- 03 Nov, 2011 2 commits
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Lars Krecklau authored
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Lars Krecklau authored
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- 14 Oct, 2011 1 commit
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Andreas Neu authored
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- 13 Oct, 2011 2 commits
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Ole Untzelmann authored
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Robert Menzel authored
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- 11 Oct, 2011 1 commit
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Lars Krecklau authored
Changed primitive int types in the texture to the correct OpenGL types and fixed the initialization list of the jpg controller
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- 05 Oct, 2011 1 commit
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Lars Krecklau authored
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- 27 Sep, 2011 3 commits
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Robert Menzel authored
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Robert Menzel authored
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Janis Born authored
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- 26 Sep, 2011 2 commits
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Robert Menzel authored
* ShaderProgramControlFiles is similar to ShaderProgramControlAutoFiles but the files have to be named explicitly which makes it possible to share some shaders for different ShaderPrograms. * Both ShaderProgram controllers share some code, this should get reduced by refactoring. * ShaderProgramControlAutoFiles had a copy&paste bug
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Janis Born authored
* now also updates orientation after updating local coordinate system (prevents ControlCamera snapping back to old pitch/yaw after manually setting the camera position)
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- 22 Sep, 2011 4 commits
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Ole Untzelmann authored
Removed the Interfaces.hh and modified the AnimationEvent class to either call function pointers or member function pointers using class templates.
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Ole Untzelmann authored
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Ole Untzelmann authored
[Animations] Changed data structure from vector->list [Animations] Added function to stop a running Animation
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Lars Krecklau authored
* Added a sampling function to the nurbs that also allows for the calculation of the derivatives
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- 20 Sep, 2011 2 commits
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Janis Born authored
* setWrap() will now only be called if a wrap value was explicitly set before * added rare error check
- 19 Sep, 2011 3 commits
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Ole Untzelmann authored
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Ole Untzelmann authored
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Janis Born authored
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- 13 Sep, 2011 2 commits
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Janis Born authored
* Extended RenderBufferControl accordingly
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Robert Menzel authored
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- 12 Sep, 2011 5 commits
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Robert Menzel authored
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Robert Menzel authored
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Robert Menzel authored
* First version of VertexArrayObjects * added VAO related functions to the DSA extension
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Robert Menzel authored
OpenGL object names were misleadingly named context which can be mixed up with the OpenGL context. Object name is the correct term used in the specs.
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Robert Menzel authored
* Reduced warnings (by adding casts, removing unused variables etc) * Deactivated warnings inside of GLM (gcc only) * Fixed setUniform bug where the transposed parameter for matrixes was ignored
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- 11 Sep, 2011 2 commits
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Robert Menzel authored
Merge branch 'master' of ssh://beatrix.informatik.rwth-aachen.de/data/git-repository/acgl/libraries/acgl
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Robert Menzel authored
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- 09 Sep, 2011 1 commit
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Andreas Neu authored
-RenderObject now checks if a mapped attribute location is != -1 before it sets the pointer and enables the location.
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- 08 Sep, 2011 1 commit
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Robert Menzel authored
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- 07 Sep, 2011 1 commit
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Robert Menzel authored
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- 06 Sep, 2011 3 commits
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Robert Menzel authored
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Robert Menzel authored
* Some GL 2.1 compatibility improvements: * On GL 2.1 the shaderfiles are read from a different folder by default * 3.0+ functions are not compiled for 2.1 any more * The RenderObject is not 2.1 compatible, so it's not compiled for old systems atm. A port could be possible. * ACGL compiles for GL 2.1 now * Added compile warning in case the desired OpenGL version is not defined by the build system (which could screw up conditional compile) * Minor fixes
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Robert Menzel authored
* GLEW is not core profile campatible, new ACGL::init() code tries to work around that NOTE: on core profile systems (like OSX 10.7 Lion) no extension will be detected by GLEW * Added some optional error checks that helped finding compatibility errors
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- 05 Sep, 2011 4 commits
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Robert Menzel authored
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Robert Menzel authored
* improved compatibility with pure core profiles * minor typos
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Robert Menzel authored
* ShaderProgramControlAutoFiles now only tries to (re)load geometry and tessellation shaders if they are supported * desktop support is checked at runtime, OpenGL ES does not compile support for these stages at all
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