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  • ak/develop
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  • born/viewer-style-tweaks
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  • 0.9.1
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22 results
Created with Raphaël 2.2.014May22Apr1825Mar138Jan16Dec15Nov13126Jun27May1432Apr27Mar2625727Feb15Dec12130Nov3111Oct10912Sep23Aug22211615Mar14Jan6Dec125Nov232218224Oct151372Sep126Jul2517614Jun1312109827May261918161227Apr252221825Mar17158118Feb1715130Jan28252117147Dec30Nov26191817159853229Oct282720191210423Sep2117Aug98628Jul152128Jun231792121May726Apr2119151431Mar1716226Feb201613626Jan242221Dec1030Nov25242319166530Oct23229730Sep2827242322171614922Jul20218Jun15141129May222019118432128Apr2120181716151412987643230Mar2927242113115429Feb2815125130Jan29282413111018Nov131Oct26221716151429Sep2827262421171614131196542130Aug2927229530Jul2925242322191816151211109854130Jun2928made box2in3 more resilientdevelopdevelopdefault 2d lifting to y-upexperimental support for 2D in canvasslightly better error on empty sceneDisable broken ctor for MSVCfeature/msvc-fixfeature/msvc-fixTrying again...Try another fix for msvcTry fixing MSVC problemMerge branch 'jn/develop' into 'develop'Fix rendering bug due to zero normal facesjn/developjn/develophopefully fixed wrong rendertarget viewports resulting in transparency bugsMerge branch 'feature/fix-make_renderable' into 'develop'Fix make_renderable(std::vector<std::array<Pos3, N>>)Merge branch 'feature/transparent-quadrics' into 'develop'Allow quatrics to be transparentMerge branch 'jn/develop' into 'develop'fixed shader error in no-shading point modeimproved hash for transparencyUse clean-core intrinsic to measure cyclesfixed wrong interpolationfixed warning in viewerMerge branch 'jn/develop' into 'develop'Merge branch 'develop' into jn/developMerge branch 'develop' of https://www.graphics.rwth-aachen.de:9000/Glow/glow-extras into developAdd add_line for pm edges and halfedgesmade env map in viewer configurableMerge branch 'feature/non-smoothed-camera-control' into 'develop'allow zero camera smoothing, more assertionsfeature/non-smo…feature/non-smoothed-camera-controladd_lines with polymeshreduced default fovadapted tg change: horizontal_fov is a strong typeMerge branch 'bugfix/primitive-clipping' into 'develop'Fix primitive clippingbugfix/primitiv…bugfix/primitive-clippingMerge branch 'feature/primitive-clipping' into 'develop'Merge branch 'bugfix/nan-fov' into 'develop'Add option to clip by primitive and not by fragmentFix duplicate line that caused errors in newer clang-format versionsbugfix/nan-fovbugfix/nan-fovFix numerical bug in the glow-viewerMerge branch 'develop' into 'develop'clang format
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