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ACGL
acgl
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ae8a6ceede985c64be257c0935eb2ce6ceb0dc40
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feature/glm-update
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Created with Raphaël 2.2.0
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Jul
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fix warning message in VertexArrayObject.cc
hide specialized ::resize implementations of TextureBase subclasses
warn when using an attribute divisor on an AB on OpenGL < 3.3
smartpointer typedefs for GenericCamera
add resize method to TextureBase
support paletted PNG files when loading with lodePNG
updated to compile with OpenGL 3.0 and 3.1
fixed setting of vertical FoV
ArrayBuffer / VAO loaders now return NULL pointer on failure
Merge branch 'experimental' of file:///data/git-repository/acgl/libraries/acgl into experimental
renamed eye distance as it stores the distance betwen the pipils, not the eyes
only search for Qt if ACGL_COMPILE_WITH_QT evaluates to true
Fixed unused-variable warning in VAP-loader
add saveScreenshot function which just takes a filename parameter
add a geometry loader for the Virtual Aachen (VAP) file format
add loader functions to directly create ArrayBuffers / VAOs from files
fix possible parser error in GeometryDataLoadStoreOBJ when input file contains mixed spaces and tabs
worked on camera, parallel shift mode should work (untested)
Merge branch 'experimental' of file:///data/git-repository/acgl/libraries/acgl into experimental
fixed texel setting/getting for byte textures
fix path in CMakeLists.txt
Merge branch 'experimental' of file:///data/git-repository/acgl/libraries/acgl into experimental
added texel set and get functions for texture data
fixed clang compile issue
added texture2D direct loading function
reduced compiler warnings in RGBE loader
added ppm loading to new texture loading functions
clean ups in camera
added functionality to clear FBOs
removed unused logging alias, fixed normal calculation bug
added cmake file to include directly in case no lib of ACGL should get build, fixed a normal creation bug
better mac compatibility and removed warnings
added more options to set the focal length
added comments
added setter/getter for bundler-style focal length
added function to flip texture data for OpenGL coordinate system
fix wrong indices in OBJ normal computation
made normal creation the default iff no mesh normals were provided
OBJ loader can now compute per-face normals
merged conflict
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