diff --git a/viewer/glow-extras/viewer/ViewerRenderer.cc b/viewer/glow-extras/viewer/ViewerRenderer.cc index 470b9c9e07e9bb7ce351c1eb00c739d4c0f06d2f..4f1a147606740b870666d690762fa10b14b9c074 100644 --- a/viewer/glow-extras/viewer/ViewerRenderer.cc +++ b/viewer/glow-extras/viewer/ViewerRenderer.cc @@ -338,7 +338,6 @@ void glow::viewer::ViewerRenderer::renderSubview(const tg::ivec2& res, tg::ivec2 shader["uGroundY"] = groundY; shader["uCamPos"] = camPos; shader["uMeshDiag"] = boundingInfo.diagonal; - shader["uMeshScale"] = mMeshScale; shader["uMeshCenter"] = glm::vec3(boundingInfo.center.x, boundingInfo.center.y, boundingInfo.center.z); shader["uShadowStrength"] = scene.enableShadows ? mShadowStrength : 0.f; shader["uGroundShadowMin"] = groundShadowAabb.min; diff --git a/viewer/glow-extras/viewer/ViewerRenderer.hh b/viewer/glow-extras/viewer/ViewerRenderer.hh index 2b174e254faf43ea95e3acba468ebb10ec5b2569..7c07552ef88f99008f6c27c4c87e8694d66640dc 100644 --- a/viewer/glow-extras/viewer/ViewerRenderer.hh +++ b/viewer/glow-extras/viewer/ViewerRenderer.hh @@ -58,16 +58,14 @@ private: int const mAccumPerFrame = 1; float const mDepthThresholdFactor = 1.0f; float const mNormalThreshold = 0.9f; - int mSSAOSamples = 16; float const mGroundOffsetFactor = 0.001f; - float const mMeshScale = -1; float const mSunOffsetFactor = 1.0f; float const mSunScaleFactor = 1.0f; float const mShadowStrength = 0.95f; + + int mSSAOSamples = 16; int mShadowSamplesPerFrame = 8; - bool const mAdaptSampleRates = true; - bool const mAlwaysClear = false; bool const mAlwaysClearShadows = false; bool const mFreezeAfterMinAccum = true;