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  • feature/glm-update
  • master default protected
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Created with Raphaël 2.2.030Aug18171513129529Jul25191612118532128Jun2726252420141076328May2321141310987229Apr262523181615119543228Mar272625131228Feb2725242018171614131211876130Jan2924156230Dec131229Nov19Oct26Aug2524224Jul232017121127Jun2131May2818926Apr2523191110329Mar2723222119151413872129Feb2824222116151413109876532130Jan27181312111Dec29Nov2724232117141098314Oct13116527Sep2622201913121198765432130Aug242319181716121110854128Jul27added OpenGL 4.4 support to internal loaderminor rift controller fixdefault shader bug fixedadded default shadersstarted working on internal fallback shadersadded SimpleRiftControllerfix left analog and right analog axis normalizaton for ps3 controlleradd getters / setters for texture border colorfix bug in getMonoInverseViewMatrixclean upfull xbox360 gamepad support including the buttons that are internally analogfixed gamepad bugsadded joystick support for QT/linuxadded linux, QT joystick support which is not used yet and inactive as ACGL_EXPERIMENTAL will not be set.fix bug in loadVertexArrayObjectFromVAOMerge remote-tracking branch 'origin/master'added link to ACGL wiki documentation for shader parser* made the functionpointer map hidden* implemented (un)register function to register functionpointers for textureloading* added define to compile crt statically with msvcfurther shader parser fixesshader parser refactoringhotfix for camera bugMerge branch 'master' of file:///data/git-repository/acgl/libraries/acgladded microsoft 360 controller* added fix for MSVC to gl*.inc files* Hotfix to make ACGL compile whithout glfwadded gamepad supportadd loadArrayBufferFromATB functionadd ArrayBuffer::setGeometryDataadd loader for ACGL ATB filesfix wrong filename for nv_dds.cppadded HMDCamera as special case of GenericCamerasadd setUniform for Matrix Arrays.updated glLoaders to version created with latest glLoadGen from our own gitMerge branch 'master' of file:///data/git-repository/acgl/libraries/acgladded warning if another GL loader or header was included before our loaders are includedFrameBufferObject::attachColorAttachment: use glFramebufferTextureLayerremoved a warningvisual studio compatibility patches in DDS loader
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