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Glow
glow-extras
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!124
Canvas: add_bezier()
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Canvas: add_bezier()
ak/develop
into
develop
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10
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Merged
Aaron Kreuzberg
requested to merge
ak/develop
into
develop
3 years ago
Overview
10
Commits
6
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0
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1
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develop
version 2
64438d7b
3 years ago
version 1
4cb1769c
3 years ago
develop (base)
and
latest version
latest version
1c76129e
6 commits,
3 years ago
version 2
64438d7b
5 commits,
3 years ago
version 1
4cb1769c
4 commits,
3 years ago
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viewer/glow-extras/viewer/canvas.hh
+
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@@ -6,6 +6,7 @@
#include
<glow-extras/viewer/objects/other/labels.hh>
#include
<glow-extras/viewer/traits.hh>
#include
<glow-extras/viewer/view.hh>
#include
<typed-geometry/feature/bezier.hh>
namespace
glow
::
viewer
{
@@ -1134,6 +1135,80 @@ public:
add_range
(
_labels
,
data
.
_labels
);
}
template
<
int
D
>
line_ref
add_bezier
(
tg
::
bezier
<
D
,
tg
::
pos3
>
const
&
bezier
,
material
const
&
mat
=
{})
{
tg
::
bezier
<
1
,
tg
::
pos3
>
bezier_start_end_segment
=
tg
::
make_bezier
(
bezier
.
control_points
[
0
],
bezier
.
control_points
[
D
]);
tg
::
bezier
<
D
,
tg
::
vec3
>
bezier_subtract
=
bezier
-
bezier_start_end_segment
;
auto
min
=
tg
::
pos3
(
bezier_subtract
.
control_points
[
0
]);
auto
max
=
tg
::
pos3
(
bezier_subtract
.
control_points
[
0
]);
for
(
tg
::
vec3
&
c
:
bezier_subtract
.
control_points
)
{
min
.
x
=
tg
::
min
(
c
.
x
,
min
.
x
);
min
.
y
=
tg
::
min
(
c
.
y
,
min
.
y
);
min
.
z
=
tg
::
min
(
c
.
z
,
min
.
z
);
max
.
x
=
tg
::
max
(
c
.
x
,
max
.
x
);
max
.
y
=
tg
::
max
(
c
.
y
,
max
.
y
);
max
.
z
=
tg
::
max
(
c
.
z
,
max
.
z
);
}
tg
::
aabb3
bb
=
tg
::
aabb3
(
min
,
max
);
float
bb_length_diagonal
=
tg
::
length
(
bb
.
max
-
bb
.
min
);
float
segment_size
;
if
(
bb_length_diagonal
<=
(
2
*
tg
::
epsilon
<
float
>
))
// zero curvature: approximation with single segment
segment_size
=
1.0
f
;
else
segment_size
=
0.05
f
*
(
1.0
f
/
bb_length_diagonal
);
// estimated segment length in world size approximated from 1st segment
float
segment_size_world
=
tg
::
length
(
bezier
[
0
]
-
bezier
[
segment_size
]);
// ratio of in param segment size and world size segment size for back-mapping
float
ratio
=
segment_size
/
segment_size_world
;
if
(
_state
.
lines_curr
==
&
_lines_world
&&
segment_size_world
<
5
*
_state
.
lines_width
)
{
segment_size_world
=
5
*
_state
.
lines_width
;
// back-mapping to param size
segment_size
=
segment_size_world
*
ratio
;
}
// segment length larger 1 exceeds bezier parametrization
segment_size
=
tg
::
clamp
(
segment_size
,
0.001
,
1.0
f
);
return
_add_bezier
(
bezier
,
segment_size
,
mat
);
}
template
<
int
D
,
class
PosT
>
line_ref
_add_bezier
(
tg
::
bezier
<
D
,
PosT
>
const
&
bezier
,
float
segment_length
,
material
const
&
mat
=
{})
{
static_assert
(
tg
::
is_comp_like
<
PosT
,
3
,
float
>
,
"value must be a pos3 like type"
);
auto
start_cnt
=
_state
.
lines_curr
->
size
();
float
current_length
=
segment_length
;
PosT
prev_position
=
bezier
.
control_points
[
0
];
int
segment_counter
=
0
;
while
(
current_length
<=
1.0
f
)
{
PosT
current_position
=
bezier
[
current_length
];
add_line
(
prev_position
,
current_position
,
mat
);
prev_position
=
current_position
;
current_length
+=
segment_length
;
segment_counter
++
;
}
// add last segment
if
((
current_length
-
segment_length
)
<
1
)
add_line
(
prev_position
,
bezier
[
1
],
mat
);
return
{
array_view
<
line
>
(
_state
.
lines_curr
->
data
()
+
start_cnt
,
_state
.
lines_curr
->
size
()
-
start_cnt
),
*
this
};
}
std
::
vector
<
SharedRenderable
>
create_renderables
()
const
;
void
set_name
(
std
::
string
s
)
{
_state
.
name
=
std
::
move
(
s
);
}
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