From e4e5573a898b04c75378ec85c20d9de516c5e7db Mon Sep 17 00:00:00 2001 From: Kersten Schuster <schuster@cs.rwth-aachen.de> Date: Wed, 4 Mar 2020 16:52:12 +0100 Subject: [PATCH] flipped quad y-coord so that backface culling works correctly. --- geometry/glow-extras/geometry/Quad.hh | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/geometry/glow-extras/geometry/Quad.hh b/geometry/glow-extras/geometry/Quad.hh index ab216478..242ae230 100644 --- a/geometry/glow-extras/geometry/Quad.hh +++ b/geometry/glow-extras/geometry/Quad.hh @@ -71,10 +71,10 @@ public: ab->setObjectLabel("Quad"); ab->defineAttributes(attributes); VertexT data[] = { - gen(minCoord.x, minCoord.y), // gen(minCoord.x, maxCoord.y), // - gen(maxCoord.x, minCoord.y), // - gen(maxCoord.x, maxCoord.y), + gen(minCoord.x, minCoord.y), // + gen(maxCoord.x, maxCoord.y), // + gen(maxCoord.x, minCoord.y), }; ab->bind().setData(data); auto va = VertexArray::create(ab, nullptr, GL_TRIANGLE_STRIP); -- GitLab