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ACGL
acgl
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09934f6fcab8898939c0985ae0e43e9a8a1e829c
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feature/glm-update
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Created with Raphaël 2.2.0
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fixed a bug for external glew
added check for pre-included glew
add functions for loading 2D / 3D / cubemap textures from DDS files
rename loadVertexArrayObjectVAO to loadVertexArrayObjectFromVAO
add setters and getters for texture base/max level to TextureBase
added camera base class and fixed camera
embed VAO caching mechanism into loadVertexArrayObject function
added assert and more comments
added dummy function to deprecated Texture class
add load / save functions for the ACGL binary VAO format
fixed a bug in the timer code -> virtual functions should of course not be inlined...
Merge branch 'experimental' of ssh://beatrix.informatik.rwth-aachen.de/data/git-repository/acgl/libraries/acgl into experimental
added cross-plattform timer
Merge branch 'experimental' of file:///data/git-repository/acgl/libraries/acgl into experimental
VertexArrayObjectControlFile can load arbitrary meshes but will get marked deprecated soon
fix warning message in VertexArrayObject.cc
hide specialized ::resize implementations of TextureBase subclasses
warn when using an attribute divisor on an AB on OpenGL < 3.3
smartpointer typedefs for GenericCamera
add resize method to TextureBase
support paletted PNG files when loading with lodePNG
updated to compile with OpenGL 3.0 and 3.1
fixed setting of vertical FoV
ArrayBuffer / VAO loaders now return NULL pointer on failure
Merge branch 'experimental' of file:///data/git-repository/acgl/libraries/acgl into experimental
renamed eye distance as it stores the distance betwen the pipils, not the eyes
only search for Qt if ACGL_COMPILE_WITH_QT evaluates to true
Fixed unused-variable warning in VAP-loader
add saveScreenshot function which just takes a filename parameter
add a geometry loader for the Virtual Aachen (VAP) file format
add loader functions to directly create ArrayBuffers / VAOs from files
fix possible parser error in GeometryDataLoadStoreOBJ when input file contains mixed spaces and tabs
worked on camera, parallel shift mode should work (untested)
Merge branch 'experimental' of file:///data/git-repository/acgl/libraries/acgl into experimental
fixed texel setting/getting for byte textures
fix path in CMakeLists.txt
Merge branch 'experimental' of file:///data/git-repository/acgl/libraries/acgl into experimental
added texel set and get functions for texture data
fixed clang compile issue
added texture2D direct loading function
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