data
[
3
]
/
128.0
f
;
}
else
if
(
mType
==
GL_UNSIGNED_BYTE
)
{
GLshort
*
data
=
(
GLshort
*
)
(
pData
+
texelOffset
);
result
.
r
=
data
[
0
]
/
255.0
f
;
// to 0..1
if
(
getNumberOfChannels
()
>
1
)
result
.
g
=
data
[
1
]
/
255.0
f
;
if
(
getNumberOfChannels
()
>
2
)
result
.
b
=
data
[
2
]
/
255.0
f
;
if
(
getNumberOfChannels
()
>
3
)
result
.
a
=
data
[
3
]
/
255.0
f
;
}
else
if
(
mType
==
GL_SHORT
)
{
GLubyte
*
data
=
(
GLubyte
*
)
(
pData
+
texelOffset
);
result
.
r
=
data
[
0
]
/
32768.0
f
;
// to -1..1
if
(
getNumberOfChannels
()
>
1
)
result
.
g
=
data
[
1
]
/
32768.0
f
;
if
(
getNumberOfChannels
()
>
2
)
result
.
b
=
data
[
2
]
/
32768.0
f
;
if
(
getNumberOfChannels
()
>
3
)
result
.
a
=
data
[
3
]
/
32768.0
f
;
}
else
if
(
mType
==
GL_UNSIGNED_SHORT
)
{
GLushort
*
data
=
(
GLushort
*
)
(
pData
+
texelOffset
);
result
.
r
=
data
[
0
]
/
65535.0
f
;
// to 0..1
if
(
getNumberOfChannels
()
>
1
)
result
.
g
=
data
[
1
]
/
65535.0
f
;
if
(
getNumberOfChannels
()
>
2
)
result
.
b
=
data
[
2
]
/
65535.0
f
;
if
(
getNumberOfChannels
()
>
3
)
result
.
a
=
data
[
3
]
/
65535.0
f
;
}
else
if
(
mType
==
GL_INT
)
{
GLint
*
data
=
(
GLint
*
)
(
pData
+
texelOffset
);
result
.
r
=
data
[
0
]
/
2147483648.0
f
;
// to -1..1
if
(
getNumberOfChannels
()
>
1
)
result
.
g
=
data
[
1
]
/
2147483648.0
f
;
if
(
getNumberOfChannels
()
>
2
)
result
.
b
=
data
[
2
]
/
2147483648.0
f
;
if
(
getNumberOfChannels
()
>
3
)
result
.
a
=
data
[
3
]
/
2147483648.0
f
;
}
else
if
(
mType
==
GL_UNSIGNED_INT
)
{
GLuint
*
data
=
(
GLuint
*
)
(
pData
+
texelOffset
);
result
.
r
=
data
[
0
]
/
4294967295.0
f
;
// to 0..1
if
(
getNumberOfChannels
()
>
1
)
result
.
g
=
data
[
1
]
/
4294967295.0
f
;
if
(
getNumberOfChannels
()
>
2
)
result
.
b
=
data
[
2
]
/
4294967295.0
f
;
if
(
getNumberOfChannels
()
>
3
)
result
.
a
=
data
[
3
]
/
4294967295.0
f
;
}
else
if
(
mType
==
GL_FLOAT
)
{
GLfloat
*
data
=
(
GLfloat
*
)
(
pData
+
texelOffset
);
result
.
r
=
data
[
0
];
if
(
getNumberOfChannels
()
>
1
)
result
.
g
=
data
[
1
];
if
(
getNumberOfChannels
()
>
2
)
result
.
b
=
data
[
2
];
if
(
getNumberOfChannels
()
>
3
)
result
.
a
=
data
[
3
];
}
else
if
(
mType
==
GL_DOUBLE
)
{
GLdouble
*
data
=
(
GLdouble
*
)
(
pData
+
texelOffset
);
result
.
r
=
(
float
)
data
[
0
];
if
(
getNumberOfChannels
()
>
1
)
result
.
g
=
(
float
)
data
[
1
];
if
(
getNumberOfChannels
()
>
2
)
result
.
b
=
(
float
)
data
[
2
];
if
(
getNumberOfChannels
()
>
3
)
result
.
a
=
(
float
)
data
[
3
];
}
else
{
ACGL
::
Utils
::
error
()
<<
"datatype "
<<
mType
<<
" not supported for getTexel! Return (0,0,0,1)."
<<
std
::
endl
;
}
return
result
;
}
void
TextureData
::
setTexel
(
glm
::
uvec2
_texCoord
,
glm
::
vec4
_color
)
{
// clamp negative to 0:
_texCoord
.
x
=
std
::
max
(
0u
,
_texCoord
.
x
);
_texCoord
.
y
=
std
::
max
(
0u
,
_texCoord
.
y
);
// clamp values larger than the texture size to the maximum:
_texCoord
.
x
=
std
::
min
(
0
,
getWidth
()
);
_texCoord
.
y
=
std
::
min
(
0
,
getHeight
()
);
// the byte offset into pData of the desired texel:
size_t
texelOffset
=
_texCoord
.
y
*
getBytesPerScanline
();
texelOffset
+=
_texCoord
.
x
*
getNumberOfChannels
()
*
getGLTypeSize
(
mType
);
if
(
mType
==
GL_BYTE
)
{
GLbyte
*
data
=
(
GLbyte
*
)
(
pData
+
texelOffset
);
glm
::
ivec4
color
=
glm
::
ivec4
(
_color
*
glm
::
vec4
(
128.0
f
)
);
color
=
glm
::
clamp
(
color
,
glm
::
ivec4
(
-
128
),
glm
::
ivec4
(
127
)
);
data
[
0
]
=
color
.
