Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • feature/glm-update
  • master default protected
2 results
Created with Raphaël 2.2.019Jul1612118532128Jun2726252420141076328May2321141310987229Apr262523181615119543228Mar272625131228Feb2725242018171614131211876130Jan2924156230Dec131229Nov19Oct26Aug2524224Jul232017121127Jun2131May2818926Apr2523191110329Mar2723222119151413872129Feb2824222116151413109876532130Jan27181312111Dec29Nov2724232117141098314Oct13116527Sep2622201913121198765432130Aug242319181716121110854128Jul27* added define to compile crt statically with msvcfurther shader parser fixesshader parser refactoringhotfix for camera bugMerge branch 'master' of file:///data/git-repository/acgl/libraries/acgladded microsoft 360 controller* added fix for MSVC to gl*.inc files* Hotfix to make ACGL compile whithout glfwadded gamepad supportadd loadArrayBufferFromATB functionadd ArrayBuffer::setGeometryDataadd loader for ACGL ATB filesfix wrong filename for nv_dds.cppadded HMDCamera as special case of GenericCamerasadd setUniform for Matrix Arrays.updated glLoaders to version created with latest glLoadGen from our own gitMerge branch 'master' of file:///data/git-repository/acgl/libraries/acgladded warning if another GL loader or header was included before our loaders are includedFrameBufferObject::attachColorAttachment: use glFramebufferTextureLayerremoved a warningvisual studio compatibility patches in DDS loaderrenamed flipping function, had wrong nameMade shader parser extendableintroduced shader factory concept to ShaderCreator and ShaderProgramCreatorMerge remote-tracking branch 'origin/experimental'fixed camera classesadded debug message in init(), cleaned up external defines, added new gl error checksMerge branch 'experimental' of dawes.informatik.rwth-aachen.de:/data/git-repository/acgl/libraries/acgl into experimentalremoved deprecated Texture interfacechanged returned type and format for internal format GL_DEPTH24_STENCIL8changed returned type and format for internal format GL_DEPTH24_STENCIL8made VAO bind const again and added mac specific compile fixadded optional consistancy check in VAO bindingmoved setResourceName for compatibility and added ArrayBufferCreatorremoved typomerged experimental branchadded reloading manager for texturesminor fixes and added VAOFileManagerremoved unused/deprecated controllersimplified VertexArrayObjectControlFile and renamed it to VertexArrayObjectCreator
Loading