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  • feature/glm-update
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Created with Raphaël 2.2.025Jun2420141076328May2321141310987229Apr262523181615119543228Mar272625131228Feb2725242018171614131211876130Jan2924156230Dec131229Nov19Oct26Aug2524224Jul232017121127Jun2131May2818926Apr2523191110329Mar2723222119151413872129Feb2824222116151413109876532130Jan27181312111Dec29Nov2724232117141098314Oct13116527Sep2622201913121198765432130Aug242319181716121110854128Jul27moved setResourceName for compatibility and added ArrayBufferCreatorremoved typomerged experimental branchadded reloading manager for texturesminor fixes and added VAOFileManagerremoved unused/deprecated controllersimplified VertexArrayObjectControlFile and renamed it to VertexArrayObjectCreatorupdated manager documentation and only create Shader manager per defaultstarted renaming controler to creatormore classes marked as deprecatedcleanups in Utils and Base, some functions moved and/or changed namespacesupdated cmakeadded method to delete texture datafixed bug 1615const pointer changed to pointerMerge branch 'experimental' of dawes.informatik.rwth-aachen.de:/data/git-repository/acgl/libraries/acgl into experimentalloadTexture2D now also loads DDS files based on file endingfixed a bug for external glewadded check for pre-included glewadd functions for loading 2D / 3D / cubemap textures from DDS filesrename loadVertexArrayObjectVAO to loadVertexArrayObjectFromVAOadd setters and getters for texture base/max level to TextureBaseadded camera base class and fixed cameraembed VAO caching mechanism into loadVertexArrayObject functionadded assert and more commentsadded dummy function to deprecated Texture classadd load / save functions for the ACGL binary VAO formatfixed a bug in the timer code -> virtual functions should of course not be inlined...Merge branch 'experimental' of ssh://beatrix.informatik.rwth-aachen.de/data/git-repository/acgl/libraries/acgl into experimentaladded cross-plattform timerMerge branch 'experimental' of file:///data/git-repository/acgl/libraries/acgl into experimentalVertexArrayObjectControlFile can load arbitrary meshes but will get marked deprecated soonfix warning message in VertexArrayObject.cchide specialized ::resize implementations of TextureBase subclasseswarn when using an attribute divisor on an AB on OpenGL < 3.3smartpointer typedefs for GenericCameraadd resize method to TextureBasesupport paletted PNG files when loading with lodePNGupdated to compile with OpenGL 3.0 and 3.1fixed setting of vertical FoV
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