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ACGL
acgl
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0ddcc4d3186b1a38bdb0f0b977a324e9c960ece8
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feature/glm-update
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Created with Raphaël 2.2.0
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cleanups and additional TextureBuffer constructor
fixed texture binding
Merge branch 'experimental' of file:///data/git-repository/acgl/libraries/acgl into experimental
added TextureBuffer
fixed attribute binding problem due to undefined OpenGL behavior, reverted fix in ShaderProgramObject as it breaks the SWP template
Merge branch 'experimental' of /data/git-repository/acgl/libraries/acgl into experimental
ArrayBufferControl can now define integer attributes
only query runtime limits that are used more often inside of ACGL once
fix warning in Interpolator.hh
added logging for Android SDK in eclipse
fixes for the core profile and warnings
Android and OpenGL ES 2.0 specific changes, compiles now in NDK
test commit: trying to fix wrong sender email in commits of branches
added andoid includes
fixed missing glTexImage3D bug
small fix to compile on clang
Initial commit of internal OpenGL loader.
remerged fix from branch refactorOpenGLObjects
commented out debug output
added approx equal functions for matrices and vectors in Math
support added for #pragma ACGLimport
added method to set multiple shader strings per shader and added more verbose error messages
added function to get the number of channels from a texture format enum
sopport more formats when downloading images from GL
refactored shader type detection, added compute shader detection
adjusted license comment
Adapt cmake changes
reduced warnings
fixed minor bug with wrong static array size
reduced warnings, added GL 4.3 define, added compute shaders to shader filetype detection
changed license to MIT, added readme
* Fixed a bug in the NURBSCurve knot normalization (the offset could have been wrong in certain situations)
more robust shader reloading
added uniform buffer locations for extern, shared mappings
added support for integer attributes
fixed wrong return type in performance timer
changed behavior of replacing color attachments, avoids GL_NONE on attachment 0 (would trigger a mac bug)
added vertex divisor default value
updated cmake
add Uinform1ui, Uniform1uiControl
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