# # To build ACGL as a library, use the CMakeLists.txt # To build it statically into a project just include this file, # e.g.: INCLUDE(${CMAKE_SOURCE_DIR}/extern/acgl/CMakeListsStaticInclude.txt) # SET(ACGL_BASE_DIR "${CMAKE_CURRENT_LIST_DIR}") # Find all used files of certain file-types FILE(GLOB_RECURSE SOURCE_FILES_C "${ACGL_BASE_DIR}/src/*.c") FILE(GLOB_RECURSE SOURCE_FILES_CC "${ACGL_BASE_DIR}/src/*.cc") FILE(GLOB_RECURSE SOURCE_FILES_CPP "${ACGL_BASE_DIR}/src/*.cpp") FILE(GLOB_RECURSE HEADER_FILES_H "${ACGL_BASE_DIR}/include/*.h") FILE(GLOB_RECURSE HEADER_FILES_HH "${ACGL_BASE_DIR}/include/*.hh") FILE(GLOB_RECURSE HEADER_FILES_HPP "${ACGL_BASE_DIR}/include/*.hpp") #group files in msvc RECURSE_GROUPS ("${ACGL_BASE_DIR}/include") RECURSE_GROUPS ("${ACGL_BASE_DIR}/src") SET(HEADER_FILES ${HEADER_FILES} ${HEADER_FILES_H} ${HEADER_FILES_HH} ${HEADER_FILES_HPP}) SET(SOURCE_FILES ${SOURCE_FILES} ${SOURCE_FILES_C} ${SOURCE_FILES_CC} ${SOURCE_FILES_CPP}) INCLUDE_DIRECTORIES(${CMAKE_CURRENT_LIST_DIR}/include) # set debug build with: cmake -DCMAKE_BUILD_TYPE=Debug ... IF(CMAKE_BUILD_TYPE MATCHES Debug) ADD_DEFINITIONS(-DDEBUG) ENDIF(CMAKE_BUILD_TYPE MATCHES Debug) IF(CMAKE_BUILD_TYPE MATCHES debug) ADD_DEFINITIONS(-DDEBUG) ENDIF(CMAKE_BUILD_TYPE MATCHES debug) IF(CMAKE_BUILD_TYPE MATCHES DEBUG) ADD_DEFINITIONS(-DDEBUG) ENDIF(CMAKE_BUILD_TYPE MATCHES DEBUG) IF(WIN32) ADD_DEFINITIONS(-DWIN32) ENDIF(WIN32)