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  • feature/glm-update
  • master default protected
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Created with Raphaël 2.2.012Jul118532128Jun2726252420141076328May2321141310987229Apr262523181615119543228Mar272625131228Feb2725242018171614131211876130Jan2924156230Dec131229Nov19Oct26Aug2524224Jul232017121127Jun2131May2818926Apr2523191110329Mar2723222119151413872129Feb2824222116151413109876532130Jan27181312111Dec29Nov2724232117141098314Oct13116527Sep2622201913121198765432130Aug242319181716121110854128Jul27added microsoft 360 controller* added fix for MSVC to gl*.inc files* Hotfix to make ACGL compile whithout glfwadded gamepad supportadd loadArrayBufferFromATB functionadd ArrayBuffer::setGeometryDataadd loader for ACGL ATB filesfix wrong filename for nv_dds.cppadded HMDCamera as special case of GenericCamerasadd setUniform for Matrix Arrays.updated glLoaders to version created with latest glLoadGen from our own gitMerge branch 'master' of file:///data/git-repository/acgl/libraries/acgladded warning if another GL loader or header was included before our loaders are includedFrameBufferObject::attachColorAttachment: use glFramebufferTextureLayerremoved a warningvisual studio compatibility patches in DDS loaderrenamed flipping function, had wrong nameMade shader parser extendableintroduced shader factory concept to ShaderCreator and ShaderProgramCreatorMerge remote-tracking branch 'origin/experimental'fixed camera classesadded debug message in init(), cleaned up external defines, added new gl error checksMerge branch 'experimental' of dawes.informatik.rwth-aachen.de:/data/git-repository/acgl/libraries/acgl into experimentalremoved deprecated Texture interfacechanged returned type and format for internal format GL_DEPTH24_STENCIL8changed returned type and format for internal format GL_DEPTH24_STENCIL8made VAO bind const again and added mac specific compile fixadded optional consistancy check in VAO bindingmoved setResourceName for compatibility and added ArrayBufferCreatorremoved typomerged experimental branchadded reloading manager for texturesminor fixes and added VAOFileManagerremoved unused/deprecated controllersimplified VertexArrayObjectControlFile and renamed it to VertexArrayObjectCreatorupdated manager documentation and only create Shader manager per defaultstarted renaming controler to creatormore classes marked as deprecatedcleanups in Utils and Base, some functions moved and/or changed namespacesupdated cmake
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