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Glow
glow
Merge requests
!1
Fixed Uniform Saving and Restoring
Code
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Merged
Fixed Uniform Saving and Restoring
dseyb/glow:SaveUniformState
into
master
Overview
1
Commits
3
Pipelines
0
Changes
3
Merged
Dario Seyb
requested to merge
dseyb/glow:SaveUniformState
into
master
8 years ago
Overview
1
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3
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0
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3
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Fixes
#3 (closed)
0
0
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master
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latest version
46f04fde
3 commits,
8 years ago
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src/glow/common/ogl_typeinfo.hh
+
264
−
0
Options
@@ -235,4 +235,268 @@ inline GLint componentsOfUniformType(GLenum type)
return
0
;
}
}
inline
size_t
byteSizeOfUniformType
(
GLenum
uniformType
)
{
switch
(
uniformType
)
{
// floats
case
GL_FLOAT
:
case
GL_FLOAT_VEC2
:
case
GL_FLOAT_VEC3
:
case
GL_FLOAT_VEC4
:
case
GL_FLOAT_MAT2
:
case
GL_FLOAT_MAT3
:
case
GL_FLOAT_MAT4
:
case
GL_FLOAT_MAT2x3
:
case
GL_FLOAT_MAT2x4
:
case
GL_FLOAT_MAT3x2
:
case
GL_FLOAT_MAT3x4
:
case
GL_FLOAT_MAT4x2
:
case
GL_FLOAT_MAT4x3
:
return
sizeof
(
float
)
*
componentsOfUniformType
(
uniformType
);
// doubles
case
GL_DOUBLE
:
case
GL_DOUBLE_VEC2
:
case
GL_DOUBLE_VEC3
:
case
GL_DOUBLE_VEC4
:
case
GL_DOUBLE_MAT2
:
case
GL_DOUBLE_MAT3
:
case
GL_DOUBLE_MAT4
:
case
GL_DOUBLE_MAT2x3
:
case
GL_DOUBLE_MAT2x4
:
case
GL_DOUBLE_MAT3x2
:
case
GL_DOUBLE_MAT3x4
:
case
GL_DOUBLE_MAT4x2
:
case
GL_DOUBLE_MAT4x3
:
return
sizeof
(
double
)
*
componentsOfUniformType
(
uniformType
);
// uint
case
GL_UNSIGNED_INT
:
case
GL_UNSIGNED_INT_VEC2
:
case
GL_UNSIGNED_INT_VEC3
:
case
GL_UNSIGNED_INT_VEC4
:
case
GL_UNSIGNED_INT_ATOMIC_COUNTER
:
return
sizeof
(
uint32_t
)
*
componentsOfUniformType
(
uniformType
);
// int
case
GL_INT
:
case
GL_INT_VEC2
:
case
GL_INT_VEC3
:
case
GL_INT_VEC4
:
// bool
case
GL_BOOL
:
case
GL_BOOL_VEC2
:
case
GL_BOOL_VEC3
:
case
GL_BOOL_VEC4
:
// sampler
case
GL_SAMPLER_1D
:
case
GL_SAMPLER_2D
:
case
GL_SAMPLER_3D
:
case
GL_SAMPLER_CUBE
:
case
GL_SAMPLER_1D_SHADOW
:
case
GL_SAMPLER_2D_SHADOW
:
case
GL_SAMPLER_1D_ARRAY
:
case
GL_SAMPLER_2D_ARRAY
:
case
GL_SAMPLER_1D_ARRAY_SHADOW
:
case
GL_SAMPLER_2D_ARRAY_SHADOW
:
case
GL_SAMPLER_2D_MULTISAMPLE
:
case
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
:
case
GL_SAMPLER_CUBE_SHADOW
:
case
GL_SAMPLER_BUFFER
:
case
GL_SAMPLER_2D_RECT
:
case
GL_SAMPLER_2D_RECT_SHADOW
:
case
GL_INT_SAMPLER_1D
:
case
GL_INT_SAMPLER_2D
:
case
GL_INT_SAMPLER_3D
:
case
GL_INT_SAMPLER_CUBE
:
case
GL_INT_SAMPLER_1D_ARRAY
:
case
GL_INT_SAMPLER_2D_ARRAY
