1. 08 Feb, 2013 1 commit
  2. 24 Aug, 2012 1 commit
  3. 13 Mar, 2012 1 commit
  4. 07 Mar, 2012 1 commit
  5. 06 Sep, 2011 1 commit
    • Robert Menzel's avatar
      Compatibility improvements · 256338d1
      Robert Menzel authored
      * Some GL 2.1 compatibility improvements:
        * On GL 2.1 the shaderfiles are read from a different folder by default
        * 3.0+ functions are not compiled for 2.1 any more
        * The RenderObject is not 2.1 compatible, so it's not compiled for old systems
          atm. A port could be possible.
        * ACGL compiles for GL 2.1 now
      * Added compile warning in case the desired OpenGL version is not defined by
        the build system (which could screw up conditional compile)
      * Minor fixes
      256338d1
  6. 01 Sep, 2011 1 commit
  7. 19 Aug, 2011 1 commit
    • Lars Krecklau's avatar
      - VertexBuffer and FrameBuffer renamed to VertexBufferObject and... · 0a3c77c3
      Lars Krecklau authored
      - VertexBuffer and FrameBuffer renamed to VertexBufferObject and FrameBufferObject respectively. This convention is more consistent regarding the State, which now gets a FrameBufferObject (FBO), VertexBufferObject (VBO) and ShaderProgramObject (SPO)
      - Added controllers and objects to the Controller.hh and Objects.hh respectively
      - Added corresponding managers
      0a3c77c3
  8. 17 Aug, 2011 1 commit
  9. 16 Aug, 2011 1 commit
  10. 10 Aug, 2011 1 commit
  11. 04 Aug, 2011 1 commit
  12. 27 Jul, 2011 1 commit