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ACGL
acgl
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0fd425a28c524c1f0e3ba94e74cfe341020703d3
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feature/glm-update
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Created with Raphaël 2.2.0
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moved setResourceName for compatibility and added ArrayBufferCreator
removed typo
merged experimental branch
added reloading manager for textures
minor fixes and added VAOFileManager
removed unused/deprecated controller
simplified VertexArrayObjectControlFile and renamed it to VertexArrayObjectCreator
updated manager documentation and only create Shader manager per default
started renaming controler to creator
more classes marked as deprecated
cleanups in Utils and Base, some functions moved and/or changed namespaces
updated cmake
added method to delete texture data
fixed bug 1615
const pointer changed to pointer
Merge branch 'experimental' of dawes.informatik.rwth-aachen.de:/data/git-repository/acgl/libraries/acgl into experimental
loadTexture2D now also loads DDS files based on file ending
fixed a bug for external glew
added check for pre-included glew
add functions for loading 2D / 3D / cubemap textures from DDS files
rename loadVertexArrayObjectVAO to loadVertexArrayObjectFromVAO
add setters and getters for texture base/max level to TextureBase
added camera base class and fixed camera
embed VAO caching mechanism into loadVertexArrayObject function
added assert and more comments
added dummy function to deprecated Texture class
add load / save functions for the ACGL binary VAO format
fixed a bug in the timer code -> virtual functions should of course not be inlined...
Merge branch 'experimental' of ssh://beatrix.informatik.rwth-aachen.de/data/git-repository/acgl/libraries/acgl into experimental
added cross-plattform timer
Merge branch 'experimental' of file:///data/git-repository/acgl/libraries/acgl into experimental
VertexArrayObjectControlFile can load arbitrary meshes but will get marked deprecated soon
fix warning message in VertexArrayObject.cc
hide specialized ::resize implementations of TextureBase subclasses
warn when using an attribute divisor on an AB on OpenGL < 3.3
smartpointer typedefs for GenericCamera
add resize method to TextureBase
support paletted PNG files when loading with lodePNG
updated to compile with OpenGL 3.0 and 3.1
fixed setting of vertical FoV
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