:
case
GL_INT_SAMPLER_2D_MULTISAMPLE
:
case
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
:
case
GL_INT_SAMPLER_BUFFER
:
case
GL_INT_SAMPLER_2D_RECT
:
case
GL_UNSIGNED_INT_SAMPLER_1D
:
case
GL_UNSIGNED_INT_SAMPLER_2D
:
case
GL_UNSIGNED_INT_SAMPLER_3D
:
case
GL_UNSIGNED_INT_SAMPLER_CUBE
:
case
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
:
case
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
:
case
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
:
case
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
:
case
GL_UNSIGNED_INT_SAMPLER_BUFFER
:
case
GL_UNSIGNED_INT_SAMPLER_2D_RECT
:
// images
case
GL_IMAGE_1D
:
case
GL_IMAGE_2D
:
case
GL_IMAGE_3D
:
case
GL_IMAGE_CUBE
:
case
GL_IMAGE_1D_ARRAY
:
case
GL_IMAGE_2D_ARRAY
:
case
GL_IMAGE_2D_MULTISAMPLE
:
case
GL_IMAGE_2D_MULTISAMPLE_ARRAY
:
case
GL_IMAGE_BUFFER
:
case
GL_IMAGE_2D_RECT
:
case
GL_INT_IMAGE_1D
:
case
GL_INT_IMAGE_2D
:
case
GL_INT_IMAGE_3D
:
case
GL_INT_IMAGE_CUBE
:
case
GL_INT_IMAGE_1D_ARRAY
:
case
GL_INT_IMAGE_2D_ARRAY
:
case
GL_INT_IMAGE_2D_MULTISAMPLE
:
case
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
:
case
GL_INT_IMAGE_BUFFER
:
case
GL_INT_IMAGE_2D_RECT
:
case
GL_UNSIGNED_INT_IMAGE_1D
:
case
GL_UNSIGNED_INT_IMAGE_2D
:
case
GL_UNSIGNED_INT_IMAGE_3D
:
case
GL_UNSIGNED_INT_IMAGE_CUBE
:
case
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
:
case
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
:
case
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
:
case
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
:
case
GL_UNSIGNED_INT_IMAGE_BUFFER
:
case
GL_UNSIGNED_INT_IMAGE_2D_RECT
:
return
sizeof
(
int32_t
)
*
componentsOfUniformType
(
uniformType
);
break
;
// rest is int
default:
assert
(
0
&&
"Invalid enum or missing implementation."
);
break
;
}
}
inline
void
getUniformValue
(
GLenum
uniformType
,
GLuint
objName
,
GLuint
uniformIndex
,
void
*
dataPtr
)
{
// see https://www.opengl.org/sdk/docs/man/docbook4/xhtml/glGetActiveUniform.xml
switch
(
uniformType
)
{
// floats
case
GL_FLOAT
:
case
GL_FLOAT_VEC2
:
case
GL_FLOAT_VEC3
:
case
GL_FLOAT_VEC4
:
case
GL_FLOAT_MAT2
:
case
GL_FLOAT_MAT3
:
case
GL_FLOAT_MAT4
:
case
GL_FLOAT_MAT2x3
:
case
GL_FLOAT_MAT2x4
:
case
GL_FLOAT_MAT3x2
:
case
GL_FLOAT_MAT3x4
:
case
GL_FLOAT_MAT4x2
:
case
GL_FLOAT_MAT4x3
:
glGetUniformfv
(
objName
,
uniformIndex
,
(
GLfloat
*
)
dataPtr
);
break
;
// doubles
case
GL_DOUBLE
:
case
GL_DOUBLE_VEC2
:
case
GL_DOUBLE_VEC3
:
case
GL_DOUBLE_VEC4
:
case
GL_DOUBLE_MAT2
:
case
GL_DOUBLE_MAT3
:
case
GL_DOUBLE_MAT4
:
case
GL_DOUBLE_MAT2x3
:
case
GL_DOUBLE_MAT2x4
:
case
GL_DOUBLE_MAT3x2
:
case
GL_DOUBLE_MAT3x4
:
case
GL_DOUBLE_MAT4x2
:
case
GL_DOUBLE_MAT4x3
:
glGetUniformdv
(
objName
,
uniformIndex
,
(
GLdouble
*
)
dataPtr
);
break
;
// uint
case
GL_UNSIGNED_INT
:
case
GL_UNSIGNED_INT_VEC2
