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Title
Fix dark lines
!123
· created
Jan 17, 2022
by
Max Lyon
Merged
0
updated
Jan 17, 2022
Fixed interactive layout changes
!97
· created
Sep 17, 2020
by
Aaron Grabowy
Merged
0
updated
Sep 17, 2020
Fixed MeshShaderBuilder for flat types
!78
· created
Feb 15, 2020
by
Aaron Grabowy
Merged
0
updated
Feb 28, 2020
Fixed normal computation for non-floating point types.
!103
· created
Nov 19, 2020
by
Julius Nehring-Wirxel
Merged
0
updated
Nov 19, 2020
fixed outline bug for multiple renderables
!113
· created
Nov 03, 2021
by
Aaron Kreuzberg
jn/develop
Merged
0
updated
Nov 03, 2021
fixed picking in grid mode
!114
· created
Nov 03, 2021
by
Aaron Kreuzberg
jn/develop
Merged
0
updated
Nov 03, 2021
fixed shader bug for ray tracing (Points, Lines) in orthographic rendering mode
!130
· created
Nov 22, 2022
by
Aaron Kreuzberg
Merged
1
updated
Dec 06, 2022
Fixed size of flat points, i.e. points.round() and points.square()
!75
· created
Jan 28, 2020
by
Aaron Grabowy
Merged
0
updated
Jan 28, 2020
Fixed version query for ogl < 3.0
!88
· created
Apr 15, 2020
by
Julius Nehring-Wirxel
Merged
0
updated
Apr 15, 2020
Fix legacy Camera compilation in debug configurations
!29
· created
May 23, 2019
by
Jonathan Kunstwald
master
Merged
0
updated
May 23, 2019
fix missing clean-core dependency in CMakeLists.txt
!131
· created
Dec 01, 2022
by
Isaak Lim
Merged
0
updated
Dec 06, 2022
Fix missing shadows if tonemapping is enabled
!65
· created
Sep 14, 2019
by
Jonathan Kunstwald
Merged
0
updated
Sep 14, 2019
Fix no_ssao viewer option
!43
· created
Jul 01, 2019
by
Jonathan Kunstwald
Merged
0
updated
Jul 01, 2019
Fix numerical bug in the glow-viewer
!135
· created
Nov 30, 2023
by
Julius Nehring-Wirxel
Merged
0
updated
Dec 12, 2023
Fix pipeline shader compilation errors
!32
· created
Jun 02, 2019
by
Jonathan Kunstwald
Merged
0
updated
Jun 04, 2019
Fix primitive clipping
!137
· created
Dec 15, 2023
by
Julius Nehring-Wirxel
Merged
0
updated
Dec 15, 2023
Fix raii_view_closer move ctor
!44
· created
Jul 04, 2019
by
Jonathan Kunstwald
Merged
0
updated
Jul 05, 2019
Fix shader embedding obsoletion check (issue #11)
!12
· created
Apr 03, 2019
by
Jonathan Kunstwald
master
Merged
0
updated
Apr 03, 2019
Fix shadow accumulation for first subview
!53
· created
Jul 30, 2019
by
Jonathan Kunstwald
Merged
0
updated
Jul 30, 2019
Fix spurious black pixels occuring during buffer accumulation (due to invalid color values)
!102
· created
Nov 05, 2020
by
Isaak Lim
Merged
0
updated
Nov 05, 2020
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