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  • feature/glm-update
  • master default protected
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Created with Raphaël 2.2.026Mar25131228Feb2725242018171614131211876130Jan2924156230Dec131229Nov19Oct26Aug2524224Jul232017121127Jun2131May2818926Apr2523191110329Mar2723222119151413872129Feb2824222116151413109876532130Jan27181312111Dec29Nov2724232117141098314Oct13116527Sep2622201913121198765432130Aug242319181716121110854128Jul27fix wrong indices in OBJ normal computationmade normal creation the default iff no mesh normals were providedOBJ loader can now compute per-face normalsmerged conflictreduced warningsignore valid OBJ keywords if they are not supported by the loaderfix warnings in GeometryDataLoadStoreOBJMerge branch 'experimental' of file:///data/git-repository/acgl/libraries/acgl into experimentaladded more string operations and GLM type from and to string conversion. added camera load store to stringdeprecate old OBJ loader and call the new function insteadadd GeometryDataLoadStore with new OBJ loaderadd deprecation guards to FrameBufferObjectControl.hhadded reloading of imported sub-shaders (could be faster)fixed texture upload bug for texture2d arraysfixed option not to include OpenEXR loadingadded option to compile EXR loading inadded read-support for RADIANCE / RGBE filesfixed QT based image loadingcube map texture fixfixed cmake file and fixed a gcc related problembetter image loading/savingfixed missing include, compatibility of ShaderProgram with new texture classesadded more guards for deprecated controllersadded new camera class and space navigator supportadded more simple texture data load/save functions and a screenshot functionadded PNG load/store functionsintegrated lodepng and glmdon't dereference a NULL pointer...implemented faster loggingadded getSize to the bufferobjectadded simple message mirroring to a file and fixed a bug in long debug outputsfixed support for OpenGL 3.0 and 3.1, some ifdefs are missing for 2.1more texture classesadded more texture functions, texture readbackmore texture formats supported, FBO works with new Texture classesstarted working on new texture classes, first iteration of TextureRectangleside-effect free sampling parameter setting and gettingadded missing sampling parameters to TextureBaseReworking Texturescleanups and additional TextureBuffer constructor
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