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    Lars Krecklau authored
    -Created the RenderObject from the State. The RenderObject now only composes VBOs, SPOs and FBOs and automatically creates the right mappings between them.
    -Removed the pre processor from the shader class, since we now only work with the gl getters to retrieve any locations (uniform, attribute, fragdata).
    -The ShaderProgram controllers have the possibility to define the order of the attributes manually (so the programmer can work with conventions).
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