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  • feature/glm-update
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Created with Raphaël 2.2.023Oct2117161519Sep1895432130Aug18171513129529Jul25191612118532128Jun2726252420141076328May2321141310987229Apr262523181615119543228Mar272625131228Feb2725242018171614131211876130Jan2924156230Dec131229Nov19Oct26Aug2524224Jul232017121127Jun2131May2818926Apr2523191110329Mar2723222119151413872129Feb2824222116151413109876532130Jan27181312111Dec29Nov2724232117141098314Oct13116527Sep2622201913121198765432130Aug242319181716121110854128Jul27change signature for custom texture loading functionssome refactorings regarding texture loading with color space preferenceupdated GLM to 0.9.4.6windows compatibility and fixed opengl version detectionsupport color space selection when loading images using loadTexture2Dstarted work on multiple Rift support - does not itterate all devices on Linuxother includes are needed for QT5reading of local Rift user config addedSimpleRiftController now supports Rift SDK 0.2.5added option to modify the FoV in a Rift relative to the native FoVChanged ${CMAKE_SOURCE_DIR} into ${CMAKE_CURRENT_SOURCE_DIR}. Allows for inclusion into super projects.fix unsigned signed comparison errorensure correct endianness for decoding and encoding 16 bit raw data using LodePNGTextureBufferObjects were added in 3.1 not 3.0remove spurious escape sequence from inline shader code in SimpleRiftControlleradd TextureBuffer to Objects.hhslightly better formatting of debug output in ACGL_KHR_default_debug_callbackflip TextureData loaded from LodePNGMerge branch 'khrdebug'cleanups and documentationremoved explicit error checksadd missing type in getNumberOfChannelsdebug extension and context can be simulated independentlyreorganized file, some more commentsObjectLabel and ObjectPtrLabel are workingcomments and cleanupsadded objectLabel functions - untestedpush and pop debug groups are workingadded KHR_debug emulator with basic DebugMessageControlquick fixes to compile on llvm on MacOS 10.8initial version with basic KHR_debug emulatorstarted redirecting all OpenGL debugging calls to a debug callbackadded OpenGL 4.4 support to internal loaderminor rift controller fixdefault shader bug fixedadded default shadersstarted working on internal fallback shadersadded SimpleRiftControllerfix left analog and right analog axis normalizaton for ps3 controlleradd getters / setters for texture border color
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