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Fix spurious black pixels occuring during buffer accumulation (due to invalid color values)

Merged Isaak Lim requested to merge fix-spurious-black-pixels into develop
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@@ -159,6 +159,7 @@ void MeshRenderable::init()
fColor.rgb = vColor.rgb;
}
fColor.a = 1;
fColor = clamp(fColor, 0., 1.);
)");
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