r
;
if
(
getNumberOfChannels
()
>
1
)
data
[
1
]
=
color
.
g
;
if
(
getNumberOfChannels
()
>
2
)
data
[
2
]
=
color
.
b
;
if
(
getNumberOfChannels
()
>
3
)
data
[
3
]
=
color
.
a
;
}
else
if
(
mType
==
GL_UNSIGNED_BYTE
)
{
GLshort
*
data
=
(
GLshort
*
)
(
pData
+
texelOffset
);
glm
::
ivec4
color
=
glm
::
ivec4
(
_color
*
glm
::
vec4
(
255.0
f
)
);
color
=
glm
::
clamp
(
color
,
glm
::
ivec4
(
0
),
glm
::
ivec4
(
255
)
);
data
[
0
]
=
color
.
r
;
if
(
getNumberOfChannels
()
>
1
)
data
[
1
]
=
color
.
g
;
if
(
getNumberOfChannels
()
>
2
)
data
[
2
]
=
color
.
b
;
if
(
getNumberOfChannels
()
>
3
)
data
[
3
]
=
color
.
a
;
}
else
if
(
mType
==
GL_SHORT
)
{
GLubyte
*
data
=
(
GLubyte
*
)
(
pData
+
texelOffset
);
glm
::
ivec4
color
=
glm
::
ivec4
(
_color
*
glm
::
vec4
(
32768.0
f
)
);
color
=
glm
::
clamp
(
color
,
glm
::
ivec4
(
-
32768
),
glm
::
ivec4
(
32767
)
);
data
[
0
]
=
color
.
r
;
if
(
getNumberOfChannels
()
>
1
)
data
[
1
]
=
color
.
g
;
if
(
getNumberOfChannels
()
>
2
)
data
[
2
]
=
color
.
b
;
if
(
getNumberOfChannels
()
>
3
)
data
[
3
]
=
color
.
a
;
}
else
if
(
mType
==
GL_UNSIGNED_SHORT
)
{
GLushort
*
data
=
(
GLushort
*
)
(
pData
+
texelOffset
);
glm
::
ivec4
color
=
glm
::
ivec4
(
_color
*
glm
::
vec4
(
65535.0
f
)
);
color
=
glm
::
clamp
(
color
,
glm
::
ivec4
(
0
),
glm
::
ivec4
(
65535
)
);
data
[
0
]
=
color
.
r
;
if
(
getNumberOfChannels
()
>
1
)
data
[
1
]
=
color
.
g
;
if
(
getNumberOfChannels
()
>
2
)
data
[
2
]
=
color
.
b
;
if
(
getNumberOfChannels
()
>
3
)
data
[
3
]
=
color
.
a
;
}
else
if
(
mType
==
GL_INT
)
{
GLint
*
data
=
(
GLint
*
)
(
pData
+
texelOffset
);
glm
::
ivec4
color
=
glm
::
ivec4
(
_color
*
glm
::
vec4
(
2147483648.0
f
)
);
color
=
glm
::
clamp
(
color
,
glm
::
ivec4
(
-
2147483648
),
glm
::
ivec4
(
2147483647
)
);
data
[
0
]
=
color
.
r
;
if
(
getNumberOfChannels
()
>
1
)
data
[
1
]
=
color
.
g
;
if
(
getNumberOfChannels
()
>
2
)
data
[
2
]
=
color
.
b
;
if
(
getNumberOfChannels
()
>
3
)
data
[
3
]
=
color
.
a
;
}
else
if
(
mType
==
GL_UNSIGNED_INT
)
{
GLuint
*
data
=
(
GLuint
*
)
(
pData
+
texelOffset
);
glm
::
ivec4
color
=
glm
::
ivec4
(
_color
*
glm
::
vec4
(
4294967295.0
f
)
);
color
=
glm
::
clamp
(
color
,
glm
::
ivec4
(
0
),
glm
::
ivec4
(
4294967295
)
);
data
[
0
]
=
color
.
r
;
if
(
getNumberOfChannels
()
>
1
)
data
[
1
]
=
color
.
g
;
if
(
getNumberOfChannels
()
>
2
)
data
[
2
]
=
color
.
b
;
if
(
getNumberOfChannels
()
>
3
)
data
[
3
]
=
color
.
a
;
}
else
if
(
mType
==
GL_FLOAT
)
{
GLfloat
*
data
=
(
GLfloat
*
)
(
pData
+
texelOffset
);
data
[
0
]
=
_color
.
r
;
if
(
getNumberOfChannels
()
>
1
)
data
[
1
]
=
_color
.
g
;
if
(
getNumberOfChannels
()
>
2
)
data
[
2
]
=
_color
.
b
;
if
(
getNumberOfChannels
()
>
3
)
data
[
3
]
=
_color
.
a
;
}
else
if
(
mType
==
GL_DOUBLE
)
{
GLdouble
*
data
=
(
GLdouble
*
)
(
pData
+
texelOffset
);
data
[
0
]
=
(
float
)
_color
.
r
;
if
(
getNumberOfChannels
()
>
1
)
data
[
1
]
=
(
float
)
_color
.
g
;
if
(
getNumberOfChannels
()
>
2
)
data
[
2
]
=
(
float
)
_color
.
b
;
if
(
getNumberOfChannels
()
>
3
)
data
[
3
]
=
(
float
)
_color
.
a
;
}
else
{
ACGL
::
Utils
::
error
()
<<
"datatype "
<<
mType
<<
" not supported for setTexel!"
<<
std
::
endl
;
}
}
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