//////////////////////////////////////////////////////////////////////////////// // Copyright (c) 2011, Computer Graphics Group RWTH Aachen University // // All rights reserved. // //////////////////////////////////////////////////////////////////////////////// #ifndef ACGL_MATH_HH #define ACGL_MATH_HH #include /* * For our basic vector math we use the GLM library. * This library has the advantage that it was designed to mimic the * syntax of GLSL for datatypes (vectors, matrices etc.) as well as functions. * It also supports swizzling similar to GLSL. * * Swizzling has to be defined before the glm.hpp gets first included, no not forget * this, you should never include glm yourself, but include always our ACGL/Math.hh! */ #include #include #include #include #endif // ACGL_MATH_HH