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  • feature/glm-update
  • master default protected
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Created with Raphaël 2.2.015Oct19Sep1895432130Aug18171513129529Jul25191612118532128Jun2726252420141076328May2321141310987229Apr262523181615119543228Mar272625131228Feb2725242018171614131211876130Jan2924156230Dec131229Nov19Oct26Aug2524224Jul232017121127Jun2131May2818926Apr2523191110329Mar2723222119151413872129Feb2824222116151413109876532130Jan27181312111Dec29Nov2724232117141098314Oct13116527Sep2622201913121198765432130Aug242319181716121110854128Jul27added option to modify the FoV in a Rift relative to the native FoVChanged ${CMAKE_SOURCE_DIR} into ${CMAKE_CURRENT_SOURCE_DIR}. Allows for inclusion into super projects.fix unsigned signed comparison errorensure correct endianness for decoding and encoding 16 bit raw data using LodePNGTextureBufferObjects were added in 3.1 not 3.0remove spurious escape sequence from inline shader code in SimpleRiftControlleradd TextureBuffer to Objects.hhslightly better formatting of debug output in ACGL_KHR_default_debug_callbackflip TextureData loaded from LodePNGMerge branch 'khrdebug'cleanups and documentationremoved explicit error checksadd missing type in getNumberOfChannelsdebug extension and context can be simulated independentlyreorganized file, some more commentsObjectLabel and ObjectPtrLabel are workingcomments and cleanupsadded objectLabel functions - untestedpush and pop debug groups are workingadded KHR_debug emulator with basic DebugMessageControlquick fixes to compile on llvm on MacOS 10.8initial version with basic KHR_debug emulatorstarted redirecting all OpenGL debugging calls to a debug callbackadded OpenGL 4.4 support to internal loaderminor rift controller fixdefault shader bug fixedadded default shadersstarted working on internal fallback shadersadded SimpleRiftControllerfix left analog and right analog axis normalizaton for ps3 controlleradd getters / setters for texture border colorfix bug in getMonoInverseViewMatrixclean upfull xbox360 gamepad support including the buttons that are internally analogfixed gamepad bugsadded joystick support for QT/linuxadded linux, QT joystick support which is not used yet and inactive as ACGL_EXPERIMENTAL will not be set.fix bug in loadVertexArrayObjectFromVAOMerge remote-tracking branch 'origin/master'added link to ACGL wiki documentation for shader parser
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