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ACGL
acgl
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a0671aea69e8d9a035ebd6ddcc3e4d26dd2bc41d
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2
feature/glm-update
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Created with Raphaël 2.2.0
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change signature for custom texture loading functions
some refactorings regarding texture loading with color space preference
updated GLM to 0.9.4.6
windows compatibility and fixed opengl version detection
support color space selection when loading images using loadTexture2D
started work on multiple Rift support - does not itterate all devices on Linux
other includes are needed for QT5
reading of local Rift user config added
SimpleRiftController now supports Rift SDK 0.2.5
added option to modify the FoV in a Rift relative to the native FoV
Changed ${CMAKE_SOURCE_DIR} into ${CMAKE_CURRENT_SOURCE_DIR}. Allows for inclusion into super projects.
fix unsigned signed comparison error
ensure correct endianness for decoding and encoding 16 bit raw data using LodePNG
TextureBufferObjects were added in 3.1 not 3.0
remove spurious escape sequence from inline shader code in SimpleRiftController
add TextureBuffer to Objects.hh
slightly better formatting of debug output in ACGL_KHR_default_debug_callback
flip TextureData loaded from LodePNG
Merge branch 'khrdebug'
cleanups and documentation
removed explicit error checks
add missing type in getNumberOfChannels
debug extension and context can be simulated independently
reorganized file, some more comments
ObjectLabel and ObjectPtrLabel are working
comments and cleanups
added objectLabel functions - untested
push and pop debug groups are working
added KHR_debug emulator with basic DebugMessageControl
quick fixes to compile on llvm on MacOS 10.8
initial version with basic KHR_debug emulator
started redirecting all OpenGL debugging calls to a debug callback
added OpenGL 4.4 support to internal loader
minor rift controller fix
default shader bug fixed
added default shaders
started working on internal fallback shaders
added SimpleRiftController
fix left analog and right analog axis normalizaton for ps3 controller
add getters / setters for texture border color
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