From e4e5573a898b04c75378ec85c20d9de516c5e7db Mon Sep 17 00:00:00 2001
From: Kersten Schuster <schuster@cs.rwth-aachen.de>
Date: Wed, 4 Mar 2020 16:52:12 +0100
Subject: [PATCH] flipped quad y-coord so that backface culling works
 correctly.

---
 geometry/glow-extras/geometry/Quad.hh | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/geometry/glow-extras/geometry/Quad.hh b/geometry/glow-extras/geometry/Quad.hh
index ab216478..242ae230 100644
--- a/geometry/glow-extras/geometry/Quad.hh
+++ b/geometry/glow-extras/geometry/Quad.hh
@@ -71,10 +71,10 @@ public:
         ab->setObjectLabel("Quad");
         ab->defineAttributes(attributes);
         VertexT data[] = {
-            gen(minCoord.x, minCoord.y), //
             gen(minCoord.x, maxCoord.y), //
-            gen(maxCoord.x, minCoord.y), //
-            gen(maxCoord.x, maxCoord.y),
+            gen(minCoord.x, minCoord.y), //
+            gen(maxCoord.x, maxCoord.y), //
+            gen(maxCoord.x, minCoord.y),
         };
         ab->bind().setData(data);
         auto va = VertexArray::create(ab, nullptr, GL_TRIANGLE_STRIP);
-- 
GitLab