1. 07 Feb, 2012 1 commit
  2. 05 Feb, 2012 4 commits
  3. 03 Feb, 2012 4 commits
  4. 02 Feb, 2012 3 commits
  5. 01 Feb, 2012 2 commits
  6. 30 Jan, 2012 1 commit
  7. 18 Jan, 2012 2 commits
  8. 12 Jan, 2012 1 commit
  9. 24 Nov, 2011 1 commit
  10. 10 Nov, 2011 1 commit
  11. 09 Nov, 2011 1 commit
  12. 27 Sep, 2011 2 commits
  13. 26 Sep, 2011 1 commit
  14. 12 Sep, 2011 5 commits
  15. 09 Sep, 2011 1 commit
  16. 06 Sep, 2011 2 commits
    • Robert Menzel's avatar
      Compatibility improvements · 256338d1
      Robert Menzel authored
      * Some GL 2.1 compatibility improvements:
        * On GL 2.1 the shaderfiles are read from a different folder by default
        * 3.0+ functions are not compiled for 2.1 any more
        * The RenderObject is not 2.1 compatible, so it's not compiled for old systems
          atm. A port could be possible.
        * ACGL compiles for GL 2.1 now
      * Added compile warning in case the desired OpenGL version is not defined by
        the build system (which could screw up conditional compile)
      * Minor fixes
      256338d1
    • Robert Menzel's avatar
      Improved OpenGL core profile compatibility and added optional error checks · 257a0859
      Robert Menzel authored
      * GLEW is not core profile campatible, new ACGL::init() code tries to work around that
        NOTE: on core profile systems (like OSX 10.7 Lion) no extension will be detected by GLEW
      * Added some optional error checks that helped finding compatibility errors
      257a0859
  17. 05 Sep, 2011 3 commits
  18. 04 Sep, 2011 2 commits
  19. 01 Sep, 2011 2 commits
  20. 30 Aug, 2011 1 commit