1. 31 May, 2012 2 commits
  2. 09 Feb, 2012 1 commit
    • Robert Menzel's avatar
      Moved objects · 6c294ed8
      Robert Menzel authored
      OpenGL/Objects now only contains wrappers of OpenGL objects, all higher-level objects are moved to OpenGL/HiLevelObjects. Also moved LocationMappings to OpenGL/Data.
      OpenGL/Objects.hh still includes the high-level stuff. In the hi-level collection multiple alternative concepts can be collected to achieve similar functionality (Uniform objects instead of UniformBuffers for example) which is fine but should not lead to confusion that just the OpenGL objects in Objects/ are the main building blocks on which the HiLevelObjects/ rely on.
  3. 05 Feb, 2012 1 commit
  4. 02 Feb, 2012 1 commit
    • Robert Menzel's avatar
      Moved shared pointer includes · 795bcd09
      Robert Menzel authored
      The shared and weak pointers are now included via ACGL.hh, this way there is one
      one central place to replace the pointers if needed (C++11, TR1, boost, own variant).
      For this, they are placed in a ptr namespace so std:: (C++11) and str::tr1:: (C++98)
      variants as well as boost and own implementations can all get redirected.
      C++11 detection added and correct non-tr1 header include added (should make VS2010
      porting easier).
  5. 24 Aug, 2011 1 commit
  6. 19 Aug, 2011 2 commits
  7. 10 Aug, 2011 2 commits
  8. 04 Aug, 2011 1 commit
  9. 27 Jul, 2011 1 commit