Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
G
glow-samples
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Glow
glow-samples
Commits
c8e9dec0
Commit
c8e9dec0
authored
4 years ago
by
Philip Trettner
Browse files
Options
Downloads
Plain Diff
Merge branch 'develop' of
https://www.graphics.rwth-aachen.de:9000/Glow/glow-samples
into develop
parents
f8466e15
23157f3d
No related branches found
No related tags found
No related merge requests found
Pipeline
#15651
failed
4 years ago
Stage: Build
Changes
1
Pipelines
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
samples/basic/viewer/main.cc
+0
-7
0 additions, 7 deletions
samples/basic/viewer/main.cc
with
0 additions
and
7 deletions
samples/basic/viewer/main.cc
+
0
−
7
View file @
c8e9dec0
...
...
@@ -833,13 +833,6 @@ void known_issues(pm::vertex_attribute<tg::pos3> const& pos)
gv
::
view
(
gv
::
lines
(
line
).
camera_facing
().
line_width_world
(
0.25
f
),
tg
::
color3
::
green
,
tg
::
translation
(
0.0
f
,
0.0
f
,
1.0
f
));
}
// When setting a custom camera target view, the camera jumps the first time it is dragged with the left or right mouse button
{
gv
::
view
(
pos
,
gv
::
camera_transform
(
tg
::
pos3
(
1
,
1
,
1
),
tg
::
pos3
(
0
,
0
,
0
)),
"explicit start position and target creates jumping camera upon first drag"
);
// gv::camera_orientation works fine
gv
::
view
(
pos
,
gv
::
camera_orientation
(
125
_deg
,
-
15
_deg
,
1.7
f
),
"explicit camera azimuth/altitude/distance works fine"
);
}
// Artifacts on grazing angles
// When the camera is outside of the capsule but close to the line spanned by its axis, all sorts of artifacts occur
{
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment