Fixed Uniform Saving and Restoring
Fixes #3 (closed)
Fixes #3 (closed)
Added 1 commit:
The id passed to glGetActiveUniform
is not actually the id of the uniform that is used for sending/receiving data. we need to get the proper ID by hand.
Changed title: Fixed Uniform Saving for Arrays → Fixed Uniform Saving and Restoring
Added 1 commit:
mentioned in commit 174796fd
Status changed to merged