- 24 Aug, 2012 2 commits
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Robert Menzel authored
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Robert Menzel authored
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- 24 Jul, 2012 1 commit
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Robert Menzel authored
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- 05 Sep, 2011 1 commit
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Janis Born authored
ShaderProgramControlAutoFiles only tries to load shader files other than .vsh and .fsh if they actually exist; also try to load tessellation control (.tcsh) / evaluation (.tesh) shaders
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- 30 Aug, 2011 1 commit
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Janis Born authored
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- 12 Aug, 2011 1 commit
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Lars Krecklau authored
Removed static contexts from the opengl object. In future, this has to be handled by our opengl wrapper, which will hold a copy of the gl state on cpu side. Made all opengl contexts not copyable. Created a macro for the shared typedefs which directly creates a const version of the pointer. Started to change some opengl object functions to be non-const although they might not change any class members, because the function still might change something on gpu side. Therfore, returning the context of any opengl object is also non-const now! Changed the renderbuffer constructor to just create the context and moved the rest to its corresponding controller. Removed own type enums in opengl objects => ONLY use the orginial GLenums here!
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- 10 Aug, 2011 1 commit
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Robert Menzel authored
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- 04 Aug, 2011 1 commit
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Robert Menzel authored
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- 27 Jul, 2011 1 commit
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Robert Menzel authored
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