- 07 Feb, 2012 1 commit
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Robert Menzel authored
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- 05 Feb, 2012 1 commit
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Robert Menzel authored
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- 02 Feb, 2012 1 commit
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Robert Menzel authored
The shared and weak pointers are now included via ACGL.hh, this way there is one one central place to replace the pointers if needed (C++11, TR1, boost, own variant). For this, they are placed in a ptr namespace so std:: (C++11) and str::tr1:: (C++98) variants as well as boost and own implementations can all get redirected. C++11 detection added and correct non-tr1 header include added (should make VS2010 porting easier).
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- 12 Sep, 2011 1 commit
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Robert Menzel authored
OpenGL object names were misleadingly named context which can be mixed up with the OpenGL context. Object name is the correct term used in the specs.
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- 24 Aug, 2011 1 commit
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Robert Menzel authored
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- 23 Aug, 2011 1 commit
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Lars Krecklau authored
-Created the RenderObject from the State. The RenderObject now only composes VBOs, SPOs and FBOs and automatically creates the right mappings between them. -Removed the pre processor from the shader class, since we now only work with the gl getters to retrieve any locations (uniform, attribute, fragdata). -The ShaderProgram controllers have the possibility to define the order of the attributes manually (so the programmer can work with conventions).
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- 19 Aug, 2011 1 commit
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Lars Krecklau authored
-Added SPOs to the state object
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- 16 Aug, 2011 1 commit
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Andreas Neu authored
call glBindFragData(...). The RenderTargets of a FBO can now be named. Furthermore every occurence of 'aPosition' has been changed to 'iPosition' etc. for aColor, aNormal..
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- 12 Aug, 2011 1 commit
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Lars Krecklau authored
Removed static contexts from the opengl object. In future, this has to be handled by our opengl wrapper, which will hold a copy of the gl state on cpu side. Made all opengl contexts not copyable. Created a macro for the shared typedefs which directly creates a const version of the pointer. Started to change some opengl object functions to be non-const although they might not change any class members, because the function still might change something on gpu side. Therfore, returning the context of any opengl object is also non-const now! Changed the renderbuffer constructor to just create the context and moved the rest to its corresponding controller. Removed own type enums in opengl objects => ONLY use the orginial GLenums here!
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- 10 Aug, 2011 2 commits
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Robert Menzel authored
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Robert Menzel authored
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- 05 Aug, 2011 1 commit
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Robert Menzel authored
* Added additional OpenGL error checks * OpenGL error checks are better usable with namespaces * Removed checks for OpenGL objects == 0 which would get ignored by OpenGL anyway and are rare * Added comments * improved OpenGL ES compatibility
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- 04 Aug, 2011 1 commit
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Robert Menzel authored
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- 01 Aug, 2011 1 commit
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sebastian authored
shader attributes are now bound by their occurence in the shader source (just before linking the program)
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- 27 Jul, 2011 1 commit
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Robert Menzel authored
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