- 18 Jan, 2012 1 commit
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Janis Born authored
* move mMode fom ArrayBuffer to VAO * add attachAllAttributes method to VAO * allow adding VAO attributes without binding them (location == -1) * store state of previous VAO binding in static field
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- 01 Dec, 2011 4 commits
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Robert Menzel authored
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Robert Menzel authored
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Robert Menzel authored
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Robert Menzel authored
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- 29 Nov, 2011 2 commits
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Robert Menzel authored
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Robert Menzel authored
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- 27 Nov, 2011 1 commit
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Ole Untzelmann authored
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- 24 Nov, 2011 1 commit
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Lars Krecklau authored
* Added constness to the buffers which are hold by the vertex buffer object (otherwise you cannot attach const buffers and there is no reason why this should not be possible) * IMPORTANT: Fixed a major bug in the ACGL RenderObject which caused a wrong mapping to the array buffers! All projects should update to this newest version of ACGL!
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- 23 Nov, 2011 2 commits
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Robert Menzel authored
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Robert Menzel authored
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- 17 Nov, 2011 1 commit
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Lars Krecklau authored
* Fixed warnings in the NURBSCurve class and added an error message when a curve is defined with a missmatching knot vector
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- 09 Nov, 2011 1 commit
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Lars Krecklau authored
* Furthermore introduced a factory to register new file types (currently jpg and png). * Added support for cube mapping This commit closes #106, #107
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- 03 Nov, 2011 1 commit
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Lars Krecklau authored
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- 14 Oct, 2011 1 commit
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Andreas Neu authored
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- 13 Oct, 2011 2 commits
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Ole Untzelmann authored
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Robert Menzel authored
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- 11 Oct, 2011 1 commit
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Lars Krecklau authored
Changed primitive int types in the texture to the correct OpenGL types and fixed the initialization list of the jpg controller
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- 27 Sep, 2011 3 commits
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Robert Menzel authored
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Robert Menzel authored
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Janis Born authored
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- 26 Sep, 2011 1 commit
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Robert Menzel authored
* ShaderProgramControlFiles is similar to ShaderProgramControlAutoFiles but the files have to be named explicitly which makes it possible to share some shaders for different ShaderPrograms. * Both ShaderProgram controllers share some code, this should get reduced by refactoring. * ShaderProgramControlAutoFiles had a copy&paste bug
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- 22 Sep, 2011 4 commits
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Ole Untzelmann authored
Removed the Interfaces.hh and modified the AnimationEvent class to either call function pointers or member function pointers using class templates.
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Ole Untzelmann authored
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Ole Untzelmann authored
[Animations] Changed data structure from vector->list [Animations] Added function to stop a running Animation
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Lars Krecklau authored
* Added a sampling function to the nurbs that also allows for the calculation of the derivatives
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- 20 Sep, 2011 1 commit
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Janis Born authored
* setWrap() will now only be called if a wrap value was explicitly set before * added rare error check
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- 19 Sep, 2011 3 commits
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Ole Untzelmann authored
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Ole Untzelmann authored
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Janis Born authored
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- 13 Sep, 2011 2 commits
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Janis Born authored
* Extended RenderBufferControl accordingly
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Robert Menzel authored
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- 12 Sep, 2011 5 commits
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Robert Menzel authored
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Robert Menzel authored
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Robert Menzel authored
* First version of VertexArrayObjects * added VAO related functions to the DSA extension
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Robert Menzel authored
OpenGL object names were misleadingly named context which can be mixed up with the OpenGL context. Object name is the correct term used in the specs.
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Robert Menzel authored
* Reduced warnings (by adding casts, removing unused variables etc) * Deactivated warnings inside of GLM (gcc only) * Fixed setUniform bug where the transposed parameter for matrixes was ignored
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- 11 Sep, 2011 1 commit
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Robert Menzel authored
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- 08 Sep, 2011 1 commit
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Robert Menzel authored
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- 07 Sep, 2011 1 commit
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Robert Menzel authored
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