1. 23 Aug, 2011 1 commit
    • Lars Krecklau's avatar
      -Created the RenderObject from the State. The RenderObject now only composes... · d9ad3dcc
      Lars Krecklau authored
      -Created the RenderObject from the State. The RenderObject now only composes VBOs, SPOs and FBOs and automatically creates the right mappings between them.
      -Removed the pre processor from the shader class, since we now only work with the gl getters to retrieve any locations (uniform, attribute, fragdata).
      -The ShaderProgram controllers have the possibility to define the order of the attributes manually (so the programmer can work with conventions).
      d9ad3dcc
  2. 19 Aug, 2011 17 commits
  3. 18 Aug, 2011 4 commits
  4. 17 Aug, 2011 1 commit
  5. 16 Aug, 2011 3 commits
  6. 12 Aug, 2011 4 commits
  7. 11 Aug, 2011 8 commits
  8. 10 Aug, 2011 2 commits