Skip to content
Snippets Groups Projects

Compute shader based pipeline clustering, various fixes

Merged Jonathan Kunstwald requested to merge feature/jk-dev into master
Compare and
123 files
+ 3123
2734
Compare changes
  • Side-by-side
  • Inline
Files
123
#include "LookAroundController.hh"
#include <GLFW/glfw3.h>
void glow::camera::LookAroundController::update(float, const glow::input::InputState& input, glow::camera::Camera& camera) const
{
if (input.isMouseButtonDown(GLFW_MOUSE_BUTTON_RIGHT))
{
float dX = input.getMouseDeltaF().x / camera.getViewportWidth() * mCameraTurnSpeed;
float dY = input.getMouseDeltaF().y / camera.getViewportHeight() * mCameraTurnSpeed;
camera.handle.lookAround(dX, dY);
}
}
Loading