- 19 Aug, 2011 3 commits
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Andreas Neu authored
-Modified Controller.hh to add the include path to ViewportControl.hh -Modified Viewport.hh to use GLint for the offset and GLsizei for the size -Modified Managers.hh to have a typedef ViewportNameManager
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Andreas Neu authored
-State::enableFrameBuffer() -> State::bindFrameBuffer() -Added State::useViewport() -Added Viewport::use() -Added VertexBuffer::enable() VertexBuffer::disable() -Modified VertexBuffer::render to be inline and just call enable() draw() disable()
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Andreas Neu authored
Validation methods have been added VertexBuffer::validate() and FrameBuffer::validate(). These are called by State::validate()
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- 12 Aug, 2011 1 commit
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Lars Krecklau authored
Removed static contexts from the opengl object. In future, this has to be handled by our opengl wrapper, which will hold a copy of the gl state on cpu side. Made all opengl contexts not copyable. Created a macro for the shared typedefs which directly creates a const version of the pointer. Started to change some opengl object functions to be non-const although they might not change any class members, because the function still might change something on gpu side. Therfore, returning the context of any opengl object is also non-const now! Changed the renderbuffer constructor to just create the context and moved the rest to its corresponding controller. Removed own type enums in opengl objects => ONLY use the orginial GLenums here!
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- 10 Aug, 2011 4 commits
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Robert Menzel authored
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Robert Menzel authored
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Robert Menzel authored
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Robert Menzel authored
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- 04 Aug, 2011 1 commit
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Robert Menzel authored
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- 27 Jul, 2011 1 commit
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Robert Menzel authored
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