Support tg::vec2 for viewer UVs, add Ctrl slow camera modifier
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@@ -16,6 +16,14 @@ inline Texturing textured(polymesh::halfedge_attribute<glm::vec2> const& uv, glo
@@ -27,6 +35,16 @@ Texturing textured(polymesh::halfedge_attribute<glm::vec2> const& uv, glow::Asyn