1. 29 Mar, 2012 2 commits
  2. 27 Mar, 2012 1 commit
  3. 21 Mar, 2012 1 commit
  4. 09 Feb, 2012 1 commit
  5. 05 Feb, 2012 1 commit
  6. 03 Feb, 2012 2 commits
    • Robert Menzel's avatar
      cleanups · e542cd55
      Robert Menzel authored
    • Janis Born's avatar
      FrameBufferObject: · 59980a01
      Janis Born authored
          * remove unused mBufferMappings
          * warn when mapping multiple locations to same attachment
          * cap size for bufferMappings at GL_MAX_DRAW_BUFFERS
          * bind FBO before validate()
  7. 02 Feb, 2012 2 commits
  8. 01 Feb, 2012 2 commits
  9. 19 Aug, 2011 2 commits
  10. 18 Aug, 2011 1 commit
    • Andreas Neu's avatar
      Added the class State to the framework in order to manage combinations of... · 269a6c27
      Andreas Neu authored
      Added the class State to the framework in order to manage combinations of VertexBuffer, FrameBuffer and ShaderProgram.
      The class automatically creates a mapping between the attributes of vertexbuffers and shaders.
      Furthermore a mapping between FragDatas of shaders and rendertargets of framebuffers are created.
  11. 12 Aug, 2011 1 commit
    • Lars Krecklau's avatar
      Removed static contexts from the opengl object. In future, this has to be... · 21585e94
      Lars Krecklau authored
      Removed static contexts from the opengl object. In future, this has to be handled by our opengl wrapper, which will hold a copy of the gl state on cpu side.
      Made all opengl contexts not copyable.
      Created a macro for the shared typedefs which directly creates a const version of the pointer.
      Started to change some opengl object functions to be non-const although they might not change any class members, because the function still might change something on gpu side. Therfore, returning the context of any opengl object is also non-const now!
      Changed the renderbuffer constructor to just create the context and moved the rest to its corresponding controller.
      Removed own type enums in opengl objects => ONLY use the orginial GLenums here!
  12. 11 Aug, 2011 1 commit
    • Andreas Neu's avatar
      Usage of static GL Contexts in basic OpenGL Objects incorporated. · 1bc851f7
      Andreas Neu authored
      Until now only the class Texture used it. Now it has been added to ElementArrayBuffer, ArrayBuffer, FrameBuffer and ShaderProgram.
      Static class members have to be initialized outside the header, so the file ElementArrayBuffer.cc had to be added.
      Unbind calls e.g. glBindBuffer(GL_ARRAY_BUFFER, 0) outside of the specific class are not useful anymore, because it
      would not reset the static context variable and thus lead to bugs/crashes.
  13. 10 Aug, 2011 1 commit
  14. 05 Aug, 2011 1 commit
    • Robert Menzel's avatar
      Added more error checks, comments, minor bugfixes · 3541659a
      Robert Menzel authored
      * Added additional OpenGL error checks
      * OpenGL error checks are better usable with namespaces
      * Removed checks for OpenGL objects == 0 which would get ignored by OpenGL anyway and are rare
      * Added comments
      * improved OpenGL ES compatibility
  15. 04 Aug, 2011 1 commit
  16. 27 Jul, 2011 1 commit