The Aachen Computer Graphics Library (we are not very creative with names) is intended to simplify prototyping and development of (OpenGL) graphics applications. It proved a platform independent way for loading OpenGL function pointers, wrappers for OpenGL objects, helper classes (e.g. a camera class) and functions for loading some simple mesh and texture formats. It is not a full rendering engine. Basic knowledge of OpenGL 3.2 or later or OpenGl ES 3.0 is required to understand the basic concepts.
The Aachen Computer Graphics Library (we are not very creative with names) is intended to simplify prototyping and development of (OpenGL) graphics applications. It proved a platform independent way for loading OpenGL function pointers, wrappers for OpenGL objects, helper classes (e.g. a camera class) and functions for loading some simple mesh and texture formats. It is not a full rendering engine. Basic knowledge of OpenGL 3.2 or later or OpenGl ES 3.0 is required to understand the basic concepts.
In addition to the library, some examples are provided.
In addition to the library, some examples are provided.