1. 07 Feb, 2012 1 commit
  2. 05 Feb, 2012 3 commits
  3. 03 Feb, 2012 4 commits
  4. 02 Feb, 2012 3 commits
  5. 01 Feb, 2012 2 commits
  6. 18 Jan, 2012 2 commits
  7. 24 Nov, 2011 1 commit
  8. 12 Sep, 2011 4 commits
  9. 09 Sep, 2011 1 commit
  10. 06 Sep, 2011 2 commits
    • Robert Menzel's avatar
      Compatibility improvements · 256338d1
      Robert Menzel authored
      * Some GL 2.1 compatibility improvements:
        * On GL 2.1 the shaderfiles are read from a different folder by default
        * 3.0+ functions are not compiled for 2.1 any more
        * The RenderObject is not 2.1 compatible, so it's not compiled for old systems
          atm. A port could be possible.
        * ACGL compiles for GL 2.1 now
      * Added compile warning in case the desired OpenGL version is not defined by
        the build system (which could screw up conditional compile)
      * Minor fixes
    • Robert Menzel's avatar
      Improved OpenGL core profile compatibility and added optional error checks · 257a0859
      Robert Menzel authored
      * GLEW is not core profile campatible, new ACGL::init() code tries to work around that
        NOTE: on core profile systems (like OSX 10.7 Lion) no extension will be detected by GLEW
      * Added some optional error checks that helped finding compatibility errors
  11. 01 Sep, 2011 1 commit
  12. 30 Aug, 2011 1 commit
  13. 23 Aug, 2011 1 commit
    • Lars Krecklau's avatar
      -Created the RenderObject from the State. The RenderObject now only composes... · d9ad3dcc
      Lars Krecklau authored
      -Created the RenderObject from the State. The RenderObject now only composes VBOs, SPOs and FBOs and automatically creates the right mappings between them.
      -Removed the pre processor from the shader class, since we now only work with the gl getters to retrieve any locations (uniform, attribute, fragdata).
      -The ShaderProgram controllers have the possibility to define the order of the attributes manually (so the programmer can work with conventions).
  14. 19 Aug, 2011 6 commits
  15. 18 Aug, 2011 3 commits
  16. 16 Aug, 2011 1 commit
  17. 12 Aug, 2011 2 commits
    • Lars Krecklau's avatar
      Started to constify everything. The FileManager now returns a... · 177f61b8
      Lars Krecklau authored
      Started to constify everything. The FileManager now returns a ConstSharedResource to prevent changes.
    • Lars Krecklau's avatar
      Removed static contexts from the opengl object. In future, this has to be... · 21585e94
      Lars Krecklau authored
      Removed static contexts from the opengl object. In future, this has to be handled by our opengl wrapper, which will hold a copy of the gl state on cpu side.
      Made all opengl contexts not copyable.
      Created a macro for the shared typedefs which directly creates a const version of the pointer.
      Started to change some opengl object functions to be non-const although they might not change any class members, because the function still might change something on gpu side. Therfore, returning the context of any opengl object is also non-const now!
      Changed the renderbuffer constructor to just create the context and moved the rest to its corresponding controller.
      Removed own type enums in opengl objects => ONLY use the orginial GLenums here!
  18. 11 Aug, 2011 1 commit
    • Andreas Neu's avatar
      Usage of static GL Contexts in basic OpenGL Objects incorporated. · 1bc851f7
      Andreas Neu authored
      Until now only the class Texture used it. Now it has been added to ElementArrayBuffer, ArrayBuffer, FrameBuffer and ShaderProgram.
      Static class members have to be initialized outside the header, so the file ElementArrayBuffer.cc had to be added.
      Unbind calls e.g. glBindBuffer(GL_ARRAY_BUFFER, 0) outside of the specific class are not useful anymore, because it
      would not reset the static context variable and thus lead to bugs/crashes.
  19. 10 Aug, 2011 1 commit