- 31 May, 2012 2 commits
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Janis Born authored
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Robert Menzel authored
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- 09 Feb, 2012 1 commit
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Robert Menzel authored
OpenGL/Objects now only contains wrappers of OpenGL objects, all higher-level objects are moved to OpenGL/HiLevelObjects. Also moved LocationMappings to OpenGL/Data. OpenGL/Objects.hh still includes the high-level stuff. In the hi-level collection multiple alternative concepts can be collected to achieve similar functionality (Uniform objects instead of UniformBuffers for example) which is fine but should not lead to confusion that just the OpenGL objects in Objects/ are the main building blocks on which the HiLevelObjects/ rely on.
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- 05 Feb, 2012 1 commit
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Robert Menzel authored
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- 02 Feb, 2012 1 commit
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Robert Menzel authored
The shared and weak pointers are now included via ACGL.hh, this way there is one one central place to replace the pointers if needed (C++11, TR1, boost, own variant). For this, they are placed in a ptr namespace so std:: (C++11) and str::tr1:: (C++98) variants as well as boost and own implementations can all get redirected. C++11 detection added and correct non-tr1 header include added (should make VS2010 porting easier).
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- 24 Aug, 2011 1 commit
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Robert Menzel authored
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- 19 Aug, 2011 2 commits
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Lars Krecklau authored
-Added SPOs to the state object
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Lars Krecklau authored
-Changed the state controller forcing the user to specify the needed pointers
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- 10 Aug, 2011 2 commits
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Robert Menzel authored
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Robert Menzel authored
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- 04 Aug, 2011 1 commit
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Robert Menzel authored
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- 27 Jul, 2011 1 commit
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Robert Menzel authored
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