:
case
GL_UNSIGNED_INT_VEC3
:
case
GL_UNSIGNED_INT_VEC4
:
case
GL_UNSIGNED_INT_ATOMIC_COUNTER
:
glGetUniformuiv
(
objName
,
uniformIndex
,
(
GLuint
*
)
dataPtr
);
break
;
// int
case
GL_INT
:
case
GL_INT_VEC2
:
case
GL_INT_VEC3
:
case
GL_INT_VEC4
:
// bool
case
GL_BOOL
:
case
GL_BOOL_VEC2
:
case
GL_BOOL_VEC3
:
case
GL_BOOL_VEC4
:
// sampler
case
GL_SAMPLER_1D
:
case
GL_SAMPLER_2D
:
case
GL_SAMPLER_3D
:
case
GL_SAMPLER_CUBE
:
case
GL_SAMPLER_1D_SHADOW
:
case
GL_SAMPLER_2D_SHADOW
:
case
GL_SAMPLER_1D_ARRAY
:
case
GL_SAMPLER_2D_ARRAY
:
case
GL_SAMPLER_1D_ARRAY_SHADOW
:
case
GL_SAMPLER_2D_ARRAY_SHADOW
:
case
GL_SAMPLER_2D_MULTISAMPLE
:
case
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
:
case
GL_SAMPLER_CUBE_SHADOW
:
case
GL_SAMPLER_BUFFER
:
case
GL_SAMPLER_2D_RECT
:
case
GL_SAMPLER_2D_RECT_SHADOW
:
case
GL_INT_SAMPLER_1D
:
case
GL_INT_SAMPLER_2D
:
case
GL_INT_SAMPLER_3D
:
case
GL_INT_SAMPLER_CUBE
:
case
GL_INT_SAMPLER_1D_ARRAY
:
case
GL_INT_SAMPLER_2D_ARRAY
:
case
GL_INT_SAMPLER_2D_MULTISAMPLE
:
case
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
:
case
GL_INT_SAMPLER_BUFFER
:
case
GL_INT_SAMPLER_2D_RECT
:
case
GL_UNSIGNED_INT_SAMPLER_1D
:
case
GL_UNSIGNED_INT_SAMPLER_2D
:
case
GL_UNSIGNED_INT_SAMPLER_3D
:
case
GL_UNSIGNED_INT_SAMPLER_CUBE
:
case
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
:
case
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
:
case
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
:
case
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
:
case
GL_UNSIGNED_INT_SAMPLER_BUFFER
:
case
GL_UNSIGNED_INT_SAMPLER_2D_RECT
:
// images
case
GL_IMAGE_1D
:
case
GL_IMAGE_2D
:
case
GL_IMAGE_3D
:
case
GL_IMAGE_CUBE
:
case
GL_IMAGE_1D_ARRAY
:
case
GL_IMAGE_2D_ARRAY
:
case
GL_IMAGE_2D_MULTISAMPLE
:
case
GL_IMAGE_2D_MULTISAMPLE_ARRAY
:
case
GL_IMAGE_BUFFER
:
case
GL_IMAGE_2D_RECT
:
case
GL_INT_IMAGE_1D
:
case
GL_INT_IMAGE_2D
:
case
GL_INT_IMAGE_3D
:
case
GL_INT_IMAGE_CUBE
:
case
GL_INT_IMAGE_1D_ARRAY
:
case
GL_INT_IMAGE_2D_ARRAY
:
case
GL_INT_IMAGE_2D_MULTISAMPLE
:
case
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
:
case
GL_INT_IMAGE_BUFFER
:
case
GL_INT_IMAGE_2D_RECT
:
case
GL_UNSIGNED_INT_IMAGE_1D
:
case
GL_UNSIGNED_INT_IMAGE_2D
:
case
GL_UNSIGNED_INT_IMAGE_3D
:
case
GL_UNSIGNED_INT_IMAGE_CUBE
:
case
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
:
case
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
:
case
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
:
case
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
:
case
GL_UNSIGNED_INT_IMAGE_BUFFER
:
case
GL_UNSIGNED_INT_IMAGE_2D_RECT
:
glGetUniformiv
(
objName
,
uniformIndex
,
(
GLint
*
)
dataPtr
);
break
;
// rest is int
default:
assert
(
0
&&
"Invalid enum or missing implementation."
);
break
;
}
}
}
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