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Glow
glow-extras
Merge requests
!10
Compute shader based pipeline clustering, various fixes
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Merged
Compute shader based pipeline clustering, various fixes
feature/jk-dev
into
master
Overview
0
Commits
82
Pipelines
0
Changes
123
Merged
Jonathan Kunstwald
requested to merge
feature/jk-dev
into
master
6 years ago
Overview
0
Commits
82
Pipelines
0
Changes
123
Expand
Main
Port pipeline light clustering to compute shaders
Clean up lots of old code
Remove all GPU flagging define permutations
Simplify pipeline interface with new
RenderContext
struct
Add a fully customizable shadow pass to the pipeline, allowing for custom shaders
Improve double click focus in Viewer (
#4 (closed)
)
Move embedded shaders to separate CMake target and specific folder (
#3 (closed)
)
Add C++/GLSL-shared
globals.hh
to pipeline with various defines
Add CMake option to enable aion profiling for the pipeline
If ImGui is available, replace periodic log output with profiling GUI in GlfwApp
Minor + Fixes
Add pipeline markdown guide to
docs/
Remove caching from camera lens, add caching to pipeline StageCamera
Add new
InputState
and
InputSnapshot
class, replacing previous
Input
class
Fix pipeline shader compilation on non-NVidia drivers
Add camera up argument to
Handle::setLookAt
(
#6 (closed)
)
Adapt camera move speed to scene AABB in Viewer (
#9 (closed)
)
Add viewer close on ESC, program termination on Shift + ESC
Fix SSAO naming
Add various minor fixes and optimizations
Edited
6 years ago
by
Jonathan Kunstwald
0
0
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