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ACGL
acgl
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b4d35075c03b79e2f2bf92e64a21bea507e5bbfe
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feature/glm-update
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Created with Raphaël 2.2.0
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added OpenGL 4.4 support to internal loader
minor rift controller fix
default shader bug fixed
added default shaders
started working on internal fallback shaders
added SimpleRiftController
fix left analog and right analog axis normalizaton for ps3 controller
add getters / setters for texture border color
fix bug in getMonoInverseViewMatrix
clean up
full xbox360 gamepad support including the buttons that are internally analog
fixed gamepad bugs
added joystick support for QT/linux
added linux, QT joystick support which is not used yet and inactive as ACGL_EXPERIMENTAL will not be set.
fix bug in loadVertexArrayObjectFromVAO
Merge remote-tracking branch 'origin/master'
added link to ACGL wiki documentation for shader parser
* made the functionpointer map hidden
* implemented (un)register function to register functionpointers for textureloading
* added define to compile crt statically with msvc
further shader parser fixes
shader parser refactoring
hotfix for camera bug
Merge branch 'master' of file:///data/git-repository/acgl/libraries/acgl
added microsoft 360 controller
* added fix for MSVC to gl*.inc files
* Hotfix to make ACGL compile whithout glfw
added gamepad support
add loadArrayBufferFromATB function
add ArrayBuffer::setGeometryData
add loader for ACGL ATB files
fix wrong filename for nv_dds.cpp
added HMDCamera as special case of GenericCameras
add setUniform for Matrix Arrays.
updated glLoaders to version created with latest glLoadGen from our own git
Merge branch 'master' of file:///data/git-repository/acgl/libraries/acgl
added warning if another GL loader or header was included before our loaders are included
FrameBufferObject::attachColorAttachment: use glFramebufferTextureLayer
removed a warning
visual studio compatibility patches in DDS loader
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