- 24 Jun, 2013 2 commits
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Robert Menzel authored
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Robert Menzel authored
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- 06 Jan, 2013 1 commit
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Robert Menzel authored
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- 24 Aug, 2012 1 commit
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Robert Menzel authored
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- 13 Mar, 2012 2 commits
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Janis Born authored
(fixes VAOFileManager reloading every frame)
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Janis Born authored
controllers for VAO, ShaderProgram, FBO now apply external attribute settings before merging in their own
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- 07 Mar, 2012 1 commit
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Janis Born authored
* VertexArrayObjectControl * VertexArrayObjectControlFile * ShaderProgramControlFiles * FrameBufferObjectControl
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- 10 Feb, 2012 1 commit
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Robert Menzel authored
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- 24 Nov, 2011 1 commit
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Lars Krecklau authored
* Added constness to the buffers which are hold by the vertex buffer object (otherwise you cannot attach const buffers and there is no reason why this should not be possible) * IMPORTANT: Fixed a major bug in the ACGL RenderObject which caused a wrong mapping to the array buffers! All projects should update to this newest version of ACGL!
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- 01 Sep, 2011 1 commit
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Andreas Neu authored
-Added member to the Attribute struct (VertexBufferObject) in order to save the index of the attribute within the shader -VertexBufferObjectControl and VertexBufferObjectControlFileOBJ can now do the mapping based on a shaderProgram assigned to them
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- 19 Aug, 2011 1 commit
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Lars Krecklau authored
- VertexBuffer and FrameBuffer renamed to VertexBufferObject and FrameBufferObject respectively. This convention is more consistent regarding the State, which now gets a FrameBufferObject (FBO), VertexBufferObject (VBO) and ShaderProgramObject (SPO) - Added controllers and objects to the Controller.hh and Objects.hh respectively - Added corresponding managers
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- 10 Aug, 2011 4 commits
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Robert Menzel authored
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Robert Menzel authored
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Robert Menzel authored
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Robert Menzel authored
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- 04 Aug, 2011 1 commit
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Robert Menzel authored
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- 27 Jul, 2011 1 commit
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Robert Menzel authored
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