allow (multiplicative) color modulation of textured meshes
Merge request reports
Activity
added 1 commit
- f9462df0 - add optional TypeHandling parameter for passthroughs in MeshShaderBuilder
added 1 commit
- cdfb8252 - use TypeHandling::ExtendToVec4Color in MeshRenderable, LineRenderable, PointRenderable
added 1 commit
- a2cd3198 - preserve alpha when modulating textures with mesh colors
added 9 commits
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a2cd3198...7eba16d0 - 7 commits from branch
develop
- 966a1ede - Merge branch 'develop' into born/tinted_textures
- 6074c42c - color vec4 padding for two-color lines
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a2cd3198...7eba16d0 - 7 commits from branch
mentioned in commit a5d301db
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