Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
A
acgl
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
ACGL
acgl
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
27d91969f6256a9ef8a1b0614d79a188b1b7788c
Select Git revision
Branches
2
feature/glm-update
master
default
protected
2 results
Begin with the selected commit
Created with Raphaël 2.2.0
15
Oct
19
Sep
18
9
5
4
3
2
1
30
Aug
18
17
15
13
12
9
5
29
Jul
25
19
16
12
11
8
5
3
2
1
28
Jun
27
26
25
24
20
14
10
7
6
3
28
May
23
21
14
13
10
9
8
7
2
29
Apr
26
25
23
18
16
15
11
9
5
4
3
2
28
Mar
27
26
25
13
12
28
Feb
27
25
24
20
18
17
16
14
13
12
11
8
7
6
1
30
Jan
29
24
15
6
2
30
Dec
13
12
29
Nov
19
Oct
26
Aug
25
24
2
24
Jul
23
20
17
12
11
27
Jun
21
31
May
28
18
9
26
Apr
25
23
19
11
10
3
29
Mar
27
23
22
21
19
15
14
13
8
7
2
1
29
Feb
28
24
22
21
16
15
14
13
10
9
8
7
6
5
3
2
1
30
Jan
27
18
13
12
11
1
Dec
29
Nov
27
24
23
21
17
14
10
9
8
3
14
Oct
13
11
6
5
27
Sep
26
22
20
19
13
12
11
9
8
7
6
5
4
3
2
1
30
Aug
24
23
19
18
17
16
12
11
10
8
5
4
1
28
Jul
27
added option to modify the FoV in a Rift relative to the native FoV
Changed ${CMAKE_SOURCE_DIR} into ${CMAKE_CURRENT_SOURCE_DIR}. Allows for inclusion into super projects.
fix unsigned signed comparison error
ensure correct endianness for decoding and encoding 16 bit raw data using LodePNG
TextureBufferObjects were added in 3.1 not 3.0
remove spurious escape sequence from inline shader code in SimpleRiftController
add TextureBuffer to Objects.hh
slightly better formatting of debug output in ACGL_KHR_default_debug_callback
flip TextureData loaded from LodePNG
Merge branch 'khrdebug'
cleanups and documentation
removed explicit error checks
add missing type in getNumberOfChannels
debug extension and context can be simulated independently
reorganized file, some more comments
ObjectLabel and ObjectPtrLabel are working
comments and cleanups
added objectLabel functions - untested
push and pop debug groups are working
added KHR_debug emulator with basic DebugMessageControl
quick fixes to compile on llvm on MacOS 10.8
initial version with basic KHR_debug emulator
started redirecting all OpenGL debugging calls to a debug callback
added OpenGL 4.4 support to internal loader
minor rift controller fix
default shader bug fixed
added default shaders
started working on internal fallback shaders
added SimpleRiftController
fix left analog and right analog axis normalizaton for ps3 controller
add getters / setters for texture border color
fix bug in getMonoInverseViewMatrix
clean up
full xbox360 gamepad support including the buttons that are internally analog
fixed gamepad bugs
added joystick support for QT/linux
added linux, QT joystick support which is not used yet and inactive as ACGL_EXPERIMENTAL will not be set.
fix bug in loadVertexArrayObjectFromVAO
Merge remote-tracking branch 'origin/master'
added link to ACGL wiki documentation for shader parser
Loading